St Andrews, Nov. 2008 Human–Computer Interaction: as it was, as it is, and as it may be The Great Escape Alan Dix InfoLab21, Lancaster University, UK www.hcibook.com/alan.

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Presentation transcript:

St Andrews, Nov Human–Computer Interaction: as it was, as it is, and as it may be The Great Escape Alan Dix InfoLab21, Lancaster University, UK

St Andrews, Nov after nearly 20 years shackled to the office desk desktop... 2 image: Matt Oppenheim

St Andrews, Nov the computer now breaks free! 3 image: Matt Oppenheim

St Andrews, Nov into the world ubiquitous tangible kinetic onto the net collaboration information service not just work home leisure experience from the people web 2.0 photo sharing social networking

St Andrews, Nov into the world ubiquitous tangible kinetic onto the net collaboration information service not just work home leisure experience from the people web 2.0 photo sharing social networking

St Andrews, Nov into the world ubiquitous tangible kinetic how many computers? lash-up technology games & art as labs physical interaction driving as cyborg experience uncertainty & ambiguity low intention & attention => mental models, architecture location & context => mobile technology 6

St Andrews, Nov the new media of digital light

St Andrews, Nov into the world ubiquitous tangible kinetic onto the net collaboration information service not just work home leisure experience from the people web 2.0 photo sharing social networking

St Andrews, Nov onto the net collaboration information service just in time information... or perpetual interruption human web vs. semantic web the internet of things information vs. knowledge trust, provenance semiotics vs. substance service vs. product global vs. local photolurking, freecycle china & india internet=mobile 9

St Andrews, Nov into the world ubiquitous tangible kinetic onto the net collaboration information service not just work home leisure experience from the people web 2.0 photo sharing social networking

St Andrews, Nov not just work home leisure experience how many computers? fun & games serious stuff! e.g. crackers sports, health, art service & choice => user interface & experience the long tail => design for optimal experience 11

St Andrews, Nov into the world ubiquitous tangible kinetic onto the net collaboration information service not just work home leisure experience from the people web 2.0 photo sharing social networking

St Andrews, Nov from the people web 2.0 photo sharing social networking the socio-cyborg memories for life, or maybe not social emergence experience and connectivity user generated content privacy & authority technology perpetual beta (+/-) de-standardised interactins mash-ups democratisation of technology... but usability.... DIY HCI 13

St Andrews, Nov