Chapter 3: Operating-System Structures

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Chapter 3: Operating-System Structures An OS is a complex system. Ideally, it should be partitioned into well-delineated portions, each with carefully defined inputs, outputs, and function Common System Components Process Management Main Memory Management Secondary-Storage Management I/O System Management File Management Protection System Networking Command-Interpreter System CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I Process Management A program (passive entity) does nothing unless its instructions are executed by the CPU A process (active entity) is a program in execution. A process is the general unit of work for a system A process needs certain resources, including: CPU time, memory, files, and I/O devices The operating system is responsible for the following activities in connection with process management Process creation and deletion process suspension and resumption Provision of mechanisms for: process synchronization process communication deadlock handling CEG 433/633 - Operating Systems I

Main-Memory Management Memory is a large array of words, each with its own address Main memory is a volatile storage device. It loses its contents in the case of system failure It is a repository of quickly accessible data shared by the CPU and I/O devices For a program to be executed it must be mapped to absolute addresses and loaded into main memory To improve CPU utilization and interactivity several programs must be kept in memory simultaneously The operating system is responsible for the following activities in connections with memory management: Keep track of which parts of memory are currently being used and by whom Decide which processes to load when memory space becomes available Allocate and deallocate memory space as needed CEG 433/633 - Operating Systems I

Secondary-Storage Management Since main memory (primary storage) is volatile and too small to accommodate all data and programs permanently, the computer system must provide secondary storage to back up main memory. Most modern computer systems use disks as the principle on-line storage medium, for both programs and data The OS must provide a convenient and uniform view of information storage The operating system is responsible for the following activities in connection with disk management: Free space management Storage allocation Disk scheduling CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I I/O System Management The OS must provide a logical storage unit which allows access to a device with abstract physical properties The I/O system consists of: A buffer-caching system A general device-driver interface Drivers for specific hardware devices CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I File Management A file is a collection of related information defined by its creator. Commonly, files represent programs (both source and object forms) and data The operating system is responsible for the following activities in connections with file management: File creation and deletion Directory creation and deletion Support of primitives for manipulating files and directories Mapping files onto secondary storage File backup on stable (nonvolatile) storage media CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I Protection System Protection refers to a mechanism for controlling access by programs, processes, or users to both system and user resources. The protection mechanism must: distinguish between authorized and unauthorized usage specify the controls to be imposed provide a means of enforcement CEG 433/633 - Operating Systems I

Networking (Distributed Systems) A distributed system is a collection processors that do not share memory or a clock. Each processor has its own local memory The processors in the system are connected through a communication network A distributed system provides user access to various system resources Access to a shared resource allows: Computation speed-up Increased data availability Enhanced reliability CEG 433/633 - Operating Systems I

Command-Interpreter System The Command-Interpreter is a system program Function: get and execute user commands In UNIX, the command-line interpreter is called a shell Many commands are given to the operating system by control statements which deal with: process creation and management I/O handling secondary-storage management main-memory management file-system access protection networking CEG 433/633 - Operating Systems I

Operating System Services Common System Services provided: Program execution – system capability to load a program into memory and to run it. I/O operations – since user programs cannot execute I/O operations directly, the operating system ust provide some means to perform I/O. File-system manipulation – program capability to read, write, create, and delete files. Communications – exchange of information between processes executing either on the same computer or on different systems tied together by a network. Implemented via shared memory or message passing. Error detection – ensure correct computing by detecting errors in the CPU and memory hardware, in I/O devices, or in user programs. CEG 433/633 - Operating Systems I

Additional Operating System Functions Additional functions exist not for helping the user, but rather for ensuring efficient system operations Resource allocation – allocating resources to multiple users or multiple jobs running at the same time Accounting – keep track of and record which users use how much and what kinds of computer resources for account billing or for accumulating usage statistics Protection – ensuring that all access to system resources is controlled CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I System Calls System calls provide the interface between a running program and the operating system. Generally available as assembly-language instructions. Languages defined to replace assembly language for systems programming allow system calls to be made directly (e.g., C. Bliss, PL/360) Three general methods are used to pass parameters between a running program and the operating system. Pass parameters in registers. Store the parameters in a table in memory, and the table address is passed as a parameter in a register. Push (store) the parameters onto the stack by the program, and pop off the stack by operating system. CEG 433/633 - Operating Systems I

Passing of Parameters As A Table System calls are very “hardware” oriented High level libraries provide “wrappers” for the calls CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I Types of Systems Calls Process Control end, abort load, execute create, terminate get/set attributes wait for time, event signal event allocate/free memory File Manipulation create/delete open/close read/write/reposition Device manipulation request/release device read/write/reposition get/set/attributes logically attach/detach Information maintenance get/set time/date/system data get/set process, file, device attributes Communications create/delete communication connection send/receive messages CEG 433/633 - Operating Systems I

System calls for Process Control Systems calls vary by OS MS-DOS is single-tasking simple method to run program loads program allows overwrite of non-essential OS programs to maximize available memory kernel handes system calls on termination, command-interpreter “stub” reloads itself The TSR system call allows a program to hook an interupt (usally the clock) and prevents overwriting At System Start-up Running a Program CEG 433/633 - Operating Systems I

System Calls for Process Control Systems calls vary by OS UNIX is multi-tasking many processes may exist processes are created via fork() new code is inserted with exec() the creating process may wait() for termination or continue Child is in foreground or background process calls exit() to terminate CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I System Programs System programs are provided to allows convenient access to frequently requested functionality System programs provide a convenient environment for program development and execution. They include: File manipulation mv, cp, rm, mkdir Status information date, who, du, df File modification touch, vi, cat Programming language support gcc, g++ Program loading and execution (implicit) Communications write, talk, rsh, telnet Some application programs netscape, fmt Most users’ view of the operation system is defined by system programs, not the actual system calls CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I Communication Models Msg Passing Shared Memory CEG 433/633 - Operating Systems I

System Initialization Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site Kernel must be configured (statically or dynamically) to the specific configuration of the hardware system Booting – starting a computer by loading the kernel Bootstrap program – code stored in ROM that is able to locate the kernel, load it into memory, and start its execution CEG 433/633 - Operating Systems I

System Implementation Traditionally written in assembly language, operating systems can now be written in higher-level languages The HAL controls access to the low-level constructs Code written in a high-level language: can be written faster is more compact is easier to understand and debug An operating system is far easier to port (move to some other hardware) if it is written in a high-level language CEG 433/633 - Operating Systems I

System Structure – Simple Approach MS-DOS – goal: most functionality in the least space not divided into modules Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated 8088 provided no dual-mode or hardware protection base hardware is accessible 80286 provided dual-mode operation MS-DOS does not utilize it Complex “resident system program” provides all functions CEG 433/633 - Operating Systems I

System Structure – Simple Approach UNIX – the original UNIX consisted of two separable parts Systems programs The kernel Consists of everything below the system-call interface and above the physical hardware Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level. CEG 433/633 - Operating Systems I

System Structure – Layered Approach The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers. Modularity allows: Data Encapsulation & Abstraction Well defined interface/function Ease in update, debugging Modularity costs: Overhead (multiple traps) CEG 433/633 - Operating Systems I

Layered Structure of the THE OS A layered design was first used in THE operating system. Its six layers are as follows: CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I System Models Non-virtual Machine Virtual Machine CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I Virtual Machines A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware. Thus the virtual HAL includes basic CPU scheduling and virtual memory but adds no new system calls All access are directly to “virtual” hardware A virtual machine provides an interface identical to the underlying bare hardware. Several virtual machines can be run as processes in this basic OS. The operating system creates the illusion that each process is executing on its own processor with its own (virtual) memory CEG 433/633 - Operating Systems I

Advantages/Disadvantages of Virtual Machines The virtual-machine concept provides complete protection of system resources since each virtual machine is isolated from all other virtual machines. This isolation, however, permits no direct sharing of resources. A virtual-machine system is a perfect vehicle for operating-systems research and development. System development is done on the virtual machine, instead of on a physical machine and so does not disrupt normal system operation. The virtual machine concept is difficult to implement due to the effort required to provide an exact duplicate to the underlying machine. Consider: The JAVA “Virtual Machine” CEG 433/633 - Operating Systems I

CEG 433/633 - Operating Systems I System Design Goals User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient Separation of policy from mechanism allows flexibility Policies decide what will be done Mechanisms determine how to do something CEG 433/633 - Operating Systems I