CS162 Operating Systems and Systems Programming Lecture 5 Cooperating Threads February 1, 2006 Prof. Anthony D. Joseph http://inst.eecs.berkeley.edu/~cs162.

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Presentation transcript:

CS162 Operating Systems and Systems Programming Lecture 5 Cooperating Threads February 1, 2006 Prof. Anthony D. Joseph http://inst.eecs.berkeley.edu/~cs162

Review: Per Thread State Each Thread has a Thread Control Block (TCB) Execution State: CPU registers, program counter, pointer to stack Scheduling info: State (more later), priority, CPU time Accounting Info Various Pointers (for implementing scheduling queues) Pointer to enclosing process? (PCB)? Etc (add stuff as you find a need) OS Keeps track of TCBs in protected memory In Arrays, or Linked Lists, or … Other State TCB9 Link Registers TCB6 TCB16 Head Tail Ready Queue

Review: Yielding through Internal Events Blocking on I/O The act of requesting I/O implicitly yields the CPU Waiting on a “signal” from other thread Thread asks to wait and thus yields the CPU Thread executes a yield() Thread volunteers to give up CPU computePI() { while(TRUE) { ComputeNextDigit(); yield(); } Note that yield() must be called by programmer frequently enough!

Review: Stack for Yielding Thread ComputePI Stack growth yield run_new_thread kernel_yield Trap to OS switch How do we run a new thread? run_new_thread() { newThread = PickNewThread(); switch(curThread, newThread); ThreadHouseKeeping(); /* Later in lecture */ } How does dispatcher switch to a new thread? Save anything next thread may trash: PC, regs, stack Maintain isolation for each thread

Review: Two Thread Yield Example Consider the following code blocks: proc A() { B(); } proc B() { while(TRUE) { yield(); Suppose we have 2 threads: Threads S and T Thread S Stack growth A B(while) yield run_new_thread switch Thread T A B(while) yield run_new_thread switch

Thread Creation/Destruction Cooperating Threads Goals for Today More on Interrupts Thread Creation/Destruction Cooperating Threads Note: Some slides and/or pictures in the following are adapted from slides ©2005 Silberschatz, Galvin, and Gagne. Many slides generated from my lecture notes by Kubiatowicz. Note: Some slides and/or pictures in the following are adapted from slides ©2005 Silberschatz, Galvin, and Gagne

CPU Interrupt Controller Interrupt Mask Priority Encoder IntID CPU Interrupt Int Disable Timer NMI Control Software Interrupt Network Interrupts invoked with interrupt lines from devices Interrupt controller chooses interrupt request to honor Mask enables/disables interrupts Priority encoder picks highest enabled interrupt Software Interrupt Set/Cleared by Software Interrupt identity specified with ID line CPU can disable all interrupts with internal flag Non-maskable interrupt line (NMI) can’t be disabled

Example: Network Interrupt Raise priority Reenable All Ints Save registers Dispatch to Handler  Transfer Network Packet from hardware to Kernel Buffers Restore registers Clear current Int Disable All Ints Restore priority RTI “Interrupt Handler”  add $r1,$r2,$r3 subi $r4,$r1,#4 slli $r4,$r4,#2 Disable All Ints PC saved Supervisor Mode External Interrupt Pipeline Flush lw $r2,0($r4) lw $r3,4($r4) add $r2,$r2,$r3 sw 8($r4),$r2  Restore PC User Mode Disable/Enable All Ints  Internal CPU disable bit RTI reenables interrupts, returns to user mode Raise/lower priority: change interrupt mask Software interrupts can be provided entirely in software at priority switching boundaries

Review: Preemptive Multithreading Use the timer interrupt to force scheduling decisions Timer Interrupt routine: TimerInterrupt() { DoPeriodicHouseKeeping(); run_new_thread(); } This is often called preemptive multithreading, since threads are prempted for better scheduling Solves problem of user who doesn’t insert yield(); Some Routine run_new_thread TimerInterrupt Interrupt switch Stack growth

Review: Lifecycle of a Thread (or Process) As a thread executes, it changes state: new: The thread is being created ready: The thread is waiting to run running: Instructions are being executed waiting: Thread waiting for some event to occur terminated: The thread has finished execution “Active” threads are represented by their TCBs TCBs organized into queues based on their state

ThreadFork(): Create a New Thread ThreadFork() is a user-level procedure that creates a new thread and places it on ready queue We called this CreateThread() earlier Arguments to ThreadFork() Pointer to application routine (fcnPtr) Pointer to array of arguments (fcnArgPtr) Size of stack to allocate Implementation Sanity Check arguments Enter Kernel-mode and Sanity Check arguments again Allocate new Stack and TCB Initialize TCB and place on ready list (Runnable).

