ITEC200 – Week 12 Graphs. www.ics.mq.edu.au/ppdp 2 Chapter Objectives To become familiar with graph terminology and the different types of graphs To study.

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Presentation transcript:

ITEC200 – Week 12 Graphs

2 Chapter Objectives To become familiar with graph terminology and the different types of graphs To study a Graph ADT and different implementations of the Graph ADT To learn the breadth-first and depth-first search traversal algorithms To learn some algorithms involving weighted graphs To study some applications of graphs and graph algorithms

3 Graph Terminology A graph is a data structure that consists of a set of vertices and a set of edges between pairs of vertices Edges represent paths or connections between the vertices The set of vertices and the set of edges must both be finite and neither one be empty

4 Visual Representation of Graphs

5 Directed and Undirected Graphs The edges of a graph are directed if the existence of an edge from A to B does not necessarily guarantee that there is a path in both directions A graph with directed edges is called a directed graph A graph with undirected edges is an undirected graph or simply a graph

6 Directed and Undirected Graphs (continued) The edges in a graph may have values associated with them known as their weights A graph with weighted edges is known as a weighted graph

7 Paths and Cycles

8 The Graph ADT and Edge Class Java does not provide a Graph ADT In making our own, we need to be able to do the following Create a graph with the specified number of vertices Iterate through all of the vertices in the graph Iterate through the vertices that are adjacent to a specified vertex Determine whether an edge exists between two vertices Determine the weight of an edge between two vertices Insert an edge into the graph

9 Implementing the Graph ADT Because graph algorithms have been studied and implemented throughout the history of computer science, many of the original publications of graph algorithms and their implementations did not use an object-oriented approach and did not even use abstract data types Two representations of graphs are most common –Edges are represented by an array of lists called adjacency lists, where each list stores the vertices adjacent to a particular vertex Edges are represented by a two dimensional array, called an adjacency matrix

10 Adjacency List An adjacency list representation of a graph uses an array of lists One list for each vertex

11 Adjacency List

12 Adjacency Matrix Uses a two-dimensional array to represent a graph For an unweighted graph, the entries can be Boolean values For a weighted graph, the matrix would contain the weights

13 Adjacency Matrix (continued)

14 Traversals of Graphs Most graph algorithms involve visiting each vertex in a systematic order Most common traversal algorithms are the breadth first and depth first search

15 Breadth-First Search In a breadth-first search, we visit the start first, then all nodes that are adjacent to it next, then all nodes that can be reached by a path from the start node containing two edges, three edges, and so on Must visit all nodes for which the shortest path from the start node is length k before we visit any node for which the shortest path from the start node is length k+1 There is no special start vertex

16 Example of a Breadth-First Search

17 Depth-First Search In depth-first search, you start at a vertex, visit it, and choose one adjacent vertex to visit; then, choose a vertex adjacent to that vertex to visit, and so on until you go no further; then back up and see whether a new vertex can be found

18 Depth-First Search (continued)

19 Shortest Path Through a Maze

20 Shortest Path Through a Maze (continued)

21 Topological Sort of a Graph

22 Algorithms Using Weighted Graphs Finding the shortest path from a vertex to all other vertices –Solution formulated by Dijkstra We want to find the minimum spanning tree or the spanning tree with the smallest cost –Solution formulated by R.C. Prim and is very similar to Dijkstra’s algorithm

23 Where to from here… Work through Chapter 12 of the Koffman & Wolfgang Text Conceptual Questions and Practical Exercises Submit all preliminary work Be prompt for your online class

24 Acknowledgements These slides were based upon the Objects, Abstraction, Data Structures and Design using Java Version 5.0 Chapter 12 PowerPoint presentation by Elliot B. Koffman and Paul A. T. Wolfgang