Putting Mobile Back into Mobile Learning Mark van ‘t Hooft, PhD 2011 Mobile Learning Experience Phoenix, AZ
Theories of Mobile Learning Mobile Devices Mobile Devices Mobile Learners Mobile Learners Mobile Society Mobile Society The mLearning revolution has merely provided “mobile learning in the classroom.” (Nash, 2009) Mobility in physical and digital space, mobility and flexibility of technology and content, mobility in conceptual space.
Interacting with a desktop computer takes place in a bubble, in dedicated times and places where the learner has their back to the world for a substantial and probably premeditated episode. Interacting with a mobile is different and woven into all the times and places of people’s lives… Desktop technologies operate in their own small world, mobile technologies operate in the world. (Traxler, 2010)
Mobile Learning Means… … going beyond just mobile technologies or delivering content to mobile devices.
Mobile Learning Means… “…being able to operate successfully in and across new and ever changing contexts and learning spaces.” (Pachler, 2009)
Mobile Learning Means… …real and digital realms augment each other.
Mobile Learning Means… … learning as constructivist, situated, collaborative, informal, and lifelong.
Mobile Learning Means… … emphasizing 21 st century skills.
So How Do We Do This?
Possibilities … Frequency 1550
Possibilities … London Street Museum mOfLondon/Resources/app/you-are-here- app/index.html
Possibilities … Environmental Detectives
CloudBank Possibilities …
MyArtSpace (now Ookl)
World War II Memorial in Washington DC (2009 NECC Conference). v=M70AtlLy_ns Possibilities … Learning activities using cell phones, QR codes, and digital content. Denver’s Public Art (ISTE 2010 Conference.) our
Food for Thought Importance of “place”. The question is how to best balance physical and digital “places” to get the best out of both. Milgram & Kishino, 1994
Food for Thought Meet learners half-way and take advantage of the technology skills they already have, but teach them how to use these skills for learning. Don’t assume they already know.
Food for Thought Learning lasts a lifetime, and we can and should teach our students how to take advantage of digital technologies for that purpose.
Thank You! Mark van ‘t Hooft
References Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: The MIT Press. Nash, C. (2009). The end of the mLearning revolution. Handheld Learning. Retrieved from Pachler, N. (2009, April). Pedagogical issues and mobile learning. Presentation at the Annual Meeting of the American Educational Research Association, San Diego, CA. Pemberton, L., Winter, M., & Fallakhair, S. (2010). Collaborative mobile language sharing for mobile learners. RCETJ, 6(1), Retrieved from Polson, D., & Morgan, C. (2010). Towards an intelligent learning system for the natural born cyborg. RCETJ, 6(1), Retrieved from Traxler, J. (2010). The sustainable university. Retrieved from university.html university.html
Image Credits 21 st Century Skills: CloudBank: Designing Learning Spaces: learning-space.htmlhttp:// learning-space.html Environmental Detectives: Frequency 1550: Frequency 1550 Cartoon: content/uploads/2007/11/121.jpghttp://mastersofmedia.hum.uva.nl/wp- content/uploads/2007/11/121.jpg ISTE Conference Denver: Stephanie Greenhut. Layar: dreamcatcher/ dreamcatcher/ London Street Museum: here-app/index.html & p.htm here-app/index.html p.htm Mobile phone map (Sara): augmented-reality-architecture-application.htmlhttp:// augmented-reality-architecture-application.html Student Profile: vCommunicator Mobile: