© 2008 Pearson Prentice Hall, Electronic Commerce 2008, Efraim Turban, et al. Chapter 18 Social Networks and Industry Disruptors in the Web 2.0 Environment.

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Presentation transcript:

© 2008 Pearson Prentice Hall, Electronic Commerce 2008, Efraim Turban, et al. Chapter 18 Social Networks and Industry Disruptors in the Web 2.0 Environment

18-2 Learning Objectives 1.Understand the Web 2.0 revolution, social and business networks and industry and market disruptors. 2.Describe Google and the search engine industry, the impact on advertisement, and the industry competition. 3.Understand the concept, structure, types and issues of virtual communities. 4.Understand the social and business networks and describe MySpace, Flicker, Facebook, CyWorld, and other amazing sites.

18-3 Learning Objectives 5.Understand the person-to-person video sharing and describe YouTube and its competitors. 6.Describe business networks. 7.Describe why the travel and hospitality industry is moving so rapidly to Web Describe the concept of P2P landing and the story of ZOPA, and Prosper.

18-4 Learning Objectives 9.Describe how the entertainment industry operated in the Web 2.0 environment. 10.Describe some of the enablers of the Web 2.0 revolution: blogging, wikis, mushups, etc. 11.Understand the financial viability that accompanies digital Web 2.0 implementation. 12.Describe the anticipated future of EC and the Web 3.0 concept.

18-5 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors Web 2.0 The popular term for advanced Internet technology and applications including blogs, wikis, RSS, and social bookmarking. Web 2.0 offers greater collaboration among Internet users and other users, content providers, and enterprises than Web 1.0 Foundation of Web 2.0 The Web as a democratic, personal, and do-it- yourself medium of communications

18-6 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors Representative Characteristics of Web 2.0 The ability to tap into the collective intelligence of users Making data available in new or never-intended ways The presence of lightweight programming techniques and tools that let nearly anyone act as a developer The virtual elimination of software-upgrade cycles by making everything a perpetual beta or work in progress, and by allowing rapid prototyping using the Web as a platform

18-7 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors Users own the data on the site and exercise control over that data An architecture of participation and digital democracy that encourages users to add value to the application as they use it The creation of new business models A rich interactive, user-friendly interface based on Ajax or similar frameworks

18-8 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors social media The online platforms and tools that people use to share opinions, experiences, including photos, videos, music, insights and perceptions with each other

18-9 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors Ground rules of social media: 1.Communication in the form of conversation, not monologue 2.Participants in social media are people, not organizations 3.Honesty and transparency are core values 4.It’s all about pull, not push 5.Distribution instead of centralization

18-10 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors

18-11 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors Industry and Market Disruptors disruptors Companies that introduce a significant change in their industries thus cause disruption in the way business is done Checklist of questions to help identify disruptors 1.Is the service or product simpler, cheaper, or more accessible? 2.Does the disruptor change the basis of competition with the current suppliers? 3.Does the disruptor have a different business model? 4.Does the product or service fit with what customers value and pay for?

18-12 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors The top four killers of would-be- disruptors: 1.Is the disruptor trying to be beat the mainstream supplier at his own game? 2.Is the disruptor choosing growth ahead of profits? 3.Does the disruptor need to change consumer behavior or to ‘educate’ the customer? 4.Is the disruptor saddled with old business processes or an outdated business model?

18-13 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors The potential for disruption and opportunity The best future companies are likely those that will create innovative new ways to facilitate collaboration by the hundreds of millions of us who can be reached and embraced by effective architectures of participation The big winners will enable us and encourage us to take control, contribute, shape, and direct the designs of the products and services that we in turn consume

18-14 The Web 2.0 Revolution, Social Networks, Innovations, and Industry Disruptors

18-15 Google and Company: Advertisement and Search Engines search engine A document retrieval system designed to help find information stored on a computer system, such as on the web, inside a corporate in proprietary files, or in a personal computer. Search can be conducted from some cell phones as well How Do Search Engines Work? Search engines perform three basic tasks: 1.They keep an index of words they find, and where they find them 2.They allow users to look for words or combinations of words found in that index 3.They search the Internet based on key words

18-16 Google and Company: Advertisement and Search Engines Search Wars: Google versus Yahoo and Others The Web search world changed in 1998 when Google introduced link popularity—counting the number of links and importance of those links— in its search algorithm Yahoo! Search is an Internet portal Amazon’s a9.com is a search engine with memory Microsoft’s MSN Search

18-17 Google and Company: Advertisement and Search Engines Froogle Google Catalogs Google News Google Earth Google maps Google maps for mobile Google Scholar Google Wireless Google Groups Google Print GMail Google Mini Google Desktop Orkut (social networking) How Does Google Compete?

