Coordinateurs: E. Altman A. Jean Marie Maestro, INRIA, France Bordeaux, Oct 2009.

Slides:



Advertisements
Similar presentations
Capacity of wireless ad-hoc networks By Kumar Manvendra October 31,2002.
Advertisements

E. Altman, C. Touati, R. El-Azouzi INRIA, Univ Avignon Networking Games ENS January 2010.
1 EP2210 Fairness Lecture material: –Bertsekas, Gallager, Data networks, 6.5 –L. Massoulie, J. Roberts, "Bandwidth sharing: objectives and algorithms,“
Distributed Markov Chains P S Thiagarajan School of Computing, National University of Singapore Joint work with Madhavan Mukund, Sumit K Jha and Ratul.
EPFL, Lausanne, Switzerland Márk Félegyházi Equilibrium Analysis of Packet Forwarding Strategies in Wireless Ad Hoc Networks – the Static Case Márk Félegyházi.
Congestion Games with Player- Specific Payoff Functions Igal Milchtaich, Department of Mathematics, The Hebrew University of Jerusalem, 1993 Presentation.
What is a game?. Game: a contest between players with rules to determine a winner. Strategy: a long term plan of action designed to achieve a particular.
All Rights Reserved © Alcatel-Lucent 2006, ##### 4th meeting ECOSCELLS 21 september 2010 Paris Afef Feki Alcatel Lucent Bell Labs France.
Maynard Smith Revisited: Spatial Mobility and Limited Resources Shaping Population Dynamics and Evolutionary Stable Strategies Pedro Ribeiro de Andrade.
Sogang University ICC Lab Using Game Theory to Analyze Wireless Ad Hoc networks.
Routing in WSNs through analogies with electrostatics December 2005 L. Tzevelekas I. Stavrakakis.
Planning under Uncertainty
Topics in Stochastic Networks Performance Scaling and Algorithmic Challenges.
1 Sensor Networks and Networked Societies of Artifacts Jose Rolim University of Geneva.
FIN 685: Risk Management Topic 5: Simulation Larry Schrenk, Instructor.
Ad-Hoc Networking Course Instructor: Carlos Pomalaza-Ráez D. D. Perkins, H. D. Hughes, and C. B. Owen: ”Factors Affecting the Performance of Ad Hoc Networks”,
Joint Multi-Access and Routing as a Stochastic Game for Relay Channel Yalin Evren Sagduyu, Anthony Ephremides Objective and Motivation * Objective: Analyze.
Internet Traffic Patterns Learning outcomes –Be aware of how information is transmitted on the Internet –Understand the concept of Internet traffic –Identify.
Internet Research Needs a Critical Perspective Towards Models –Sally Floyd –IMA Workshop, January 2004.
A TCP With Guaranteed Performance in Networks with Dynamic Congestion and Random Wireless Losses Stefan Schmid, ETH Zurich Roger Wattenhofer, ETH Zurich.
Mobility Increases Capacity In Ad-Hoc Wireless Networks Lecture 17 October 28, 2004 EENG 460a / CPSC 436 / ENAS 960 Networked Embedded Systems & Sensor.
Distributed Computing with Adaptive Heuristics Michael Schapira Princeton Innovations in Computer Science 09 January 2011 Partially supported by NSF Aaron.
1 A Generic Mean Field Convergence Result for Systems of Interacting Objects From Micro to Macro Jean-Yves Le Boudec, EPFL Joint work with David McDonald,
THE TITLE OF YOUR PAPER Your Name Communication Networks Laboratory School of Engineering Science Simon Fraser University.
1 40 th Annual CISS 2006 Conference on Information Sciences and Systems Some Optimization Trade-offs in Wireless Network Coding Yalin E. Sagduyu Anthony.
6/28/2015CSC82601 Radio-resource sharing for adhoc Networking with UWB. by Francesca Cuomo, Cristina Martello, Andrea Baiocchi, and Fabrizio Capriotti.
1 A Class Of Mean Field Interaction Models for Computer and Communication Systems Jean-Yves Le Boudec EPFL – I&C – LCA Joint work with Michel Benaïm.
E. Altman INRIA, France Advances in Evolutionary Games Bionetics Dcember 2010.
Game Theory April 9, Prisoner’s Dilemma  One-shot, simultaneous game  Nash Equilibrium (individually rational strategies) is not Pareto Optimal.
1 Modeling and Simulating Networking Systems with Markov Processes Tools and Methods of Wide Applicability ? Jean-Yves Le Boudec
STOCHASTIC GEOMETRY AND RANDOM GRAPHS FOR THE ANALYSIS AND DESIGN OF WIRELESS NETWORKS Haenggi et al EE 360 : 19 th February 2014.
Medium Access Control Protocols Using Directional Antennas in Ad Hoc Networks CIS 888 Prof. Anish Arora The Ohio State University.
Distributed Quality-of-Service Routing of Best Constrained Shortest Paths. Abdelhamid MELLOUK, Said HOCEINI, Farid BAGUENINE, Mustapha CHEURFA Computers.
COGNITIVE RADIO FOR NEXT-GENERATION WIRELESS NETWORKS: AN APPROACH TO OPPORTUNISTIC CHANNEL SELECTION IN IEEE BASED WIRELESS MESH Dusit Niyato,
By: Gang Zhou Computer Science Department University of Virginia 1 A Game-Theoretic Framework for Congestion Control in General Topology Networks SYS793.
Distributed resource allocation in wireless data networks: Performance and design Alexandre Proutière Orange-FT / ENS Paris.
Mean Field Methods for Computer and Communication Systems Jean-Yves Le Boudec EPFL ACCESS Distinguished Lecture Series, Stockholm, May 28,
Performance Evaluation of Networks, part II Giovanni Neglia G. Neglia10 December 2012.
1 Performance Evaluation of Computer Networks: Part II Objectives r Simulation Modeling r Classification of Simulation Modeling r Discrete-Event Simulation.
PhD-TW-Colloquium, October 09, 2008Polling systems as performance models for mobile ad hoc networking Ahmad Al Hanbali, Richard Boucherie, Jan-Kees van.
A Hierarchical Model for Bandwidth Management and Admission Control in Integrated IEEE & Wireless Networks Dusit Niyato and Ekram Hossain IEEE.
Context-aware Adaptive Routing for Delay Tolerant Networking Mirco Musolesi Joint work with Cecilia Mascolo Department of Computer Science University College.
K. Banerjee, P. Basuchaudhuri, D. Sadhukhan and N. Das
Constrained Evolutionary Optimization Yong Wang Associate Professor, PhD School of Information Science and Engineering, Central South University
1 Core-PC: A Class of Correlative Power Control Algorithms for Single Channel Mobile Ad Hoc Networks Jun Zhang and Brahim Bensaou The Hong Kong University.
Study on Genetic Network Programming (GNP) with Learning and Evolution Hirasawa laboratory, Artificial Intelligence section Information architecture field.
College of Computer Science Karl Lieberherr. Projects Focus on two Projects: –Karl Lieberherr: Demeter and Aspect-Oriented Programming Java tools XML.
Improving Capacity and Flexibility of Wireless Mesh Networks by Interface Switching Yunxia Feng, Minglu Li and Min-You Wu Presented by: Yunxia Feng Dept.
A Game Approach for Multi-Channel Allocation in Multi-Hop Wireless Networks Lin Gao, Xinbing Wang Dept. of Electronic Engineering Shanghai Jiao Tong University.
1 Delay Tolerant Network Routing Sathya Narayanan, Ph.D. Computer Science and Information Technology Program California State University, Monterey Bay.
1 1 MAESTRO Models for Performance Analysis and Control of Networks Date.
Game Theory in Wireless and Communication Networks: Theory, Models, and Applications Lecture 4 Evolutional Game Zhu Han, Dusit Niyato, Walid Saad, Tamer.
Covilhã, 30 June Atílio Gameiro Page 1 The information in this document is provided as is and no guarantee or warranty is given that the information is.
Converge-Cast: On the Capacity and Delay Tradeoffs Xinbing Wang Luoyi Fu Xiaohua Tian Qiuyu Peng Xiaoying Gan Hui Yu Jing Liu Department of Electronic.
Downlink Scheduling With Economic Considerations to Future Wireless Networks Bader Al-Manthari, Nidal Nasser, and Hossam Hassanein IEEE Transactions on.
Information Theory for Mobile Ad-Hoc Networks (ITMANET): The FLoWS Project Competitive Scheduling in Wireless Networks with Correlated Channel State Ozan.
Algorithmic, Game-theoretic and Logical Foundations
1 Utilizing Shared Vehicle Trajectories for Data Forwarding in Vehicular Networks IEEE INFOCOM MINI-CONFERENCE Fulong Xu, Shuo Gu, Jaehoon Jeong, Yu Gu,
Designing Games for Distributed Optimization Na Li and Jason R. Marden IEEE Journal of Selected Topics in Signal Processing, Vol. 7, No. 2, pp ,
Tufts Wireless Laboratory School Of Engineering Tufts University Paper Review “An Energy Efficient Multipath Routing Protocol for Wireless Sensor Networks”,
Information Theory for Mobile Ad-Hoc Networks (ITMANET): The FLoWS Project Collision Helps! Algebraic Collision Recovery for Wireless Erasure Networks.
Analytical Model for Connectivity in Vehicular Ad Hoc Networks Published in IEEE TVT vol. 57, no. 6, November 2008 Authors: Saleh Yousefi, Eitan Altman,
Mean Field Methods for Computer and Communication Systems Jean-Yves Le Boudec EPFL Network Science Workshop Hong Kong July
Highway Vehicular Delay Tolerant Networks: Information Propagation Speed Properties Emmanuel Baccelli, Philippe Jacquet, Bernard Mans, and Georgios Rodolakis.
Internet Research Needs a Critical Perspective Towards Models
Game Theory in Wireless and Communication Networks: Theory, Models, and Applications Lecture 10 Stochastic Game Zhu Han, Dusit Niyato, Walid Saad, and.
Oliver Schulte Petra Berenbrink Simon Fraser University
Javad Ghaderi, Tianxiong Ji and R. Srikant
Oblivious Equilibrium for Stochastic Games with Concave Utility
Survey on Coverage Problems in Wireless Sensor Networks
Presentation transcript:

Coordinateurs: E. Altman A. Jean Marie Maestro, INRIA, France Bordeaux, Oct 2009

Overview of the talk 1. Scientific Background 2. Participants 3. Meetings 4. Forms of collaboration 5. Publications 6. Other outcome

Background: What is Popeye? Large complex systems involving interactions among one or more populations. Population = large set of individuals, may be modeled as individual agents, or as a continuum of non-atomic agents. Different disciplines: computer science and network engineering, mathematics, economics, biology. Aim: develop new theoretical tools as well as at their applications to dynamic and spatial aspects of populations. Focus on applications in biology and networking.

Objectives Understand the dynamics of complex communication networks and the design of novel methods for controlling them. Most of the theoretical tools in population dynamics and control as well as the experience in applying them to complex systems in biology have not been exploited in applications in computer sciecne. Create new theoretical tools in the areas of (i) population dynamics and its control, (ii) spatial aspects of populations, (iii) competition between populations. Create new collaborations and enhance existing ones between mathematicians, computer scientists and biologists

PARTICIPANTS

Seminars and Workshops Kickoff Meeting INRA, Avignon, Dec 2007 Kickoff Meeting Popeye Seminar LIA, Avignon, March 28, 2008 Popeye Seminar Workshop POPEYE IMAG Grenoble, May 2008 Workshop POPEYE Workshop Game Theory with applications to Networking and Computer Science May 2008; In conjuction with POPEYE workshop Workshop Game Theory with applications to Networking and Computer Science Popeye Meeting on game theory 10 February 2009 Popeye Meeting on game theory Popeye Meeting on population models and game theory 9 April 2009 Popeye Meeting on population models and game theory Meeting planned in Dec 2009 in conjunction with BIONETICS (Avignon).

Research Topics Branching Processes Spatial population models and routing in adhoc networks Models for competition between populations: evolutionary games, dynamic conjectural variations equilibria

Collaborations Maestro-LIA: intensive collaboration on Evolutionary Games (EG) Maestro-INRA-Tosca-Mescal : epidemic routing and its control. Application: Delay Tolerant Networks (DTNs). Joint Internship (PhD student) 3 months Maestro - Nice Polytech: population modelling methods for ad hoc networks ANR (MODECOL) Maestro-INRA-Mere

1. Branching Processes. Background: 1870: concern among aristocratic families that the surnames were becoming extinct.. Galton posed the question of computing the extinction probability. Watson came to the wrong conclusion that all families sooner or later die out. French statistician I. J. Bienayme (1845) obtained the correct answer but did not publish a formal proof. Unknown till it was rediscovered in 1962 by Heyde and Seneta. Same problem formulated independently by A. K. Erlang.. The full proof given first by Steffensen Recent studies: Immigration processes, Multitype branching

Summary of results Previous results rquire independence assumptions between generations. We developed tools that allow dependence. Applications to probability of successful meassage delivery in Ad-Hoc networks, and to queueing models. Branching in continuous state space Novel definitions of branching processes (max,+) algebra Branching Processes

Publications: branching processes N. Champagnat and A. Lambert. Adaptive dynamics in logistic branching population. Stochastic Models in Biological Sciences, Banach Center Publ. 80: (2008).Adaptive dynamics in logistic branching population. E. Altman, "Semi-linear stochastic difference equations", Discrete Event Dynamic Systems, 19: , D. Fiems and E.Altman, Markov-modulated stochastic recursive equations with applications to delay- tolerant networks, INRIA RR 6872, Bionetics, Dec 2009.Markov-modulated stochastic recursive equations with applications to delay- tolerant networks D. Fiems and E. Altman, Applying branching processes to delay-tolerant networks, to appear in the proceedings of BIONETICS, Avignon, Dec Applying branching processes to delay-tolerant networks, N. Champagnat and S. Méléard, Polymorphic evolution sequence and evolutionary branching. Preprint (2008), in revision for publication in Probability Theory and Related Fields. N. Champagnat, "A study of evolutionary branching in a logistically regulated population", 27th European Meeting of Statisticians, Université Paul-Sabatier, Toulouse, du 20 au 24 juillet 2009."A study of evolutionary branching in a logistically regulated population",

Research direction initiated by Philippe Jacquet. Had tried to create a large ARC on this theme Altman, Silva, Bernhard "The Mathematics of routing in Massively Dense Ad-Hoc Networks", 7th International Conference on Ad-Hoc Networks and Wireless, Sept, 2008, Sophia Antipolis, France.AltmanSilvaBernhard"The Mathematics of routing in Massively Dense Ad-Hoc Networks", Silva, Bernhard, Altman "Numerical solutions of Continuum Equilibria for Routing in Dense Ad-hoc Networks", Inter-Perf : Workshop on Interdisciplinary Systems Approach in Performance Evaluation and Design of Computer and Communication Systems, Athens, Oct 2008.SilvaBernhardAltman"Numerical solutions of Continuum Equilibria for Routing in Dense Ad-hoc Networks" Altman, Silva, Bernhard, Debbah “Continuum Equilibria for Routing in Dense Static Ad-hoc Networks”, Computer Networks, 2009 Previous methodologies (last 10 years): Geometric Optics, Electrostatics. Our contribution: Formulated theh problem as a game with a continuum of players and of strategies. Inspired by models in road traffic 2. massively dense ad-hoc networks Joint work between Maestro (INRIA) Nice Polytech, Supelec

Impact 62 papers cited in a survey in Computer Networks (2008) by Toumpis. He writes: “However, it is regrettable that the connection was not made until very recently, in [16], and until thenthe research activities of the wireless networking community had been totally independent of the previous results of road traffic engineers”. [16] Our first paper (conference version of our Computer Networks paper).

3. Evolutionary games in Biology and Engineering BIOLOGY CONTEXT: Central tool defined by Meynard Smith (1972) for explaining and predicting dynamics of large competing populations with many limited local interactions. TELECOM CONTEXT: Competition between protocols, technologies. Can be used to design and regulate evolution

Classical Framework Large population Several strategies (behavior of individuals). Call all those who use a strategy a subpopulation Competition between the strategies through a very large number of interactions each involving a small number of individuals Typical framework of pairwize interactions

Ex 1: Hawk and Dove Game Large population of animals. Occasionally two animal find themselves in competition on the same piece of food. An animal can adopt an aggressive behavior (Hawk) or a peaceful one (Dove). D-D: peaceful, equal-sharing of the food. fitness of 0.5 to each player. H-D or D-H: 0 fitness to D and 1 for H that gets all the food no fight

HD Game H-H: fight in which with equal chances to obtain the food but also to be wounded. Then the fitness of each player is 0.5-d, -d is the expected loss of fitness due to being injured.

