Snow Rendering for Interactive Snowplow Simulation Improving Driver Ability to Avoid Collisions When Following a Snowplow Michele Olsen, Siddharth Deokar,

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Presentation transcript:

Snow Rendering for Interactive Snowplow Simulation Improving Driver Ability to Avoid Collisions When Following a Snowplow Michele Olsen, Siddharth Deokar, and Peter Willemsen Department of Computer Science University of Minnesota Duluth

Research Objectives  Create knowledge to make winter driving safer  In snowing conditions  Following behind a snowplow can be dangerous!  Following cars can be dangerous!  Fog and snow complicate visual perception  Speed and motion detection likely misperceived!  Complicating factors are not well understood!  Through computer simulation environment  Better understand how we drive in snowing conditions  Attempt to reduce risk associated with following snowplows  Enable more effective training within snowing conditions

Winter Driving Simulation Framework Rear Lighting and Motion Detection Experiments

Winter Driving Simulation Framework  Subjects drive over 10km roadway following snowplow under varying low luminance contrast (fog) conditions, while rear lighting is varied to improve motion detection performance

Experiment 1 – Do lights make a difference?  Compare alternative lighting configurations for improved reaction times Flashing Vertical Bars Only Vertical Bars w/ Corners

Experiment 2 – Does enhancing contrast help  Compare best condition from Exp 1 with alternative scenarios that maximize contrast Vertical Bars Best Condition from Previous Exp Vertical Bars w/ Black Contrast

Ongoing Experiment – Distance vs. Orientation With contrast enhanced lighting, try to generate knowledge for practical placement of lights.

Blowing Snow Simulation

Current Results

Snow Density Mapped to Visibility  Able to map visibility in real world to visibilty in simulation  Empirically calculated in simulation based on particle density and snow visual settings

 Refinement of geometry within simulation will improve interaction between blowing snow and snowplow  Implementing code base to deposit snow particles onto surfaces  E.g. windshields  Reduces visibility for drivers  Still work in progress Snow/Environment Interaction (Ongoing)

Forward Thinking Efforts  Complete integration of winter driving simulation framework with snowing model with VR Lab’s HMD  Refine outdoor light intensity model  Better model of daylight and nighttime lighting  Master’s student continuing this work  Investigating how blowing snow and fast dispersion modeling system could fit into MDSS  Maintenance Decision Support System  Live modeling of potential weather situations

Acknowledgements  Sara Erickson and Albert Yonas Institute of Child Development, Department of Psychology University of Minnesota  Daniel Schobert, Jennifer Carley  NATSRL, Eil Kwon

Comments? Questions?