18-18 Google and Company: Advertisement and Search Engines Answer-Based Search Engines Google discontinued its answer-based search in November 2006 Disruptors of Google, Will They Succeed? Intelligent search engine Wikia.com and collaborative innovation

18-19 Virtual Communities Virtual (Internet) community A group of people with similar interests who interact with one another using the Internet Examples of Communities Associations Ethnic communities Gender communities Affinity portals Catering to young people Mega communities B2B online communities Social networks

18-20 Virtual Communities Types of Communities Transaction and other business Purpose or interest Relations or practice Fantasy Social networks 10 important trends within online communities: Search communities Trading communities Education communities Scheduled events communities Subscriber-based communities Community consulting firms -based communities Advocacy communities CRM communities Mergers and acquisitions activities

18-21 Virtual Communities Commercial Aspects of Communities Understand a particular niche industry Build a site that provides the information necessary to that niche Set up the site to mirror the steps a user goes through in the information-gathering and decision-making process Build a community that relies on the site for decision support Start selling products and services that fit into the decision-support process

18-22 Virtual Communities Key Strategies for Successful Online Communities 1.Increase traffic and participation in the community 2.Focus on the needs of the members; use facilitators and coordinators 3.Encourage free sharing of opinions and information—no controls 4.Obtain financial sponsorship 5.Consider the cultural environment 6.Provide several tools and activities for member use; communities are not just discussion groups 7.Involve community members in activities and recruiting 8.Guide discussions, provoke controversy, and raise sticky issues

18-23 Virtual Communities Six more success factors 1.Handle member data sensitively 2.Maintain stability of the Web site with respect to the consistency of content, services, and types of information offered 3.Provide fast reaction time of the Web site 4.Offer up-to-date content 5.Offer continuous community control with regard to member satisfaction 6.Establish codes of behavior (netiquette/guidelines) to contain conflict potential

18-24 Online Social Networks social network A special structure made of individuals (or organizations). It includes the ways in which individuals are connected through various social familiarities social network analysis The mapping and measuring of relationships and flows between people, groups, organizations, animals, computers or other information/knowledge processing entities

18-25 YouTube & Company: A Whole New World YouTube: The Essentials YouTube is a consumer media company where people can watch and share original videos worldwide through a Web experience On YouTube people can: Upload, tag, and share videos worldwide Browse millions of original videos uploaded by community members Find, join, and create video groups to connect with people who have similar interests Customize the experience by subscribing to member videos, saving favorites, and creating playlists Integrate YouTube videos on Web sites using video embeds or APIs Make videos public or private

18-26 YouTube & Company: A Whole New World The Business and Revenue Models Advertisements were launched on the site beginning in March 2006 In April 2006, YouTube started using Google AdSense Given its traffic levels, video streams, and page views, some have calculated YouTube’s potential revenues could be in the millions per month

18-27 YouTube & Company: A Whole New World Implementation Difficulties: The Copyright Problem Brazilian Court Case The Competition Several start ups completely dedicated to video sharing Several social networks such as MySpace added video sharing as one of their offerings

18-28 Business and Entrepreneurial Networks business network A group of people that have some kind of commercial/business relationship Example: Linkedin

18-29 Business and Entrepreneurial Networks entrepreneurial networks Social organizations offering different types of resources to start or improve entrepreneurial projects or startups social marketplace Derived from the combination of social networking and marketplaces, such that a social marketplace acts like an online community harnessing the power of one’s social networks for introducing, buying, and selling of products, services, and resources, including people’s own creations

18-30 Travel and Tourism— The EC Revolution Is Here The Major Players The service providers The travel agents and other intermediaries Aggregators and comparison price provider Traveler service providers Social networks

18-31 Travel and Tourism— The EC Revolution Is Here The Impacts of the Web Representative impacts Increase in power and profitability Decrease in power and profitability Lose market share altogether Online collaboration

18-32 Travel and Tourism— The EC Revolution Is Here Travelers and Social Networks WAYN (Where Are You Now? ) Travel recommendation Corporate social network Providers networks

18-33 ZOPA and P2P Lending: Will They Disrupt Banking? person-to-person lending Money is lent directly to a consumer rather than “selling” money to the bank and the banks then loan their money to consumers

18-34 ZOPA and P2P Lending: Will They Disrupt Banking?

18-35 ZOPA and P2P Lending: Will They Disrupt Banking? ZOPA Ltd. Securing the loans Conducting a credit rating investigation Checking people’s e-bay rating (if available) Checking the borrowers profile (if available online) Only one account is permitted for each borrower Checking the possibility of identity theft by a borrower by asking questions about past borrowing, demographics, etc.

