WELCOME to the TILE Potluck and Community Kitchen.

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Presentation transcript:

WELCOME to the TILE Potluck and Community Kitchen

Educators have too little time to prepare curriculum

We should optimize the time and resources invested

We should pool and share learning resources

Digital content: We can copy Without degradation Virtually without cost

We can build things together at a distance. We can share revisions. We can take just a piece

This translates into a larger range of choices for the learner

You are the design consultants..

What is the TILE Project?

Learning Object Repositories 3 Levels of Functionality Sharing Re-purposing Personalization

Each level has Implications for: Definition of learning object Repository design Metadata and tagging of objects Authoring tool support required

Shared Learning Objects Re-use of pre-packaged lesson or course - “as is”

Implications of Sharing Learning Object: very coarse grained and self contained Metadata as label to identify and describe learning object as a whole Repository to store, catalogue and retrieve learning objects Authoring support: Tool to author metadata label

Re-purposing Learning Objects Most educators adapt prepackaged curriculum Localize for relevancy Adapt for curriculum standards Adapt for language and general reading level Adapt to class-specific learning outcome goals

Implications of Re-purposing Greater granularity or modularity of learning objects: atomic and aggregate components Metadata at aggregate level and atomic level Tagging of structure Ability to check-in new assembly objects with references to existing atomic objects Authoring support: Editing and creation of assembly objects

Learners are diverse Expectations Abilities Background Learning needs Motivation Reason for e-learning abandonment

Personalization

Personalization of Learning Object Background knowledge Learning style Learning orientation (transforming, performing, compliant) Accessibility for people with disabilities Pace and path

Implications of Personalization Greater granularity, modularity and transformability Independence of content and structure from presentation Metadata on equivalents and style sheets Method of expressing preferences Support for specified transformation Dynamic retrieval of specified equivalents and style sheets

The TILE Project Supports personalization through: –Authoring tools –Repository –Player and browser –Metadata –Portable user preferences –Nature of “learning objects”

TILE PotLucks 1. Focus on cumulative and collaborative authoring (Toronto). 2. Focus on instructional design, customization and educator support (Calgary). 3. Focus on personalization. 4. Putting it all together.

Today’s focus: How can we support good instructional design ?

What is good instructional design?

INDUSTRIAN AGE Standardization Centralized control Adversarial relationships Autocratic decision making Compliance Conformity One-way communications Compartmentalization Parts-oriented Teacher as "King" INFORMATION AGE Customization Autonomy with accountability Cooperative relationships Shared decision making Initiative Diversity Networking Holism Process-oriented Learner (customer) as "King" Charles M. Reigeluth The Paradigm Shift in Instructional Design

Outcomes of E-learning or “What have we E-learned” Does not save money Does not save instructor time Does not shift the Bell curve higher * Campus Computing Project, Educause, UCLA, Flashlight Implementations, Project 25, What's the Difference?: A Review of Contemporary Research on the Effectiveness of Distance Learning in Higher Education, NEA Affiliate Capacity Building--Higher Education

Outcomes of E-learning Compresses the Bell curve Assists students who had difficulty with traditional delivery Makes academic life easier for students

Other side of Bell Curve Fewer high achievers Why? Students unprepared for self-directed learning We have cultivated “Educational Bulimics”- binge and purge on facts Thomas Marino Require stress or tension to perform

Determinates of Success Action and Interaction –passive vs active learning –Retention: “half the fun is in the chase” –Engagement: “it’s good to feel needed” –Ownership Personal relevance Personalization Convenience - the customer attitude –Expectations of technology

The Right Motivators External vs Internal Competition vs collaboration and the competition of collaboration Private and public rewards

The Instructor is Key As facilitator Greater personal contact (more instructor- learner interaction, less instructor-group interaction) You don’t need to see the whites of their eyes

Beyond No Significant Difference Opportunity to Emulate one-on-one teaching Address educational breakdown If done well, allows scaling of the small class experience to large classes –Problem based learning or discovery learning –Interaction and feedback (student-student, student-instructor)

Educational Breakdown Mismatch of pace Mismatch of knowledge assumptions Mismatch of learning approach with teaching approach Mismatch of motivators and feedback Mismatch of sequence or path Access barriers

Can Address Education Breakdown Mismatch of pace –Flexible pace –Adjust time for reflection Mismatch of knowledge assumptions –Opportunity to address gaps Mismatch of learning style with teaching style –Flexible sequencing, choice of modalities –Redundant presentation of information

Marginalized Student The student who is shy –Flexible balance between social and private learning The student who is learning English –Pace and modality The student who is disorganized –Single structured repository The student with a disability –Flexible presentation and control

Challenge to Educational Traditions “Information is cheap” “Information is not Instruction” The disconnected knowledge store versus the connected processor The teacher as expert

Today’s Questions How do we apply what we know about good instructional design to a repository environment?

Interactivity is... a "necessary and fundamental mechanism for knowledge acquisition" Barker 1994 the "key to successful online learning.” Mesher (1999)

Premise Shared learning activity frameworks will support interactivity Learning activities are the most difficult and time consuming to construct Learning activities can be re-purposed

Learning Resource Learning Activity Learning Resource Learning Activity Learning Resource Learning Activity Learning Design dialogue Feedback Assessment

Oliver, 2000

What kinds of Learning Activity Structures Can be Re-used Simulation Visualizations or Demonstrations Problem based learning Concept Mapping Investigation Debates Case Studies……...

How generic can the learning activities be? “The starting block”

How granular should the learning resources be?

How much can we modularize? Can we separate the content and structure from the presentation and control? Can we separate the learning activity from the content? Can we separate the lesson plan from the learning activities?

What kind of support do we need as Educators? For reuse For re-purposing For personalization

Support ? To create content To label or add meta-data To structure or meta-tag To check in To search and retrieve To assemble or reassemble

Supporting the Roles of the Educator Discipline expert: the content Educational practitioner: activity templates Curriculum designer: style sheets Quality control: assessment tools

What is a realistic scenario ? What can assist the average educator? When will the change from familiar practices be worth it?

What supports do we need for customization? Localization Curriculum standards Size of class

The Exercise Web site