Tom Dunmore Stuff Magazine. The rise of the gadgeteer The personal tech revolution, and its implications for in-flight entertainment.

Slides:



Advertisements
Similar presentations
DIGITAL QUICK FACTS. DIGITAL QUICK FACTS $328m was spent in the digital category in 2011 in New Zealand, this is up 28% YOY* The digital category now.
Advertisements

Proprietary & Confidential The ScatterTunes Description.
310KM M-Commerce Application Cheuk Ting Hei, Ng Ka Ming, Yuen Chun Pong.
Online Content and Media
New Scenarios for Portable Media Usage David Proctor Hardware Lead Microsoft Portable Media Centers.
‘The NBN Will (Not) Be Televised: Internet, Mobile Media, and the Future of the Audiovisual’ Converging on an NBN Future: Content, Connectivity, and Control.
Tracy Wang Computer8 December 2010 Apple. 1.Apple company 2.Mac 3.iPod 4.iPhone 5.iPad 6. Apple TV.
Expanding Territory KBS’ Response to New Media Environment.
Apple iPhone. Visual Voic allows you to go directly to any of your messages without listening to the prior messages. So you can quickly select the.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
Making money from social media. Premium.
Radio, Television & Media Convergence ( brought to you by… The Web! ) April 2010.
Technological Convergence for Institutions & Audiences
Group members Leung Chun Fai, Alan Wong Ka Chun, Eric Chan yin shing, Jason Yeung Fung Cheong, Oscar 1.
History of Apple The first home computer with a GUI or graphical user interface was the Apple Lisa. The very first graphical user interface was developed.
Entertainment Everywhere: Streaming Technologies By Travis Carlston.
Apple iPhone I-224 March 21, 2007 I-224 March 21, 2007.
“Benefits of Cloud-delivered Content to Broadcasters: Efficiency, Control, Flexibility Improvements “ John Griffin Dolby Laboratories.
APPLE IPAD VS. IPOD TOUCH SIMILARITIES By: Maribel Herrera & Jacqueline Bolivar.
MULTIMEDA SYSTEMS IREK DEFEE MULTIMEDIA SYSTEMS PERSPECTIVES.
Copyright ® 2011 Rovi Corporation. Company Confidential. Moving Beyond the :30 Spot Advertising in a Multi-Platform World Jeff Siegel
1 Cable, Satellite, and Internet Television Chapter 11 © 2009, The McGraw-Hill Companies, Inc. All rights reserved.
Industry analysis The goal of our industry analysis is to: – predict which industry is rising and which is declining, earlier than other investment professionals.
Digital media BY ISABELLE CHACTY What is Digital Media? Digital Media is practically traditional media manipulated by computers, and they are created.
SD Splash Page Splash page brings your brand and message to the screen with a digital flyer and guide to your materials. Feature: Colorful User Interface.
Brandi Kirkland EDUT  The Wi-Fi wireless router is the central device  The network consist of 3 CPU’s, 1 game console, and 1 printer.
New Technology Group First Monday of the month in the Pottery Room Convenor: Susan Jeffery Mail:
A discussion with: Mark Friedler, CEO Game DAILY Kate Thorp, CEO AKQA John Vail, Director Digital Media and Marketing, Pepsi Advertising to Gamers: What.
IPod Creating An Iconic Brand.
Part of Mobile Interactive Group (MIG). All rights reserved the mobile interactive agency BUILDING MOBILE INTO YOUR CRM Tim Dunn.
1 Phoenix Marketing International Telecommunications Industry Benefits and Drawbacks of Cloud-Delivered Content: New Opportunities vs. Infrastructure Challenges.
Steve Ahern Ahern Media & Training Pty Ltd CEO I.M.B.A
Telesoft Partners Individuals in a Smart Device World October, 2004 Dave Nagel Chief Executive Officer.
1 Ralph Van Lysebeth Sales & Marketing Director Packard Bell Belgium, Luxembourg & Switzerland.
Digital Media Trends to Watch Changes in Content Consumption Joe Bates Director of Research Consumer Electronics Association 4 th Annual Digital Media.
Pervasive Video Jack Powers, director The Future of TV Everywhere.
Chapter 17 Direct and Online Marketing: Building Direct Customer Relationships.
Don Kennedy Managing Director IDG Communications.
Extending the Value Chain into the Customer’s Home Connections 2004 May 7, 2004.
 Available in 8GB, 32GB, and 64GB capacities  Available in both black and white  Free text messaging over Wi-Fi with iMessage  Front and back cameras.
The Internet Industry Week Four. RISE OF THE INTERNET THE INTERNET – a global system of interconnected private, public, academic, business, and government.
Second Screen & Other Emerging Platforms Jonathan Carrigan Director, Product Development September 27,
Convergence: Consumers and Opportunities for Mobile Media Thomas Ryan 3GSM World Congress Government Mobile Forum Barcelona, 13 th February 2007.
Design iPod classic All iPods have five buttons, integrated into the click wheel — a design which gives an uncluttered, minimalist interface. The buttons.
SURVIVING IN THE NEW DIGITAL ECOSYSTEM Lee Rainie – Director Pew Internet Project DC – Special Librarians January 22, 2008.
Introduction JumpTV is a pioneer in the delivery of international television over the Internet. It provides nearly 300 live TV channels from +75 countries.
Music’s New Gatekeeper March 9, 2007 Page W1 Kyle, David, Phil, Isaiah.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Microsoft Confidential 1 WWSMM 2000 Next Generation Networking Device Ecosystem Shunichi Kajisa ( 加治佐 俊一 ) Director East Asia Windows Division Microsoft.
Fostering Faith in a Digital Age: challenge and opportunity Terri Martinson Elton.
Mission & Vision Connecting people –Understand consumer needs –Provide offerings that meet or exceed those needs –Help people to feel close through technology.
Agenda A brief introduction to COI –The work of COI Digital Media Industry update Consumers – changing / evolving Briefing / planning / integrating digital.
Games consoles 1. What is a video game?  A computer that enables games to be played on television through digital projectors.
Now that I have established who my target audience are it is useful,as part of my secondary audience to research media habits of teenagers; this helps.
A HyperLink Network Analysis of the UK Mobile Porn Industry By Steven McDermott, Institute of Communications Studies, University of Leeds
Mexican Internet Association, AMIPCI The Mexican Internet Association (AMIPCI) was founded in It integrates the most influential.
The intended target group is Tata Sky users in SEC A & B service class person in the metros in the age group of 25 – 45 years. While the intended.
Chapter New Media and International Sport James Santomier, PhD; Joshua A. Shuart, PhD; and Artur Costabiei, MA C H A P T E R.
Network Insight Conference Sept A Brief History of Media.
Online Content and Media
Digital Services and Distribution Landscape
The Internet Industry Week Two.
Alesis Podcasting Kit’s
Digital vs Analogue.
Sharing makes life beautiful
ipod : Music at your fingertips
Widescreen iPod with touch controls.
Convergence in Technology
Direct-Marketing Direct marketing is:
TECHNOLOGICAL CONVERGENCE for Institutions & Audiences
Presentation transcript:

