1 LECTURE 4 THE USES OF TEXT IN MULTIMEDIA Prepared by Cik Nor Anita Fairos bt Ismail.

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1 LECTURE 4 THE USES OF TEXT IN MULTIMEDIA Prepared by Cik Nor Anita Fairos bt Ismail

2 Objective  Media Types  What text is  How text is created and stored in the computer  How text is used in Multimedia Systems  Advantages and Disadvantages of using texts

3 Temporal & Non Temporal MediaMedia  Refer to Multimedia elements.  Two Media types:Temporal and Non-Temporal Temporal Media  The media has an associated time aspect. Example: its view changes with respect to time.  Examples: Audio, video, animation, music etc.

4 Temporal & Non Temporal Media Non-Temporal Media  Also known as a static media. It has the same representation regardless of time  Examples: texts, graphics, paintings, book etc  Multimedia applications are typically composed of both media

5 What is Text  Basic media for many multimedia systems  Texts in the form of words, sentences and paragraphs is used to communicate thoughts, ideas and facts in nearly every aspect of our lives.  Multimedia products depends on text for many things: - to explain how the application work - to guide the user in navigating through the application - deliver the information for which the application was designed

6 What is Text  Minimize the texts in multimedia application  Texts consists of two structures:  Linear  Non-Linear

7 Text Technology  Based on creating letters, numbers and special characters.  Text elements can be categories into:  Alphabet characters : A - Z  Numbers :  Special characters : Punctuation [., ; ‘ …], Sign or Symbols [* & ^ % $ £ ! /\ ~  Also known Character Sets  May also include special icon or drawing symbols, mathematical symbols, Greek Letter etc.

8 Typefaces, Fonts and PointsTypefaces  The graphic representations of the alphabet, numbers and special character.  Usually vary by type sizes and styles.Fonts  Particular size of typefaces  Usually vary by type sizes and styles.  The sizes are measured in points - One point is 1/72” or inc” -Measuring distance from the top of a capital letters (e.g. ‘A or P’) to the bottom of a descenders (e.g. ‘y, ‘p’, ‘q’).

9  A numbers of effects that are useful for bringing viewer’s attention to content:  Case: UPPER and lower letter  Bold, Italic, Underline, superscript or subscript  Embossed Shadow  Embossed or Shadow ColoursColoursColoursColours bbbb Fonts Effects Strikethrough

10 Types of Fonts Serif Sans Serif  Two classes of fonts: Serif or Sans Serif  Serif  Serif fonts use decorative tips or flags at the ends of a letter strokes  Sans Serif  Sans Serif fonts don’t have these features  Serif fonts are usually used for documents or screens that have large quantities of text - This is because the serif helps guide the reader’s eye along the text

11  Sans Serif  For computer displays, Sans Serif fonts considered better because of the sharper contrast. Types of Fonts Times New Roman Bookman Rockwell Light Courier New Century Times New Roman Bookman Rockwell Light Courier New Century Examples of Serif fonts Century Gothic Arial Comic Sans MS Impact Tahoma Century Gothic Arial Comic Sans MS Impact Tahoma Examples of San Serif fonts

12 Text Characteristics FD xhp Descender Capital Height Point size Ascender Serif x-Height This example shows the Times New Roman font p -Height

13 Tracking, Kerning and Leading AvvA Unkerned Kerned

14 Tracking, Kerning and Leading Reading Line One Leading  Ascender:  Ascender: an upstroke on a character  Descender:  Descender: the down stroke below the baseline of a character  Leading :  Leading : spacing above and below a font or Line spacing  Tracking:  Tracking: spacing between characters  Kerning:  Kerning: space between pairs of characters, usually as an overlap for improvement appearance

15 Bitmapped and vector fonts  Fonts can either be stored as bitmapped or vector graphics  Bitmaps font depend to the size and the pixel numbers - File size increases as more sizes are added  Vector fonts can draw any size by scaling the vector drawing primitives mathematically - File size is much smaller than bitmaps - TrueType and PostScript are vector font formats

16 Bitmapped and vector fonts A bitmapped font A vector font

17 Jaggies and Antialiasing  Jaggies are the jagged edges you see when a bitmapped image is resized  It is a consequence of the underlying array of pixels from which the image is composed  Antialiasing is a technique that can be used to eliminate jagged edges  It substitutes additional pixels in other colours to fool the brain into thinking it is seeing continuous lines

18 Jaggies and Antialiasing  The technique is used to blend the font into the background by transitioning the colour from the font colour to background.  This technique minimizes the jagged edges making for a smoother overall appearance.

19 Jaggies and Antialiasing

20 Text Data Files  The common data encoding schemes for text are:  Plain text  Plain text (ASCII) is text in an electronic format that can be read and interpreted by humans  Rich text  Rich text is similar but it also embeds special control characters into the text to provide additional features  Hypertext  Hypertext is an advance on rich text which allows the reader to jump to different sections within the document or even jump to a new document

21 Text Data Files Plain text This is plain text. It is readable by humans. It can contains numbers (01234) and punctuation since it uses the ASCII character set. Plain text This is plain text. It is readable by humans. It can contains numbers (01234) and punctuation since it uses the ASCII character set. Rich text This is rich text. It is also readable by humans but contains additional tags which control the presentation of the text. Rich text This is rich text. It is also readable by humans but contains additional tags which control the presentation of the text. Hypertext This is hypertext. It uses the rich text format shown above but adds the ability to hyperlink to other documents. Hypertext

22 Working With Text  Considerations and guidelines when we are working with text:  Be Concise  Use the appropriate typefaces and fonts  Make it readable  Consider type styles and colors  Use restraint and be consistent

23 How text can be used effectively  Communicating Data - Customer names and address - Pricing information of products  Explaining concepts and ideas - A company mission statement - A comparison of medical procedures  Clarifying other media - Labels on button, icons and screens - Captions and callouts for graphics

24 Advantages and Disadvantages of using texts  Advantages  Is relatively inexpensive to produce  Present abstract ideas effectively  Clarifies other media  Provides confidentiality  Is easily changed or updated  Disadvantages  Is less memorable than other visual media  Requires more attention from the user than other media  Can be cumbersome

25 Summary  Multimedia applications and presentations invariably rely to some extent on the use of text to convey their message to users  Text has many characteristics that the developer can modify to enhance the user experience - size, weight, typeface, style, colour, kerning, tracking, etc.  Antialiasing is a technique that can be used to improve the readability of text

26 Next lecture... We will looking at images  The different types of image  How we capture images  Generating and editing images