The Landscape of Learning Technologies & How to Give Your Own Course a Facelift Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations
On the Agenda Today Making a case for integrating technology My representation of the eLearning timeline Web 2.0 and implications for teaching and learning The Future of Learning Management Systems Virtual Worlds – an introduction and how SL is being used Mobile technology – how it’s being used
Not On the Agenda Today How to’s Security vulnerabilities of Web 2.0
A Case for Change Do You Recognize this Person? eJGTVs eJGTVs
A Case for Using Technology Why We Need to Teach Technology in School Classroom Technology Demo, using tablet PC
Current Academic Technologies Learning management systems Plagiarism software Digital pictures, flash animations, use of videos Podcasting Wikis, blogs, RSS feeds Early use of immersive learning environments, lots of experimentation in Second Life and custom builds Content authoring tools (lodeStar, Raptivity) Web conferencing tools (WebEx, Elluminate) 3D imaging software (Autodesk) and spatial technologies (GIS) Learning Objects/Repositories and Emergence of federated search capabilities Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date)
eLearning Time Line 1.Internet courses, first and second iterations of LMS Home-grown course applications followed by vendor-developed “enterprise-level” LMSs (D2L, Vista, BB) Beginning of Open Source Entrants (Moodle, Sakai) Overarching web design? 1990s… 2004 Dot-com era
2005…2010 "Web 2.0: a knowledge-oriented environment where human interactions generate content that is published, managed and used through network applications (coined by Tim O’Reilly in 2004)” –From Wikipedia Interoperability Mashups 3D immersive environments, future of web- interface eLearning Time Line Overarching web design?
Characteristics of Browser-based content, with client-server relationship (information pushed out one direction)
Characteristics of ware.com/html/ ww/100/2008/ winners.html
Characteristics of
Summary Web 1.0 vs Web 2.0 Web 1.0 = Linking to documents/static Web pages Web 2.0 = Linking people Socialization + Applications + Technology =
Has its own Categories From 101 Web 2.0 Teaching Tools, tools. Nov 2007http://oedb.org/library/features/101-web-20-teaching- tools
Aggregators RSS in Plain English m/watch?v=0klgLsSxG sU
Uses of RSS in Education Keep current in news, education, politics and professional organizations Receive updates to your favorite blogs Subscribe to and network with educational bloggers in your field of study Share your feeds with other educators and vice-versa Make announcements to students after class Track student blogs and wikis Subscribe to Podcasts Students can track each other's blogs or share their feeds with each other, creating a collaborative research environment Students can become more globally aware by subscribing to news and current affairs sites Source: CR2.0 (Classroom 2.0) Wiki.
Social Bookmarking in Plain English com/watch?v=x66l V7GOcNU
Gives students the opportunity to express differing perspectives on information and resources through informal organizational structures Assign students to create sets of bookmarks on particular topics (Teachers/faculty) To create sets of bookmarks on particular topics (Teachers/faculty) Can then share sets of bookmarks with others when working on collaborative units Uses of Bookmarking in Education
M. Wesch video, Information R/evolution 4CV05HyAbM (3:11) 4CV05HyAbM Everything is Miscellaneous, by David Weinberger The New Organization of Information
Use of Collaboration Software Team creation – Google groups, Ning, Social networks Idea generation – Live conferencing, brainstorming tools (Gliffy) Research and tracking (bookmark software) Decision making – polls, Web conferencing Work or production – Google docs, Gliffy, Wikis Evaluation/reflection – Wikis, blogs Adapted from Stephen Downes, Collaboration Tools and Web 2.0, Aug
Collaboration Software Examples Asynchronous and Synchronous Mooseworks: Web Conferencing (WebEx demo) Real Time Minute – J. Finklestein
Gliffy N0UgI-FVIKohttp:// N0UgI-FVIKo - movie Google DocsSocial Networks (Facebook, LinkedIn, Plaxo) Zoho (writer, presenter, etc) YackPackiGoogle TwitterWikisPhoto and video
Wikis A wiki is a collection of web pages designed to enable anyone who accesses it to contribute or modify content Wikis in Plain English (Wetpaint version Teaching with WIKI PB Wiki Wetpaint
