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Game Immersion The future of physics processing hardware
Current Physics Calculation Physics calculated by system CPU –Lacking in floating point capabilities and memory bandwidth –Can handle about 1000 rigid bodies (Dual-core CPUs)
Physics Processing Unit Dedicated card for physics processing –128MB of GDDR3 (High bandwidth graphics memory) –Works in tandem with CPU (AI calculations) and GPU (Graphics calculations)
PPU - Cons Price –Add-on card –Very high end systems Limited support –Games must use Ageia’s PhysX software
PPU - Pros Specially designed for physics calculation –Massive floating point capabilities and memory bandwidth –Can handle 32,000 rigid bodies Gaining support –Sony Playstation 3 –BioWare Eclipse Engine™ –Big game franchises –Cell Factor physics video
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