Equations Stages Obtain Resources Set a Goal Qualify Resources until a Challenge is made or Force Out is called Resolve Challenge or Force Out Score the.

Slides:



Advertisements
Similar presentations
Order and Chaos In this lesson, you will learn how to use the order of operations and some numbers to create an expression with a result that you want.
Advertisements

Objective: Students will be able to write and solve two- step equations with one variable!
GCSE Computing Working with numbers. Challenge ‘Crimson Mystical Mages’ is a fantasy role playing board game. You need to create an electronic program.
Please turn in your Home-learning, get your notebook and Springboard book, and begin the bell-ringer! Test on Activity 6, 7 and 8 Wednesday (A day) and.
PRE - ALGEBRA.
MATH CLASH Integer Addition Game 1. Player Rules Players must be paired with another person Cards must be evenly divided at the start of the round Players.
Solving Linear Equations Rule 7 ‑ 1: We can perform any mathematical operation on one side of an equation, provided we perform the same operation on the.
Unit 6 SIGNED NUMBERS.
Math 010 Unit 6 Lesson 4. Objectives: to write a set in roster notation to write a set in set-builder notation to graph an inequality on the number line.
6.2 – Simplified Form for Radicals
Multiplying, Dividing, and Simplifying Radicals
What does it mean when we see numbers written like this: 4²10² 9² Since our exponent is 2, it means that we multiply the number by itself! So we have.
Ch 10.3 Solving Radical Equations Objective: To solve equations involving square roots (and equations involving perfect squares).
Numerical Expressions
Exam 4 Material Radicals, Rational Exponents & Equations
POSITIVE AND NEGATIVE NUMBERS
Integers and Introduction to Solving Equations
John Neal and Kalli Smith. Each player has a master number that starts at 10. The goal of the game is to get your opponent’s master number to 0. The first.
Integer Rules Adding Integers (+) + (+) = (+)  A positive plus a positive is positive. (-) + (-) = (-)  A negative plus a negative is negative.  (+)
It is as easy as playing tic-tac-toe!. Make the vertical and horizontal lines of a tic- tac-toe game.
ADDING INTEGERS Positive + Positive = Positive Positive + Positive = Positive ( +3) + (+2) = +5 ( +3) + (+2) = +5 When a number is positive, you do not.
PRESENTATION 3 Signed Numbers
The Fundamental Theorem of Algebra And Zeros of Polynomials
Chapter 4 Negative Numbers. Learning Objectives Order numbers Subtracting a larger number from a smaller number Adding negative numbers Subtracting negative.
Solving equations Section 1.4.
Addition, Subtraction, Multiplication, and Division of Integers
 The Distributive Property states that multiplying a sum by a number gives the same result as multiplying each addend by the number and then adding the.
Square Roots Tutorial 12c Introduction to Square Roots Just as the inverse of addition is subtraction, and of multiplication is division, the inverse.
2.13 Warm Up x² - 2x + 15 = 0; 3 x² + 3x – 4 = 0; 1
Solving Linear Inequalities in One Variable Digital Lesson.
Do Now 4/19/10 Copy HW in your planner. Copy HW in your planner. Text p. 655, #4-48 multiples of 4, #56 & 60 Text p. 655, #4-48 multiples of 4, #56 & 60.
Adding and Subtracting Integers. Vocabulary Negative sign –Left side of number line Positive sign –Right side of number line Operation –Action which produces.
Chapter 1 Section 1. Examples: 2 x 2 system 2 x 3 system 3 x 2 system.
6.6 Solving Radical Equations. Principle of power: If a = b then a n = b n for any n Question: Is it also true that if a n = b n then a = b? Explain in.
2 Digit Divisors. 3,521 ÷ 26 = = 26 x = 26 x 3 Click the squirrel for a video on repeated multiplication.
Adding INTEGERS Adding Integers Blues Song - By Mr. W.
Math Basics for the Health Care Professional Copyright © 2014, 2009 by Pearson Education, Inc. All Rights Reserved FOURTH EDITION UNIT Pre-Algebra Basics.
1. 2. * Often times we are not able to a quadratic equation in order to solve it. When this is the case, we have two other methods: completing the square.
Solving Inequalities Using Addition & Subtraction.
Sequencing 1 Shuffle the cards and place in a pile with the numbers facing down. Order the cards from 0 to 11. How fast can you do this?
Decimal Roll Game Today’s Learning Goals  We will continue to practice comparing and adding/subtracting decimal numbers by playing a game.
The Quadratic Formula Students will be able to solve quadratic equations by using the quadratic formula.
1.3 Solving with Variables on Both Sides. What We Will Learn Solve linear equations that have variables on both sides Identify special solutions.
Topic 4 Real Numbers Rational Numbers To express a fraction as a decimal, divide the numerator by the denominator.
Copyright © Cengage Learning. All rights reserved. P Prerequisites.
Multiplying and Dividing Signed Integers
1 Copyright © Cengage Learning. All rights reserved. 2. Equations and Inequalities 2.3 Quadratic Equations.
Do Now 9/23/ A= 16 A = 4² A= 36 A = 6² 4 What is the area for each figure? What are the dimensions for each figure? Write an equation for area of.
: Adding and Subtracting Rational Expressions Introduction Expressions come in a variety of types, including rational expressions. A rational expression.
  Clear the parentheses using distribution  Combine variable terms  To keep from having to multiply or divide by a negative number, make sure the.
7.5 Solving Square Roots & Other Radical Equations (Day 1)
9.1 Solving Quadratic Equations by Finding Square Roots.
Simple Equations Brackets Consider the simple equation 5(2x+3) = 3(x+9) Remove the brackets to obtain 10x + 15 = 3x + 27 Subtract 15 from both sides.
Math – Translating Word Sentences to Equations 1.
Algebra I Unit 2 Lessson 2. Do Now  Are my answers correct?  If not what mistake do you think I made and why?
Complex Numbers and Equation Solving 1. Simple Equations 2. Compound Equations 3. Systems of Equations 4. Quadratic Equations 5. Determining Quadratic.
Slide #1 Introduction to Signed Numbers. Slide #2 Introduction to Signed Numbers 1.Write positive and negative numbers used in everyday situations. 2.Graph.
The Distributive Property. A (B + C) = AB + AC -A (B + C) = -AB - AC The distributive property says that a number next to the parentheses can be multiplied.
SOLVING ONE-VARIABLE EQUATIONS •. Goal: Find the one value
9-3A Solving Quadratic Equations by Finding Square Roots.
9-3A Solving Quadratic Equations by Finding Square Roots.
Warm-up Solve each equation 4+13= −3+7= 4−13= −3−7=
Name: _____________________________
Scientific Notation.
1 Step Equation Practice + - x ÷
Solving Quadratic Equations by finding Square Roots
Subtracting Integers 8/23/16.
Witzzle Pro The Rules of the Game.
Notes Over 9.1 Finding Square Roots of Numbers
Solving 1-Step Integer Equations
Presentation transcript:

Equations Stages Obtain Resources Set a Goal Qualify Resources until a Challenge is made or Force Out is called Resolve Challenge or Force Out Score the Game

Resources Resources are used to make both sides of the equation. Resources are unitary: if there are two 3’s, each may be used once. The minus sign is used for subtraction only: a negative number can be made only by subtracting a larger number from a smaller number. The multiplication operation must use the multiplication sign. A 2 must precede the radical sign to make a root: 2 4=2 Space Resources to indicate parentheses in a Goal; include parentheses where necessary in written solutions. If parentheses are not present, the Order of Operations applies.

Requirements for Goal Special Use as many as 5 Resources Must be an integer May have two or three digit numbers General A solution must be possible using the remaining Resources Must not be possible to make a solution using just one Resource One minute to set the Goal Goal is set when “Goal” is stated or time runs out

Challenger’s Claims P-Flub: “prevents all solutions” with a previous move A-Flub: “allows a solution” in the next move or the solution is already on the board No Goal Flub: may be called when the Goal setter has called “No Goal” when a goal is possible

Burden of Proof P-Flub: The mover and all who side with the mover have the burden of proof and must write a valid equation to obtain points. A-Flub: The Challenger and all who side with the Challenger have the burden of proof and must write a valid equation using what is on the board and at most, one more Resource. No Goal Flub: The Challenger and all who side with the Challenger have the burden of proof and must write a valid equation (goal and solution) using any of the numbers and operations rolled.

Force Out Called by the Mover when there is no move that can be made that will avoid an A-Flub. Play ends and all players have 1 minute to write a solution. All with correct solutions receive 1 point. A Force Out may be challenged. If it is, the challenge is resolved in the same way as a P-Flub.