Uses of Wikis in Teaching Group project Glossary Student networking Adding photos, videos easily to project work Alternative means for small group “report outs”
Kaltura:
Source: Mashable at
Rock You: tool-rockyoucom/ tool-rockyoucom/ Integrating Podcasting Into Your Classroom YackPack: YouTube: “In Plain English” search &search_type=&aq=f &search_type=&aq=f
Connecting to the Net Generation Learner by an Adventurous Baby Boomer) Class will take place in a lab Revising class activities – very little in D2L Moving most activity to Wiki: semester-long team project, most assignments, small group report-outs, all team presentations, and creation of glossary Incorporating Gliffy for flow diagramming Assignments will include creation of at least 1 video and use of YackPack One assignment to contribute to a Wikipedia term boomer-web-20-teaching-experiment-part-1-of-a-series
Where are We Heading Next? Learning Management Systems In the 3 rd Phase of Add-Ons and Bundling Adding more tools in general Adding Web 2.0-like tools or proprietary mashups Going some measure towards integration with other software or increasing interoperability via open APIs But may still lack sufficient agility for early adopters who think the current IMS format is too limiting
Current IMS (CMS) – What’s the Beef? Unilateral publication formats Labeled as false start; replicated existing classrooms Assumes more passive consumer of information Monolithic and they don’t play well with others (API’s not truly open) – lack of interoperability
IMS (CMS) – Future Will be a part of a mix of systems for tracking learning experiences Will run side-by-side at institutions with other more flexible and interoperable approaches Primarily will handle administrative functions Will morph to an LMOS (Learning Management Operating System), backbone for layering
LMOS from The Nose, Blog by Al Essa The learning platform of the future will need a substrate that performs the mundane but essential bookkeeping functions such as authentication, authorization, and integration with back-end systems. The LMOS should look more like the linux kernel: a lean, mean traffic cop that sits below the application layer and mediates access to common services.
What Else is Emerging?
PLEs (personal learning environments) Virtual or immersive environments Mobile technologies as add-ons (field based measurements, competency tracking, assessment) The Offerings
Personal Learning Enviornments (PLEs) A space at which the learner is at the center and can select or add resources without moving from that point Carousel metaphor
The iGoogle, Netvibes Phenomenon A Portal to Media Literacy, M. Wesch r0shttp:// r0s – min 26 iGoogle
Virtual Worlds
Immersive Virtual World Options Second Life Croquet Sun Microsystems Wonderland oct2007.mov oct2007.mov Johnson Center for Virtual Reality Other Lively 3B
Virtual World Videos Ohio University Second Life Campus Science Learning Education in Second Life: Explore the Possibilities Croquetlandia
Mobile Learning Mobile learning, Florida Community College Hot Lava (Course Management System for mobile devices)
Current Academic Technologies Learning management systems Plagiarism software Digital pictures, flash animations, use of videos Podcasting Wikis, blogs, RSS feeds Early use of immersive learning environments, lots of experimentation in Second Life and custom builds Content authoring tools (lodeStar, Raptivity) Web conferencing tools (WebEx, Elluminate) 3D imaging software (Autodesk) and spatial technologies (GIS) Learning Objects/Repositories and Emergence of federated search capabilities Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date)
What’s Coming Continued explosion of Web 2.0 tools Immersive virtual worlds as learning environments 3D “engines” built into software (Second Life, Lively, 3B) Growth of Learning Simulations More 3D modeling, robotics, GIS, “mashups” Mobile technologies (as add-ons) Receding importance of the IMS; move towards an LMOS PLEs, portals to learning with multiple tools Move away from 2D digital assets to 3D in LORs Reduced need for 2D Web designers, increased need for 3D game/graphic designers Interoperability and extensibility !!! 5-8 years – (my prediction) pirmary Web interface morphs to 3D
Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations W: C: Website for Next Generation Technology in MnSCU Lesley’s Blog: