Truly Mobile Services Kristina Höök Professor at Stockholm University also at SICS (Swedish Institute of Computer Science)

Slides:



Advertisements
Similar presentations
WIRELESS AND MOBILE TECHNOLOGIES TO FACILITATE PERSONALISED FLEXIBLE LEARNING IN CONSTRUCTION Raju Pathmeswaran, Vian Ahmed & Ghassan Aouad
Advertisements

Designing Mobile Phones and Communicators for Consumers Needs at Nokia By: Kaisa Vaananen-Vainio-Mattila, Satu Ruuska Review by: Irina Ceaparu.
User problems, scenarios and storyboards
M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
Kristina Höök SU/KTH SICS Mobile Services Now And In The Future Kristina Höök SICS (Swedish Institute of Computer Science) Professor Human-Machine Interaction.
1 Design, Prototyping, and Evaluation in Developing Countries Jen Mankoff, Assistant Professor EECS.
Kristina Höök SU/KTH SICS Methods to support innovation and evaluation of mobile services for people Kristina Höök SICS (Swedish Institute of Computer.
Kristina Höök SU/KTH SICS Mobile Life: People-focused innovations in mobile services Kristina Höök Professor in Human-Machine Interaction Stockholm University/KTH.
Mobile Life Kristina Höök Mobile Life director. Mobile Life facts: April March MSEK about 25 researchers Senior researchers: Kristina.
MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE.
Affective Loop Experiences – what are they? Kristina Höök from Mobile Stockholm University & SICS.
Digital Interactive Entertainment Dr. Yangsheng Wang Professor of Institute of Automation Chinese Academy of Sciences
Page 1 SIXTH SENSE TECHNOLOGY Presented by: KIRTI AGGARWAL 2K7-MRCE-CS-035.
1 Sensor Networks and Networked Societies of Artifacts Jose Rolim University of Geneva.
Introduction to HCC and HCM. Human Centered Computing Philosophical-humanistic position regarding the ethics and aesthetics of a workplace Any system.
A Social and Emotional Approach to Games and Human Computer Interaction (HCI) Katherine Isbister Associate Professor, Digital Media and CSE.
Agenda today 2:00-3:00: lecture 3:00-5:00: The tutor Irene will demonstrate an example of how to use Protocol Analysis for your project.
Wednesday, 24 June rd UKIBNET Workshop1 Distributing Cognition in the design of ubiquitous computers Chris Baber Pervasive Computing Group The University.
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
RAGEEVGANDHI MEMORIAL COLLEGE OF ENGINEERING AND TECHNOLOGY
On Education Gerrit C. van der Veer most work done by Anne Bowser Elizabeth Churchill Jennifer Preece.
The Logbook Probe: Facilitating auto-thick description for evaluation Workshop on Innovative Approaches for Evaluating Affective Systems Swedish Institute.
GUI: Specifying Complete User Interaction Soft computing Laboratory Yonsei University October 25, 2004.
` Tangible Interaction with the R Software Environment Using the Meuse Dataset Rachel Bradford, Landon Rogge, Dr. Brygg Ullmer, Dr. Christopher White `
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
Adobe FLASH What & Why? Where & When? Is Flash dead? What about HTML5?
Some Computer Science Issues in Ubiquitous Computing Presenter : Junghee-Han Mark Weiser Communications of the ACM, July 1993.
ST01 - Introduction 1 Introduction Lecturer: Smilen Dimitrov Sensors Technology – MED4.
Luigina Ciolfi, Interaction Design Centre CS4826, Human-Computer Interaction 09/04/2002
Multimedia Chapter 1 Introduction to Multimedia Dhekra BEN SASSI.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
X-Internet COMS E Web-enHanced Information Management Hyun Min Lee
Introduction to Mobile Development 1. Mobile Communications One of the fastest growing industries on earth Unprecedented consumer take-up Mobile phones.
MULTIMEDIA DEFINITION OF MULTIMEDIA
Jeff Burke UCLA School of Theater, Film and Television Sensor networks in art and entertainment.
Class 02 – 03 Feb 2014 Setup Where do we begin? Know your content Discovering your target user.
Wriggle! Creating a Platform for Dynamic and Expressive Social-Emotional Play Katherine Isbister*, Rainey Straus, Jennifer Ash* *Rensselaer (RPI)
An Effect of interactive media in a social awareness ubiquitous learning community Associate Professor Dr.Jaitip Nasonkhla.
Supporting rapid design and evaluation of pervasive application: challenges and solutions Lei Tang 1,2, Zhiwen Yu 1, Xingshe Zhou 1, Hanbo Wang 1, Christian.
Human-Computer Interaction
CS2003 Usability Engineering Human-Centred Design Dr Steve Love.
Hey class! Today we are going to pretend that we are all a tiny drop of water. We will explore the water cycle and answer some key questions. Where.
Beyond The Desktop The Future of the Interface. The co-evolution of hardware, interface and users Punched cards Character displays and keyboards Graphical.
Grounding research Juan Du. The social potential of Urban Screens.
WIRELESS SYSTEMS Adnan Iqbal MCS-MIT 1 1.
Digital Information Literacy in a Knowledge Based Society NAGANO Kazuo University of the Sacred Heart Japan No one would disagree that preparing infrastructure.
Human Factors in Mobile Computing By: Ed Leland EEL
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
WP9: Users & Usability Kristina “Kia” Höök & others! Plenary meeting, 4th of June, Paris.
Towards ‘Ubiquitous’ Ubiquitous Computing: an alliance with ‘the Grid’ Oliver Storz, Adrian Friday, and Nigel Davies Computing Department, Lancaster University,
Gaia Ubiquitous Computing Directions Roy Campbell University of Illinois at Urbana-Champaign.
Research Topics in Ubiquitous Computing Jason I. Hong.
Methods for Design Kristina Höök. Growing knowledge Computers The normal user Several users Organisations Users are different Tools CSCW Fun!
Right here Right now Kristina Höök Mobile Life director.
Right here Right now Kristina Höök Mobile Life director Professor at DSV in HMI.
IEEE Computer Society Digital Library (CSDL)
So You Want to do Mixed Reality
What we learn about technology from people living with dementia
War Field Spying Robot with Night Vision Wireless Camera
Lalya Gaye Future Applications Lab, Viktoria Institute Göteborg, Sweden Research Focus: Ubicomp triggering new aesthetic practices.
SIXTH SENSE TECHNOLOGY
Living up to the Promise of Online Advertising
Learning with Technology In, About, Through, and Despite Context
Mobile Commerce and Ubiquitous Computing
Ubiquitous Computing By: Patrick Yienger.
Smart Learning concepts to enhance SMART Universities in Africa
2/25/2019.
Research Methods Designing a research project: Getting started.
Central Topic: EMBEDDED SYSTEM
Experimental Design in Ubiquitous Computing
Presentation transcript:

Truly Mobile Services Kristina Höök Professor at Stockholm University also at SICS (Swedish Institute of Computer Science)

Mobile Life Mobile Life 2001 – 2007 iPerG 2005 – senior researchers and their groups: Kristina Höök, Professor Lars Erik Holmquist, Associate Professor Oskar Juhlin, Associate Professor Annika Waern, PhD Industrial collaboration Ericsson, TeliaSonera, SonyEricsson, Microsoft Research, etc.

Mobile & Ubiquitous Stronger success in Japan and recently in Korea Different conditions in Europe and US People are surrounded by a mixed media and technology landscape: Internet Mobile interaction Ubicomp Bodily interaction Context-dependant New use contexts – noisy, mobile, mixed tasks, public environments, … Impact on every aspect of society will be (already is becoming?) as strong as PC and Internet TV Newspapers /SMS/MMS Games Arts …

Research foundations Truly mobile A web of buildings, roads, people, nature, intermixed with invisible wireless infrastructure and social practices Usage- and user-centred Ethnographic observation, participatory design and experimental studies Situated and embodied Study and understand everyday practices – social practices and physical, bodily interaction with various tools

baby interfaces: small screen, small buttons context of use: not in the office, noisy environments, out in the "wild" realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods Challenges to our field

Mobile Services? All services should be mobile – accessible everywhere But some services explore particular properties of the mobile setting: Context Specifically position Ad-hoc connections between devices Merging the physical and the digital Limitations imposed by size and situation

GeoNotes Per Persson, Petra Sundström and Fredrik Espinoza

GeoNotes 78 users, 1 month, 283 notes, 84 placelabels, 28 access points

GeoNotes: Placelabels

Hocman: Ad-hoc transfer during quick encounters Mattias Esbjörnsson, Oskar Juhlin and Mattias Östergren

Back-seat gaming Liselott Brunnberg, Oskar Juhlin, Mattias Östergren

MobiTip: Social Positioning of Tips Martin Svensson, Kristina Höök, Rickard Cöster and Åsa Rudström

Hot Potato: invisible magic circle in a pervasive game Annika Waern, Martin Svensson, Markus Bylund

Mobile Services? All services should be mobile – accessible everywhere But some services explore particular properties of the mobile setting: Context Specifically position Ad-hoc connections between devices Merging the physical and the digital Limitations imposed by size and situation

Challenges Service discovery? Interaction overload/stress? Interaction model? Seamfulness Seamful design Design for appropriation: open but familiar surfaces User-generated content User-generated seams, “meaning” Web 2.0 with context? Lessons learnt

Seamlessness according to telecom-industry “Optimally connected anywhere, anytime”

CityWide

Seams between what? Within networks – coverage Between different kinds of networks Between the ’virtual’ world and the ’real’ architecture

Context and Seamfulness Context awareness - when the service is made aware of the user’s context Seamfulness – when the user is made aware of the system’s context Seamful designs go beyond mere accommodation of seams; they let users find ways to take advantage of seams and appropriate them for their own ends. (Chalmers, Dieberger, Höök, Rudström, 2004)

Mobile Services? All services should be mobile – accessible everywhere But some services explore particular properties of the mobile setting: Context Specifically position Ad-hoc connections between devices Merging the physical and the digital Limitations imposed by size and situation

OpenTrek: OS for shared games Johan Sanneblad and Lars Erik Holmquist

Context-aware camera Implemented on camera phones Nokia 6600 and 6630 Four different visual effects, based on sensor input Sound (level and frequency) Movement (vectorial input) Maria Håkansson, Sara Ljungblad and Lars Erik Holmquist

Total recall Lars Erik Holmquist, Johan Sanneblad and Lalya Gaye

Ubiquitous graphics Johan Sanneblad and Lars Erik Holmquist

eMoto: bodily interaction to express emotions Petra Sundström, Anna Ståhl, Kristina Höök

Affective Diary

Demo!

Example: Affective Diary Meaning-making, reflection and change ”[pointing at the first slightly red character] And then I become like this, here I am kind of, I am kind of both happy and sad in some way and something like that. I like him and then it is so sad tht we see each other so little. And then I cannot really show it.”

Mobile Services? All services should be mobile – accessible everywhere But some services explore particular properties of the mobile setting: Context Specifically position Ad-hoc connections between devices Merging the physical and the digital Limitations imposed by size and situation

Challenges Embodied interaction – but how? Lack of body in HCI? Unified interaction model - similar to Kay’s original desktop vision? Make the world the screen Connect place and information Connect devices to create big screen Extend screen by using devices that interact with position Use other modalities: sound, gestures, music Mobile as big sensing device? Lessons learnt

Mobile service ecosystem Questions we have avoided (in most of HCI and for mobile services in particular): who pays? user experience of paying? how can we construct an open “market” for mobile services? how can we provide access to ALL services? where is the service? stop downloads!

Methods Fantastic product! Design Interpretation Design study In the Wild! Brainstorming Persona Bodystorming Early testing: staged lived experiences Wizard of Oz Cultural probes Technical probes Tiny fingers Experience clip (self-evaluation) Ethnography

Experience clip (self evaluation (Isomursu, 2004) Minna Isomursu

Cultural probe for evaluation Petra Sundström, Anna Ståhl, Kristina Höök To subjects To partner

Challenges to our field baby interfaces: small screen, small buttons context of use: not in the office, noisy environments, out in the "wild" realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods new mobile eco-system needed: open platforms, no download, no operator-dependence, etc new, unified, interaction model needed: let’s do what Alan Kay did in the ’70ies? new design and evaluation methods: in the wild! include cost in user experience: what does it feel like to pay?

Examples from ”Mobile Life”

Mobile 2020 competitions Mobile 2020 What will the mobile phone look like in the year 2020? Winner gets 6 month employment to work with their design idea Utopian/Dystopian Mobile Life in year 2020 Short story competition Winner gets small monetary prize