Ex 2: Competition between protocols There are various flow control protocols to regulate traffic in the Internet. Huge number of file transfers every second Interactions occur between limited number of connections that use the same bottleneck link The average speed of transfer, the delay etc depend on the versions of the protocol involved in the interaction

How to predict evolution? 1 st Approach: Analyse which type performs better when interacting with each other 2 nd Approach: Imagine a world with only one type of protocole, and check which world is better Evolujtionary Game (EG) approach show: The evolution is a function of both

Guidelines for upgrade Upgrading a protocol occurs at a time scale of 3 years (when purchasing a new computer). The delay may cause instabilities. We proposed guidelines for upgrades so as to avoid instability

Ex 3: Wireless communications Cellular network contains many mobiles and many cells. One base station per cell At each time an individual wishes to send a packet it may interact with other (small ) number of mobiles in the same cell A mobile can transmit with high or low power. Higher power is costly Two or more simultaneous transmissions collide. A packet is successfully transmitted at power p if it is the only one transmitted at power p or higher

New theoretical results on EG Adaptation to the case of more players involved in local interactions. Possibly random number of players Consider non reciprocal interactions.

Publications: Evolutionary Games H. Tembine, E. Altman, R. El-Azouzi and Y. Hayel,, "Evolutionary games with random number of interacting players applied to access control",, WIOPT, Berlin, April 2, 2008"Evolutionary games with random number of interacting players applied to access control", E. Altman, R. El-Azouzi, Y. Hayel and H. Tembine, "Evolutionary power control games in wireless networks", Networking, Singapore, 2008."Evolutionary power control games in wireless networks", E. Altman, R. El-Azouzi, Y. Hayel and H. Tembine, "An Evolutionary Game approach for the design of congestion cont protocols in wireless networks", Physicomnet workshop, Berlin, April 4, 2008."An Evolutionary Game approach for the design of congestion cont protocols in wireless networks", P. Coucheney et C. Touati. Replicator Dynamics Based Adaptive Algorithm for Heterogeneous Wireless Systems. Proceedings of the 13th International Symposium on Dynamic Games and Applications, (2008). P. Bernhard, ESS, population games, replicator dynamics: dynamics and games if not dynamic games, Keynote talk in the 13th Symposium on Dynamic Games and Applications Annals of Dynamic Games, 2009.ESS, population games, replicator dynamics: dynamics and games if not dynamic games P. Coucheney, C. Touati et B. Gaujal. «Fair and Efficient User-Network Association Algorithm for Multi- Technology Wireless Networks» Proc. of the 28th IEEE INFOCOM, E. Altman, R. El-Azouzi, Y. Hayel and H. Tembine, The Evolution of Transport Protocols: An Evolutionary Game Perspective", Computer Networks, 53(10), 2009, The Evolution of Transport Protocols: An Evolutionary Game Perspective", J. Hofbauer, S. Sorin and Y. Viossat, Time average replicator and best reply dynamics, Mathematics of Operations Research, 34, Time average replicator and best reply dynamics, H. Tembine, E. Altman, R. El-Azouzi and Y. Hayel, "Evolutionary Games in Wireless Networks", IEEE Transactions on Systems, Man, and Cybernetics: Part B, special issue on Game Theory In Red: joint work between Maestro (INRIA) and LIA (Avignon)

4. Markov Decision EG: Individual States Different behavior may be a result of different inherent characteristics – individual states Example: weather conditions, age, The individual state can be random Description through a Markov chain Local interactions with players chosen at random; their state is unknown

Indiv. states in HD Game The decisions H or D determine whether a fight will occur There is also a true identity -- Strong or Weak We call this the individual STATE If there is a fight then the states determine the outcome. Note: the decision H/D are taken without knowing the state of the other.

