 The first video game device was called the Cathode Ray Tube Amusement Device, which was created in 1947  The first game console that was available.

Slides:



Advertisements
Similar presentations
Tic-Tac-Tolerance Steve and Torsten. Introduction We decided to play Tic-Tac-Toe with subjects in order to test mean number of games played We are looking.
Advertisements

I Scream, You Scream, We All Scream for Ice Cream! Sarah Beeson, Jill Hall, Sarah Regan.
CHAPTER 23: Two Categorical Variables: The Chi-Square Test
CHAPTER 23: Two Categorical Variables The Chi-Square Test ESSENTIAL STATISTICS Second Edition David S. Moore, William I. Notz, and Michael A. Fligner Lecture.
Chapter 11 Inference for Distributions of Categorical Data
CHAPTER 24: Inference for Regression
How sweet of a deal are you really getting? By Kelly Culp, Ashley Hall, and Amanda Simo.
Objectives (BPS chapter 24)
By: John Marron Nicole Scamuffo
QUANTITATIVE DATA ANALYSIS
Welcome to class today! Chapter 12 summary sheet Jimmy Fallon video
Statistics for CS 312. Descriptive vs. inferential statistics Descriptive – used to describe an existing population Inferential – used to draw conclusions.
Inference for regression - Simple linear regression
CENTRE FOR INNOVATION, RESEARCH AND COMPETENCE IN THE LEARNING ECONOMY Session 2: Basic techniques for innovation data analysis. Part I: Statistical inferences.
Fall 2013 Lecture 5: Chapter 5 Statistical Analysis of Data …yes the “S” word.
Founded in 1983, originally named Babbage’s, inc. B&N launches GameStop chain first in FuncoLand video game stores were acquired by B&N and changed.
More About Significance Tests
In five years, YouTube has completely reshaped the Internet, media, and political landscapes.
BPS - 3rd Ed. Chapter 211 Inference for Regression.
Inference for Linear Regression Conditions for Regression Inference: Suppose we have n observations on an explanatory variable x and a response variable.
Statistics & Biology Shelly’s Super Happy Fun Times February 7, 2012 Will Herrick.
Student’s t-distributions. Student’s t-Model: Family of distributions similar to the Normal model but changes based on degrees-of- freedom. Degrees-of-freedom.
Ladies Professional Golf Association Winnings (LPGA) VS Senior Professional Golf Association Winnings (SPGA) 2-Sample t-Test.
CHAPTER 18: Inference about a Population Mean
Significance Tests: THE BASICS Could it happen by chance alone?
Sarah Hadyniak and Kathy Fein I cannot live without books. ~Thomas Jefferson.
● Final exam Wednesday, 6/10, 11:30-2:30. ● Bring your own blue books ● Closed book. Calculators and 2-page cheat sheet allowed. No cell phone/computer.
Instrumentation (cont.) February 28 Note: Measurement Plan Due Next Week.
Statistical Analysis Topic – Math skills requirements.
University of Sunderland CSEM03 R.E.P.L.I. Unit 1 CSEM03 REPLI Research and the use of statistical tools.
10/22/20151 PUAF 610 TA Session 8. 10/22/20152 Recover from midterm.
FASHION VERSUS MUSIC BB JULIE. On the Runway… First couture fashion house established in Paris (WW1) – women wear pants and work in factories.
AP Stat Review Descriptive Statistics Grab Bag Probability
Copyright © 2014, 2011 Pearson Education, Inc. 1 Chapter 18 Inference for Counts.
Select 100 random people Our friends in our network, our parent’s network, and friend’s networks Collect data based on people’s statuses Compare Males.
Lecture 8 Simple Linear Regression (cont.). Section Objectives: Statistical model for linear regression Data for simple linear regression Estimation.
By: Colin McPoyle Matt Dachowski Kyle McLaughlin.
12.1 WS Solutions. (b) The y-intercept says that if there no time spent at the table, we would predict the average number of calories consumed to be
Jeopardy Statistics Edition. Terms Calculator Commands Sampling Distributions Confidence Intervals Hypothesis Tests: Proportions Hypothesis Tests: Means.
Statistics - methodology for collecting, analyzing, interpreting and drawing conclusions from collected data Anastasia Kadina GM presentation 6/15/2015.
6.3 THE CENTRAL LIMIT THEOREM. DISTRIBUTION OF SAMPLE MEANS  A sampling distribution of sample means is a distribution using the means computed from.
CHAPTER 23: Two Categorical Variables The Chi-Square Test ESSENTIAL STATISTICS Second Edition David S. Moore, William I. Notz, and Michael A. Fligner Lecture.
G UESS THE D ISTANCE By Amanda Cunha and Ashley Kershaw.
Two Sample t-tests and t-intervals. Resting pulse rates for a random sample of 26 smokers had a mean of 80 beats per minute (bpm) and a standard deviation.
Brailyn Robertson & Rebecca Shigo. DQ Background The Beginning : 1930’s First sold during a trial run at a friend's ice cream store in cents,
We would like for you to take a seat and answer a few questions before your minute to win it challenge! We asked how frequently you traveled and what.
Introduction to Basic Statistical Tools for Research OCED 5443 Interpreting Research in OCED Dr. Ausburn OCED 5443 Interpreting Research in OCED Dr. Ausburn.
Statistical Analysis. Null hypothesis: observed differences are due to chance (no causal relationship) Ex. If light intensity increases, then the rate.
Manny and Andrew. What is Starcraft II RTS (real time strategy game) Made by Blizzard entertainment Came out in 2010 Sequel to original Starcraft (1998)
Eric Kannengieszer and Colin Buckley.  Our objective was to run a series of tests involving gas prices  Exxon vs. Lukoil  Pennsylvania vs. New Jersey.
Statistical analysis Why?? (besides making your life difficult …)  Scientists must collect data AND analyze it  Does your data support your hypothesis?
 Located in Warrington, PA  Open for lunch and breakfast  Sells: › Bagels, Sandwiches, Breads, Salads/Soups, and Beverages  Owners: › Lisa O’Boyle.
By: Kristen Lawlor and Katie Walsh. Egyptians – Used reddish-brown stains derived from henna to color nails and fingertips – Signified social order Chinese.
Chapter 10 Inference for Regression
Lecture PowerPoint Slides Basic Practice of Statistics 7 th Edition.
The Practice of Statistics, 5th Edition Starnes, Tabor, Yates, Moore Bedford Freeman Worth Publishers CHAPTER 12 More About Regression 12.1 Inference for.
STATISTICS STATISTICS Numerical data. How Do We Make Sense of the Data? descriptively Researchers use statistics for two major purposes: (1) descriptively.
AP Statistics Final Project Philadelphia Phillies Attendance Kevin Carter, Devon Dundore, Ryan Smith.
Assumptions and Conditions –Randomization Condition: The data arise from a random sample or suitably randomized experiment. Randomly sampled data (particularly.
Amanda and Marlee. About Planet Smoothie! 3 rd Largest American Smoothie Company Founded 1995; Atlanta, GA Bonnie Rhinehardt –President Franchise 16 States.
Michelle Ji, Samantha Shober, April Zhang Block 4 16 May 2011.
The Practice of Statistics, 5th Edition Starnes, Tabor, Yates, Moore Bedford Freeman Worth Publishers CHAPTER 11 Inference for Distributions of Categorical.
Data Analysis. Qualitative vs. Quantitative Data collection methods can be roughly divided into two groups. It is essential to understand the difference.
BPS - 5th Ed. Chapter 231 Inference for Regression.
The Practice of Statistics, 5th Edition Starnes, Tabor, Yates, Moore Bedford Freeman Worth Publishers CHAPTER 12 More About Regression 12.1 Inference for.
AP Stats Check In Where we’ve been… Chapter 7…Chapter 8… Where we are going… Significance Tests!! –Ch 9 Tests about a population proportion –Ch 9Tests.
AP PSYCHOLOGY: UNIT I Introductory Psychology: Statistical Analysis The use of mathematics to organize, summarize and interpret numerical data.
STATS DAY First a few review questions. Which of the following correlation coefficients would a statistician know, at first glance, is a mistake? A. 0.0.
Research Methods in Psychology PSY 311
STATS DAY First a few review questions.
Presentation transcript:

 The first video game device was called the Cathode Ray Tube Amusement Device, which was created in 1947  The first game console that was available was developed in 1972, called the Magnavox Odyssey  The first console to use CDs to play games was the Sony Playstation, which was released in 1994  The Playstation 2 is the most popular video game console, selling over 140 million worldwide  Pokemon Red and Blue editions are the highest selling games to date, selling over 20 million copies worldwide (These are non-bundled games)  Video game consoles have now evolved to have 3D capabilities, motion-tracking software, and realistic graphics

 What we really wanted to find out with this collection was the habits of gamers, like: › Does the amount of games owned affect how much the subject plays? › Is there a relationship between how frequent a person visits a game store and how much they play? › Does age affect how much a person plays? › Are purchases at video game stores independent of how frequent the store is visited? › Do people who favor a certain genre of game play more?

 To collect the necessary data to analyze, we had to stake out various game stores and interviewed every other person who walked out the door

 Our main quantitative data  Units: Hours  Mean: hrs  Standard deviation: hrs  Range: › IQR = 12hrs › 5 hrs – 30 hrs = 25 hrs

 Data is right skewed  Normal probability plot is curved in the beginning and in the end, but is overall normal

 Is their a relationship between these two values?  Scatter plot is: › Moderate Scattered › Linear › Positive  Equation: ›.515(#_OF_GAMES) + 25 = HRS_PER_WEEK  Correlation =.6305  R 2 =.40  40% of the change in hours played per week can be seen from the change in the number of games a person owns

 What is the relationship between the player’s age and how many hours a week the player plays?  Scatter plot is: › Weak › Negative › Linear › Not scattered  Equation: › -.183(HRS_PER_WEEK) + 18 = AGE  Correlation =.228  R 2 =.052  5.2% of the change in player’s age can be seen by the change in the hours played per week

 More infrequent visitors than frequent visitors  For both the frequent and infrequent visitors, the most common purchase was a game (go figure)

 Frequent: › Mean = › SD = 7.9  Infrequent: › Mean = › SD = 7.57

Frequent: 95% confident Frequent: State SRS Population > 10n n > 30 or normal probability plot Check Data collected Randomly All people who frequent game stores > > 30 Conditions met  Students t distribution  1-sample t-interval We are 95% confident that the true value of hours that people play video games that frequently go to games stores is between hours and hours

Infrequent: 95% Confident Infrequent: State SRS Population > 10n n > 30 or normal probability plot Check Data collected Randomly All people who frequent game stores > > 30 NOT!! Conditions met  Students t distribution  1-sample t-interval There is an insufficient sample size but we will continue anyway We are 95% confident that the true value of hours that people play video games that frequently go to games stores is between hours and hours

State Independent SRS Pop1 > 10n1 Pop2 > 10n2 Both Populations are normal or > 30 Check Data sampled are independent SRS All who go to game stores frequently > 330 All who go to game stores infrequently > > > 30 NO!! Conditions met  Students t distribution  2-sample t-interval There is an insufficient sample size but we will continue anyway

95% confident We are 95% confident that the difference in hours between people who frequent game stores and those who done is between hours and hours

State Data are counts Population > 10n Data are independent All expected counts > 5 Check Categorical data All gamers > 470 SRS 3 of 8 cells have expected counts less than 5, but we are going to continue anyways There is no association between frequency and purchase There is an association between frequency and purchase Conditions met  x 2 distribution  X 2 test of independence

We fail to reject our Ho because the P-value of.69 is greater than the alpha of.05 We have sufficient evidence to say that there is no association between the frequency that you visit a store and what is purchased at the store

 The two most popular game genres are sports and shooting games  Sports: › Median = 10 › Small spread  Shooting: › Median = 16 › Large spread

State Independent SRS Pop1 > 10n1 Pop2 > 10n2 Both Populations are normal or > 30 Check Data sampled are independent SRS All who favor shooting > 130 All who favor sports > 90 Populations assumed normal We fail to reject our Ho because the P-value of is greater than the alpha of.05 We have sufficient evidence than there is no significant difference in the number of hours that people who favor shooting games opposed to sport games Conditions met  Students t distribution  2-sample t-test

 Observations show that the more games one owns the more games are owned, the more hours are played  No association between age and hours played  People most commonly buy a game when at the game store  People who frequently go to game stores play between hours and hours  People who infrequently go to game stores play between hours and hours  The average difference between people to frequently and infrequently go to game stores is between hours and hours

 There is no association between the frequency that you visit a store and what is purchased at the store  Than there is no significant difference in the number of hours that people who favor shooting games opposed to sport games

 Difference in collection  Events or deals  Times of the day  Holidays (memorial day)  People can lie  People blew us off  Our enthusiasm

 Very difficult to collect data in the short time due to low amount of people walking in  Our data seems to follow what we expected to see › Age and hours graph doesn’t