Tom Dunmore Stuff Magazine

The rise of the gadgeteer The personal tech revolution, and its implications for in-flight entertainment

The success of Stuff Two years ago, selling just above 60K with 5 international licensees Now selling nearly 100K a month, with 21 international editions Dec ,450 Dec ,540 UK sales

Mainstreaming of tech Gadget Show on C5 - 1m viewers Tech pages in newspapers & magazines - from Zoo to Eve Increasing interest beyond core male ‘early adopter’ demographic

So what’s changed? Price & reliability Design & user interface ‘Special edition’ gadgets - targeted Digital content readily available

The iPod effect Success due to: Design Capacity Connectivity

Capacity “bigger pockets…” 4 months music 2 weeks video 2.7 days of music 41 days music 4 days video 2 months music 1 week video

Connectivity Wi-Fi now standard in computers Increasingly featured in mobile phones, games consoles, digital cameras Bluetooth getting better - stereo music Peer-to-peer ‘digital gifting’ Bluespamming: geek marketing

Internet everywhere Broadband penetration 3G Wi-Fi clouds WiMax

Digital distribution Success of iTunes Mobile downloads …end of software disc (PSP)?

Next: iPod video? First video-playing iPod on the market Widescreen iPod expected soon First iTunes Movie download available BUT DRM issues – is the user in control?

Personal video Hard drive PVRs Location-free TV Mobile phone TV

Consumers take control myBBC BT Vision - your own TV channel Ubiquitous cameras - You Tube MySpace & webcasting - Sandi Thom Online worlds - gaming

Gaming 2006 is the year of gaming - adults too!

What’s next? Screen technologies Better connectivity Digital gifting - exchanging content between users and devices Mobile me

Challenges High expectations Total control of scheduling - ‘on-demand’ Varied content Interactivity Connectivity Digital Rights Management

Opportunities Understanding Personalisation Viral marketing Connectivity: make your in-flight kit work with your customer’s in-pocket kit