18-36 ZOPA and P2P Lending: Will They Disrupt Banking? The revenue model ZOPA takes 0.5% of the loan amount from both the lender and the borrower There are no hidden fees and the only other (optional) cost to the lender is the insurance (plus the fees that ZOPA takes for arranging the insurance)

18-37 ZOPA and P2P Lending: Will They Disrupt Banking? PROSPER 1.Borrowers create a loan listing on prosper, specifying amount needed, the purpose of the loan, and the interest rate they are willing to pay 2.Lenders review loan listings and bid to fund only the ones they choose using a bidding process 3.Prosper displays borrower credit and services the loan 4.Group leaders manage borrower groups and use their reputation to get great rates for borrowers

18-38 Entertainment Web 2.0 Style: From Communities to Entertainment Marketplaces Entertainment and Business Communities Last.fm Mixi Second Life

18-39 Entertainment Web 2.0 Style: From Communities to Entertainment Marketplaces Advertising Movies and Events in Communities Online Marketplace for Movies The Hype Machine Internet Series

18-40 Entertainment Web 2.0 Style: From Communities to Entertainment Marketplaces Mobile Web 2.0 Devices for Entertainment and Work iPhone Yahoo! Go Nokia’s N800 Internet Tablet

18-41 Technology Support: From Blogger.com to Infrastructure Services Web 2.0 and Social Software Social software enables people to rendezvous, connect, or collaborate through computer-mediated communication. Many advocates of these tools believe they help create actual community with its structures Collaborative software applies to cooperative work systems and is usually narrowly applied to software that enables work functions

18-42 Technology Support: From Blogger.com to Infrastructure Services Tools for blogging Wiki tools Tools for RSS and podcasting Wikis and blogs are replacing Enterprise wiki and blog tools Traction Socialtext Blogging for business

18-43 Technology Support: From Blogger.com to Infrastructure Services mashups Tools that combine data from two (or more) Web sites to create new applications Personalization Tools Users can create highly personalized pages that are constantly updated with information like news and stock prices as well as view photos, use a calculator, etc., all in one page

18-44 Technology Support: From Blogger.com to Infrastructure Services Development Tools To implement Web 2.0 applications, you may need a development framework for building rich media Internet applications social bookmarking A Web Service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets

18-45 Technology Support: From Blogger.com to Infrastructure Services Tools that Support Applications File-sharing tools Alexa: Web traffic information provider Mobile phones and social networks Infrastructure Support Example of use of Web 2.0 technologies in a manufacturing company: Ratings Forums Blogs E-newsletters Streaming video Contests Search engine The need for very rich media

18-46 Web 2.0, Social Networks, and E-Commerce Why Is There an Interest? Web 2.0 applications and especially social networks attract a huge number of visitors Social networks are spreading rapidly and many of them cater to a specific segment of the population Young visitors today will grow up and spend money Retailers stand to benefit from online communities in several important ways

18-47 Web 2.0, Social Networks, and E-Commerce Advertising Viral marketing Classifieds and job listing Mobile advertising Shopping Feedback from customers Conversational marketing Risks

18-48 Web 2.0, Social Networks, and E-Commerce Other Revenue Generation Strategies in Social Networks Offer premium service for monthly or per service fee Organizations partner with the social networks, paying them a monthly service fee Some social networks have a network of thousands of local physical venues where members can meet; these venues may pay a fee to be associated with the network

18-49 Web 2.0, Social Networks, and E-Commerce

18-50 Web 2.0, Social Networks, and E-Commerce Strategies for making the most of Web 2.0 applications: Three direct ways to monetize Web 2.0: Advertising Subscriptions Commissions

18-51 Web 2.0, Social Networks, and E-Commerce Some indirect ways that lead to revenue growth, user growth, and increased resistance to competition—which in turn lead to increased subscriptions, advertising, and commission revenue—are: Strategic acquisition Maintaining control of hard to recreate data sources Building attention trust Turning applications into platforms Fully-automated online customer self-service

18-52 The Future of EC and Web 3.0 Web 3.0: What’s Next? Web 3.0 will deliver a new generation of on- demand business applications Web 3.0 technologies Application program interface (API) services Aggregation services Application services voice commerce (v-commerce) An umbrella term for the use of speech recognition to allow voice activated services including Internet browsing and retrieval Serviced clients

18-53 The Future of EC and Web 3.0 Integrating the Marketplace with the Marketspace Semantic Web An evolving extension of the Web in which Web content can be expressed not only in natural language but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily

18-54 The Future of EC and Web 3.0 Mobile Social Networks Future threats Security concern Lack of Net neutrality Copyright complaints Choppy connectivity

18-55 Managerial Issues 1.What impacts on business is EC expected to make? 2.What are the impacts of the Web 2.0 boom? 3.Should we explore Web 2.0 collaboration? 4.How shall we start? 5.Do we need a community? 6.How should we deal with Web 2.0 risks?