How do we initialize TCB and Stack? Initialize Register fields of TCB Stack pointer made to point at stack PC return address  OS (asm) routine ThreadRoot() Two arg registers initialized to fcnPtr and fcnArgPtr Initialize stack data? No. Important part of stack frame is in registers (ra) Think of stack frame as just before body of ThreadRoot() really gets started ThreadRoot stub Initial Stack Stack growth

Sections in this class are mandatory Administrivia If you haven’t generated a new key yet (and given a passcode), you must do this NOW! We need the ssh keys to make the group accounts You should have .ssh2/cs162-xx, .ssh2/cs162-xx.pub, and .ssh2/identification files Notify us if you change your keys next week Sections in this class are mandatory Make sure that you go to the section that you have been assigned Reader is available at Copy Central on Hearst Should be reading Nachos code by now! Start working on the first project Set up regular meeting times with your group Try figure out group interaction problems early on

How does Thread get started? Stack growth A B(while) yield run_new_thread switch ThreadRoot Other Thread ThreadRoot stub New Thread Eventually, run_new_thread() will select this TCB and return into beginning of ThreadRoot() This really starts the new thread

What does ThreadRoot() look like? ThreadRoot() is the root for the thread routine: ThreadRoot() { DoStartupHousekeeping(); UserModeSwitch(); /* enter user mode */ Call fcnPtr(fcnArgPtr); ThreadFinish(); } Startup Housekeeping Includes things like recording start time of thread Other Statistics Stack will grow and shrink with execution of thread Final return from thread returns into ThreadRoot() which calls ThreadFinish() ThreadFinish() will start at user-level ThreadRoot Running Stack Stack growth Thread Code

What does ThreadFinish() do? Needs to re-enter kernel mode (system call) “Wake up” (place on ready queue) threads waiting for this thread Threads (like the parent) may be on a wait queue waiting for this thread to finish Can’t deallocate thread yet We are still running on its stack! Instead, record thread as “waitingToBeDestroyed” Call run_new_thread() to run another thread: run_new_thread() { newThread = PickNewThread(); switch(curThread, newThread); ThreadHouseKeeping(); } ThreadHouseKeeping() notices waitingToBeDestroyed and deallocates the finished thread’s TCB and stack

Thread Fork is not the same thing as UNIX fork Additional Detail Thread Fork is not the same thing as UNIX fork UNIX fork creates a new process so it has to create a new address space For now, don’t worry about how to create and switch between address spaces Thread fork is very much like an asynchronous procedure call Runs procedure in separate thread Calling thread doesn’t wait for finish What if thread wants to exit early? ThreadFinish() and exit() are essentially the same procedure entered at user level

Parent-Child relationship Typical process tree for Solaris system Every thread (and/or Process) has a parentage A “parent” is a thread that creates another thread A child of a parent was created by that parent

ThreadJoin() system call One thread can wait for another to finish with the ThreadJoin(tid) call Calling thread will be taken off run queue and placed on waiting queue for thread tid Where is a logical place to store this wait queue? On queue inside the TCB Similar to wait() system call in UNIX Lets parents wait for child processes Other State TCB9 Link Registers TCB6 TCB16 Head Tail Termination Wait queue TCBtid

Use of Join for Traditional Procedure Call A traditional procedure call is logically equivalent to doing a ThreadFork followed by ThreadJoin Consider the following normal procedure call of B() by A(): A() { B(); } B() { Do interesting, complex stuff } The procedure A() is equivalent to A’(): A’() { tid = ThreadFork(B,null); ThreadJoin(tid); } Why not do this for every procedure? Context Switch Overhead Memory Overhead for Stacks

Kernel versus User-Mode threads We have been talking about Kernel threads Native threads supported directly by the kernel Every thread can run or block independently One process may have several threads waiting on different things Downside of kernel threads: a bit expensive Need to make a crossing into kernel mode to schedule Even lighter weight option: User Threads User program provides scheduler and thread package May have several user threads per kernel thread User threads may be scheduled non-premptively relative to each other (only switch on yield()) Cheap Downside of user threads: When one thread blocks on I/O, all threads block Kernel cannot adjust scheduling among all threads

Threading models mentioned by book Simple One-to-One Threading Model Many-to-One Many-to-Many

Multiprocessing vs Multiprogramming Remember Definitions: Multiprocessing  Multiple CPUs Multiprogramming  Multiple Jobs or Processes Multithreading  Multiple threads per Process What does it mean to run two threads “concurrently”? Scheduler is free to run threads in any order and interleaving: FIFO, Random, … Dispatcher can choose to run each thread to completion or time-slice in big chunks or small chunks A B C Multiprocessing A B C Multiprogramming

Correctness for systems with concurrent threads If dispatcher can schedule threads in any way, programs must work under all circumstances Can you test for this? How can you know if your program works? Independent Threads: No state shared with other threads Deterministic  Input state determines results Reproducible  Can recreate Starting Conditions, I/O Scheduling order doesn’t matter (if switch() works!!!) Cooperating Threads: Shared State between multiple threads Non-deterministic Non-reproducible Non-deterministic and Non-reproducible means that bugs can be intermittent Sometimes called “Heisenbugs”

Interactions Complicate Debugging Is any program truly independent? Every process shares the file system, OS resources, network, etc Extreme example: buggy device driver causes thread A to crash “independent thread” B You probably don’t realize how much you depend on reproducibility: Example: Evil C compiler Modifies files behind your back by inserting errors into C program unless you insert debugging code Example: Debugging statements can overrun stack Non-deterministic errors are really difficult to find Example: Memory layout of kernel+user programs depends on scheduling, which depends on timer/other things Original UNIX had a bunch of non-deterministic errors Example: Something which does interesting I/O User typing of letters used to help generate secure keys Adding printf statements can cause stack overruns or changing timing/interleaving What if non-deterministic error only occurs once a week? You’re pulling all-nighters to find it, your eyelids droop, and whiz, the error happens and you missed it.

Why allow cooperating threads? People cooperate; computers help/enhance people’s lives, so computers must cooperate By analogy, the non-reproducibility/non-determinism of people is a notable problem for “carefully laid plans” Advantage 1: Share resources One computer, many users One bank balance, many ATMs What if ATMs were only updated at night? Embedded systems (robot control: coordinate arm & hand) Advantage 2: Speedup Overlap I/O and computation Many different file systems do read-ahead Multiprocessors – chop up program into parallel pieces Advantage 3: Modularity More important than you might think Chop large problem up into simpler pieces To compile, for instance, gcc calls cpp | cc1 | cc2 | as | ld Makes system easier to extend

BREAK

High-level Example: Web Server Expensive to start new process, heavyweight context switch overhead (changing address spaces) Server must handle many requests Non-cooperating version: serverLoop() { con = AcceptCon(); ProcessFork(ServiceWebPage(),con); } What are some disadvantages of this technique?

Now, use a single process Multithreaded (cooperating) version: Threaded Web Server Now, use a single process Multithreaded (cooperating) version: serverLoop() { connection = AcceptCon(); ThreadFork(ServiceWebPage(),connection); } Looks almost the same, but has many advantages: Can share file caches kept in memory, results of CGI scripts, other things Threads are much cheaper to create than processes, so this has a lower per-request overhead Question: would a user-level (say one-to-many) thread package make sense here? When one request blocks on disk, all block… What about Denial of Service attacks or digg / Slash-dot effects?

Problem with previous version: Unbounded Threads Thread Pools Problem with previous version: Unbounded Threads When web-site becomes too popular – throughput sinks Instead, allocate a bounded “pool” of worker threads, representing the maximum level of multiprogramming Master Thread Thread Pool queue worker(queue) { while(TRUE) { con=Dequeue(queue); if (con==null) sleepOn(queue); else ServiceWebPage(con); } } master() { allocThreads(worker,queue); while(TRUE) { con=AcceptCon(); Enqueue(queue,con); wakeUp(queue); } }

New Threads Created with ThreadFork() Summary Interrupts: hardware mechanism for returning control to operating system Used for important/high-priority events Can force dispatcher to schedule a different thread (premptive multithreading) New Threads Created with ThreadFork() Create initial TCB and stack to point at ThreadRoot() ThreadRoot() calls thread code, then ThreadFinish() ThreadFinish() wakes up waiting threads then prepares TCB/stack for distruction Threads can wait for other threads using ThreadJoin() Threads may be at user-level or kernel level Cooperating threads have many potential advantages But: introduces non-reproducibility and non-determinism Need to have Atomic operations