Design Experience: Introduction Nadia Berthouze. Aims To enable practice and integration of knowledge taught on the course To gain experience of system.

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Presentation transcript:

Design Experience: Introduction Nadia Berthouze

Aims To enable practice and integration of knowledge taught on the course To gain experience of system development activities –Work within time constraints –Deliver prototype as team

Learning outcomes Students should: –demonstrate knowledge from all course components –demonstrate knowledge of user-centred design processes –demonstrate the ability to conduct user research –demonstrate the ability to make effective use of design tools and techniques –demonstrate the ability to work as a part of a team –develop poster presentation scheme

Demonstrate competence Technical quality Project management Potential to deliver

SmartPDA Answering the iPhone Challenge

Scenario Apple announced a new generation of smart phones: the iPhone. Multi- functions ( ( IPhone - Apple

Characteristics Interaction style: Touch control –Scrolling –Zooming –Etc. Gyroscopic device Thin and wide display

Scenario (1) SmartPDA is asking your team to answer this challenge by designing a new multi-function smart phone. Rather than simply redesigning the interface of iPhone, you should think to different market segments and to the different functionalities that answer the needs of that selected segment.

Scenario (2) At least one functionality of iPhone must have been swapped with a new one required by the selected population. Your design should focus on that new functionality... but keep in mind this is a multi-function device

What should be designed Features: Interface : Shape:

Teams for the SmartPDA company Team 1Team 2Team 3Team 4Team 5Team 6 KellySchillerChrysafidiRosen-W.RichardsonSchlesing. Boguslaws.IoannidisScurfieldCozenFerraiHadjisimou HoMoninHutchinsonTheumaZhuKhan KlingenfusThickett Atckinson BarkatakiXiBrophy WhittleFolignoOyelayo

Product type/market segment SectorPopulationTeam FitnessAge 18-30Team 3 travelAge 25-40Team 6 BusinessAge 28-45Team 5 EducationAge 18-30Team 4 ParentAge 18-50Team 2 Field research.?Age 24-65Team 1 Each team should select a different product type/market segment combination (Validation of the selection will be made on a first-come first-served basis. )

Week 1 Introduction - Definition and selection of system - User research Definition and selection of system - User research - Requirements specification Initial specification - Task level analysis - Functional design - Evaluation against requirements Low fidelity prototyping - Specification and implementat. - Evaluation - Requirements development Iteration - Further development prototype Week 2 Evaluation - Evaluation of prototype Iteration - Requirements development - Further development prototype Evaluation - Evaluation of prototype Poster preparation Poster presentation

Prototyping model Requirements gathering Quick design Build prototype Evaluate and refine requirements Engineer product

Daily progress report Technical progress made: –Achievements –Criteria –Problems Plans Organizational/management Time allocation Working practices

Poster (25%) All team members must attend the poster event. Posters must: –describe the user group –describe the product –describe the design process conducted –justify the design decisions Posters must be no bigger than A1 (e.g. 8*A4). and mounted on the card provided.

Reflective Essay (75%) To represent the growth in knowledge and experience of during the course. The essay will be assessed in terms of : –argumentation of how the taught modules and coursework have shaped your thought process during the practical part of this module –critical reflection on your ability to function as a designer in the future. Max 3000 words

Essay An argumentation of how the taught modules and coursework have shaped your design process in this module i.e., how they helped you deal with the specifics of the practical coursework and how they were applied

Essay A critical reflection on your ability to function as a designer in the future. Demonstrate that you are able to: Design interactive systems drawing on appropriate HCI knowledge Evaluate interactive systems drawing on appropriate HCI knowledge Reflect on the value of HCI research to HCI practice Identify the need for HCI knowledge in existing systems of work practices Use HCI information effectively to support work practices Reflect on your own learning of, and growth in, skills for HCI Specify areas where you feel you need to develop your HCI skills, knowledge or experience

Day 1 Definition and selection of system - User research - What’s the problem - Specify the user, the goal