Individual States in Networks Flow control protocol: large end to end delay slows the protocol and decreases its throughput Wireless: - the power received may depend on the radio channel conditions - the transmitted power may depend on the battery

Markov Decision Evol Game Each player has a controlled Markov chain (MDP) A player has finite or infinite life time. It has several interactions each time with another randomly selected player Each local interaction results in an immediate fitness that depends on the actions and states of the players involved The states and actions determine also the probability distribution of the next state

Ex 1: Hawk and Dove game A bird that looses becomes weaker (less energy) A weaker bird has less chances to win a fight, or may not even be able to fight A very weak birdr dies State: Energy level Would a weaker bird be more or less aggressive? Here the transitions are determined by states and actions of both birds. Alternatively: a bird that fights becomes weaker (wounded). A very wounded bird dies.

Ex 2: Battery dependent power control Transmitting at higher power empties faster the battery A battery with little energy left is not able to support transmissions at high power The state: remaining energy in the battery The transitions do not depend on other mobiles

Ex 3: channel dependent power control Assume expected average power constraints for each mobile The decision to transmit at a given power may depend on the channel state Seems “degenerate”: the mobile does not control the transitions Restriction: discrete power set; if a power level is chosen then the next power cannot differ by more than one unit. This creates non-trivial transitions. The state = (Channel state, current power level)

Markov Decision Evolutionary Games E. Altman, Y. Hayel, H. Tembine, R. El-Azouzi, "Markov decision Evolutionay Games with Time Average Expected Fitness Criterion", Valuetools, Athens, October, 2008."Markov decision Evolutionay Games with Time Average Expected Fitness Criterion" E. Altman and Y. Hayel, "A Stochastic Evolutionary Game Approach to Energy Management in a Distributed Aloha Network", IEEE INFOCOM, April 2008."A Stochastic Evolutionary Game Approach to Energy Management in a Distributed Aloha Network" E. Altman and Y. Hayel, "Stochastic Evolutionary Games", Proceedings of the 13th Symposium on Dynamic Games and Applications, 30th June-3rd July, 2008."Stochastic Evolutionary Games" P. Wiecek, E. Altman and Y. Hayel, "An Anonymous Sequential Game Approach for Battery State Dependent Power Control", NET-COOP, Eurandom, the Netherlands, Nov H. Tembine, Y. Le Boudec, R. El-Azouzi, E. Altman "Mean Field Asymptotics of Markov Decision Evolutionary Games and Teams", Gamenets, May 2009, Istanbul, Turkey."Mean Field Asymptotics of Markov Decision Evolutionary Games and Teams", Y. Hayel, H. Tembine, E. Altman and R. El-Azouzi "A Markov Decision Evolutionary Game for Individual Energy Management", Annals of the International Society of Dynamic Games, 2009 In Red: joint work between Maestro (INRIA) and LIA (Avignon)

Post Doc: Evolution by learning Use of Stochastic Approximation Tools Sabir, El-Azouzi, Kavitha, Hayel and Bouyakhf, "Stochastic Learning Solution for Constrained Nash Equilibrium Throughput in Non Saturated Wireless Collision Channels" GameCom (LIA) Ramanath, Altman, Kumar, Kavitha, Thomas, "Fair assignment of base stations in cellular networks", 22nd World Wireless Research Forum (WWRF) Conference, May 5-7, 2009, Paris, France. (INRIA) V. Kavitha, E. Altman, R. El-Azouzi, R. Sundareshan, Opportunistic scheduling in cellular systems in the presence of non-cooperative mobiles. IEEE CDC 2009, Beijing, China. Joint work Maestro-LIA

Other publications H. Kameda, E. Altman, C. Touati and A. Legrand, "Nash Equilibrium Based Fairness", GameNets International Conference on Game Theory for Networks, May 2009, Bogazici University, Istanbul, Turkey. Joint work Maestro-Mescal"Nash Equilibrium Based Fairness", P. Bernhard, "Nonzero-sum dynamic games in the management of biological systems", Third International Conference on Game Theory and Management, St Petersburg, Russia, N. Champagnat, Large deviations for singular and degenerate diffusion models in adaptive evolution.To appear in Markov Processes and Related Fields (2009). N. Champagnat, R. Ferrière and S. Méléard. From individual stochastic processes to macroscopic models in adaptive evolution. Stochastic Models, Suppl. 1 of Vol. 24 No. 4, pp 2-44, 2008.From individual stochastic processes to macroscopic models in adaptive evolution.