Spring 2007COMP Design Teams Team Structure Interdisciplinary Teams
Spring 2007COMP Game Design 1. The game design vision drives everything 2. Every team member contributes something vital Respect their expertise
Spring 2007COMP Team Structure Director/Producer –The person who’s driving –Has the creative vision for entire project –Possibly an expert in some area
Spring 2007COMP The Game Vision A game derives from a vision The Visual, Audio, Graphics, AI, Networks derives from this vision It’s a collaboration! It’s probably not a dictatorship –No one person can do all the work
Spring 2007COMP Team Components/Members Game Play/Storyboard Level Design Graphics Graphic Design Animators MoCap Actors Networks Multi-player Design AI Audio Audio Design Dialog Voice Talent Playtesting Marketing Technical Writers
Spring 2007COMP Software Engineering The Waterfall Model: –Design -> Spec -> Coding -> Testing Better: –Programmers discover what the customer wants –Programmers implement prototype –Users test prototype –Tests feed back to design
Spring 2007COMP Game Software Engineering Many team members are non- programmers Eg. Graphic artists are sometimes semi- literate –Their mastery is pictures! Audio people have some CS experience Marketing people have limited CS experience
Spring 2007COMP Specifications Game specifications will cover many bases It’s not all about software per se
Spring 2007COMP The Bottom Line The team members are there for a reason: Each team member is an expert
Spring 2007COMP Eg. Audio Design Like any design job, there must be a logic to the audio design The logic drives –Instrumentation –Musical style –Selection of phrases
Spring 2007COMP Logic Source The audio design logic arises from game logic The driving vision comes from the game –It’s not about creating a hit record, for example Team members…
Spring 2007COMP Game Play Expertise: Games, Storytelling Provide a compelling experience Set up goals for player(s) –Script –Storyboard Programmers –Control game logic –Formal Language Scripts, etc for game play –Formal Language Script interpreter
Spring 2007COMP Level Design Expertise: Games, Storytelling, Creative writing Provide compelling experience this level –Adjust difficulty appropriate to level –Subsidiary to game design Design –Spatial layout –Composition of forces –Pacing
Spring 2007COMP Level Design Expertise: Games, Storytelling Programmers –Creating behavior of enemy agents in geographic space –Special-purpose features this level –Design tools
Spring 2007COMP Graphics Expertise: CS -- Computer Graphics Programmers –Create the graphics game engine –Customize engine components for particular game –Visual effects –Performance tuning –Until recently, used most CPU
Spring 2007COMP Graphic Design Expertise: Visual Arts/Graphic Design Providing the visual content –Design the look –Implement the look Graphic design will generate a visual system –Main task is to make the system visually consistent, coherent
Spring 2007COMP Animators Expertise: Visual Arts/Animation Create the animated characters –Keyframes –MoCap – Capture, Blending, Adjustment –Programming simulation controllers to create good animations Programmers –Animation control & playback system –Scripting setup –Simulation system
Spring 2007COMP MoCap Actors Expertise: Dance, Acting Act out motion scripts –Create consistent character for each captured motion –Seamlessly join together motion segments Programmers –Motion capture –Data management
Spring 2007COMP Networks Expertise: CS Networks, Multiplayer Programmers –Implement network components –Client-server system –Server creation –Create multi-player control for game Prediction, Etc
Spring 2007COMP Multi-player Design Expertise: Multiplayer, CS Networks Design multi-player scheme –Resolve conflicts –Deal with lag Programmers –Game-specific strategies
Spring 2007COMP AI Expertise: AI Algorithms, AI Game Practice Programmers –Create the AI engine Could be just a general object suite –Customize to game components –Responsible for good AI enemy play Details!
Spring 2007COMP Audio Expertise: CS -- Digital Sound Filters/Effects Programmers –Create System-level audio software –Environmental effects filters –Resource management
Spring 2007COMP Audio Design Expertise: Music Designers –Create audio space –Interact with other system elements Player health, location Time of day, environment
Spring 2007COMP Dialog Expertise: Creative Writing, Play Writing Create believable speaking characters –Create lines of dialog that will sound good –Get the point across (or obscure it!)
Spring 2007COMP Voice Talent Expertise: Acting, Radio Create a compelling animated voice character –Voice fits the body –Delivers the lines appropriately
Spring 2007COMP Playtesting Expertise: Games, Dealing with people Test the game with real users –Get feedback –Adjust game difficulty –Adjust explanations, back story, etc –Get organized!
Spring 2007COMP Marketing Expertise: Game market, distribution Get the game on the market –Figure out who your customers are –Generate demand Get it reviewed favorably Place ads Hype
Spring 2007COMP Technical Writers Expertise: Technical communications Create documentation –Game manuals –API manuals In house External