1 ANALYSIS OF PROCESSING STRATEGIES TO ENHANCE EFFICIENCY AND EFFECTIVENESS Robert Greve Oklahoma State University
2 AGENDA ► INTRODUCTION ► OVERVIEW OF RESEARCH MISSION, GOALS, STRATEGY, & OBJECTIVES ► MODELING STRATEGIES QUEUING THEORY STOCHASTIC PROGRAMMING SIMULATTION ► SIMULATION STUDY ► FUTURE RESEARCH ► QUESTIONS & COMMENTS
3 INTRODUCTION ► ► "To make knowledge work productive will be the great management task of this century just as to make manual work productive was the great management task of the last century. The gap between knowledge work that is left unmanaged is probably a great deal wider than was the tremendous difference between manual work before and after the introduction of scientific management.“ (Peter Drucker, 1998)
4 INTRODUCTION ► “And then there’s your work flow during the day. An information worker gets lots of s as people want you to bid on something or respond to a problem. All these ‘events’ are coming in on your PC. Does the software help you know which of those you should ignore or pass along to somebody else, and how to prioritize them? No. We don’t do that yet.” (Bill Gates, 2003)
5 INTRODUCTION ► KNOWLEDGE WORKER “True, knowledge workers are still a minority, but they are fast becoming the largest single group. And they have already become the major creator of wealth.” (Drucker, 2002) ► OVERLOAD “More than 1 million messages pass through the Internet every hour. An estimated 2.7 trillion messages were sent in 1997.” And it was projected that nearly 7 trillion messages would be sent in 2000 (Overly, Foley & Lardner, 1999). Intel (1999 Intel Employee Use Survey) ► 200: average number of s waiting in an employee’s inbox ► 2.5: average number of hours of each day employees spend managing ► 30: percentage of that is unnecessary
6 RESEARCH STREAMS ► MISSION IMPROVEMENT OF KNOWLEDGE WORK ► GOALS DECISION SUPPORT FOR KNOWLEDGE WORKERS ► STRATEGY MODELING AND MANIPULATION OF PROCESSING SCHEMES ► OBJECTIVES DISCOVERY OF HEURISTICS & CONTINGENCIES VALIDATION OF HEURISTICS & CONTINGENCIES IMPLEMENTATION ► DSS ► ES ► INTELLIGENT AGENTS
7 SCENARIO/POLICY TABLE EXAMPLE FREQUENCY OF UTILIZATION OF KNOWLEDGE WORKER NATURE OF OUTSIDE WORK... PERFORMANCE CRITERIA OPTIMAL POLICY INFREQUENTHIGHINFREQUENT RESPONSE TIME PRIORITIZE BY TYPE... RESOLUTION TIME PRIORITIZE BY ITERATION MINIMIZE DISTRACTIONS HOURS
8 QUEUING THEORY ANALOGIES ► SERVER → KNOWLEDGE WORKER ► CUSTOMER → ► QUEUE → INBOX ► WAIT IN THE SYSTEM → RESPONSE TIME ► QUEUING DISCIPLINE → PROCESSING SCHEME
9 QUEUING THEORY
10 SINGLE SERVER QUEUE EXAMPLE A FACULTY MEMBER’S WEEKLY
11 SINGLE SERVER QUEUE EXAMPLE A FACULTY MEMBER’S ► ASSUMPTIONS FIFO EXPONENTIAL INTERARRIVAL AND PROCESSING TIMES ► RAQS (Kamath, et. al., 1999) ► UTILIZATION: PERCEIVED INFORMATION OVERLOAD???
12 SINGLE SERVER QUEUE EXAMPLE A FACULTY MEMBER’S
13 SINGLE SERVER QUEUE EXAMPLE A FACULTY MEMBER’S
14 MULTI-SERVER QUEUES EXAMPLE A KNOWLEDGE NETWORK
15 MULTI-SERVER QUEUES EXAMPLE A KNOWLEDGE NETWORK ► ASSUMPTIONS FIFO POISON ARRIVALS EXPONENTIAL PROCESSING TIME DISTRIBUTIONS ► UTILIZATIONS REP 1: 0.80 REP 2: 0.86 REP 3: 0.81 ► AVERAGE TIME IN THE SYSTEM DAYS
16 STOCHASTIC PROGRAMMING ► Objective: Maximizing the utility of processed Utility of a processed may decrease with time. Potential arrival of different types of in the future. ► Decision Variables - whether or not to process an in a given stage ► The stochastic parameters – arriving messages & processing time.
17 SIMULATION ► CONSIDERATIONS Utilization Categorization/Prioritization Prioritization of Ongoing Message Frequency & Duration of Interruptions Frequency & Duration of Processing Requirements Hours
18 MODELED SCENARIO ► PARAMETERS ENVIRONMENT ► NATURE OF FREQUENT, SHORT INFREQUENT, LONG ► UTILIZATION LOW (60%) HIGH (80%) EXTREME (90%) ► NATURE OF OUTSIDE WORK (INTERRUPTIONS) FREQUENT, SHORT INFREQUENT, LONG
19 MODELED SCENARIO ► PARAMETERS POLICIES ► HOURS NONE (CONTINUOUS) MORNING SPLIT ► PRIORITY SCHEME 1111, 1122, 1212, 2121, 1234 (PRIORITY GIVEN TO NEW TYPE 1 , ONGOING TYPE 1 , NEW TYPE 2 , AND ONGOING TYPE 2 , RESPECTIVELY)
20
21 GENERAL HYPOTHESES ► Higher utilization will cause slower response and resolution times. ► Priority given to type one messages will significantly reduce type one response and resolution times. ► Priority given to type one messages will significantly increase type two response and resolution times. ► Priority given to ongoing messages will significantly reduce resolution times.
22 GENERAL HYPOTHESES ► Infrequent, long duration interruptions will correlate with slower response times, compared to frequent, short duration interruptions. ► Infrequent, long duration processing requirements will cause slower response times, compared to frequent, short duration processing requirements. ► Morning hours will significantly increase response and resolution times, but to a lesser extent.
23 RESULTS OF INTEREST
24
25
26 RESULTS OF INTEREST
27 “ HOURS”
28 “SPLIT HOURS”
29 MANOVA RESULTS ► Utilization was a significant predictor of response and resolution times (.01 level). ► Priority schemes favoring type one messages significantly reduced type one response and resolution times (.01 level). ► Priority schemes favoring type one messages did significantly increase type two response and resolution times (.01 level). ► Priority given to ongoing messages did NOT significantly reduce resolution times(.01 level).
30 MANOVA RESULTS ► The frequency and duration of was a significant factor (.01 level). ► The frequency and duration of outside work interruptions was a significant factor (.01 level). ► Morning hours did significantly increase response and resolution times (.01 level). ► Split hours did significantly increase response and resolution times, but significantly less than morning hours (.01 level).
31 IMPLICATIONS OF RESULTS ► Strategy matters. ► Strategy will depend on timeliness of , and tolerance for interruptions. ► Analysis can provide a concrete basis for informed decisions.
32 FUTURE RESEARCH ► CONTINUED MODELING ► VALIDATION CASE STUDY ► IMPLEMENTATION DSS ES INTELLIGENT AGENTS ► BEHAVIORIAL ASPECTS Perceived Information Overload
33 QUESTIONS & COMMENTS???