1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.

Slides:



Advertisements
Similar presentations
ITIS 6400/8400 Principles of Human Computer Interaction
Advertisements

Design of Everyday Things Chapter One
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Human Computer Interaction Paradigms. why study paradigms  Concerns  how can an interactive system be developed to ensure its usability?  how can the.
1 Icon Design This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane.
Requirements Gathering & Task Analysis – Part 2 of 5 Why, What and How – Methods This material has been developed by Georgia Tech HCI faculty, and continues.
Prof. James A. Landay University of Washington Autumn 2006 Early Visions of HCI.
1 HCI History – Part 1 of 2 Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues.
1 HCI History – Part 1 of 2 Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
Key people, events, ideas and paradigm shifts
CMC/CC A Paradigms for Interaction Master IK, CIW, MMI L.M. Bosveld-de Smet Hoorcollege 3; ma. 18 sept. 2006;
Lecture 1: History of Operating System
Psychology 384 Human Factors Laboratory History and Foundations of Human Factors.
ITIS 3130 Human Computer Interaction
2/6/20021 History of HCI. 2/6/20022 Outline Review Computing in 1945 Vannevar Bush & As We May Think Administrivia Computing in the 1960s Doug Engelbart.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
Dialog Design - Gesture & Pen Interfaces, Mobile Devices IAT This material has been developed by Georgia Tech HCI faculty, and continues to evolve.
0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.
Requirements Gathering & Task Analysis – Part 1 of 5 Why, What and How – an Overview This material has been developed by Georgia Tech HCI faculty, and.
Requirements Gathering & Task Analysis – Part 5 of 5
1 The development of modern computer systems Early electronic computers Mainframes Time sharing Microcomputers Networked computing.
Fall 2002CS History of HCI Key People and events Series Of Paradigma Shifts Understanding where you’ve come from can help a lot in figuring out where.
Introduction to Usability Engineering CS 352 Winter
CSCI 4163 / CSCI 6904 Human-Computer Interaction web.cs.dal.ca/~hawkey/4163 Dr. Kirstie Hawkey,
Early Visions of HCI. 2 Hall of Fame or Shame? PointCast “Personalize Channels” dialog.
1 Testing the UI This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley,
CS/Psych 6750 Human Computer Interaction Jim Foley Kerry Young This material.
Stanford hci group / cs376 u Jeffrey Heer · 2 April 2009 Seminal Ideas in Human-Computer Interaction.
Charting Past, Present, and Future Research in Ubiquitous Computing Gregory D. Abowd and Elizabeth D. Mynatt Georgia Institute of Technology LEE SEMUN.
Human-Computer Interaction IS/HCC 760 Fall 2011 Shaun Kane.
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Conceptual & Mental Models UserDesigner Conceptual Model Mental Model System model/image System Instantiated in Mental model of mental model Invokes existing.
Chapter 4 Paradigms (additional materials). Beginnings – Computing in 1945 Harvard Mark I –Picture from
Dialog Design - Gesture & Pen Interfaces, Mobile Devices CS / Psych This material has been developed by Georgia Tech HCI faculty, and continues.
Paradigms Material from Authors of Human Computer Interaction Alan Dix, et al.
ACS 367 Interface Design History. Brief History n Early research –SRI in 1960s »The very system that I am using to access this information has its intellectual.
Paradigms for Interaction New computing technologies arrive, creating a new perception of the human-computer relationship Batch processing -> Impersonal.
Looking under the desktop … where was HCI before 1984? Alan Blackwell Reader in Interdisciplinary Design University of Cambridge.
HCI Course: Intro & History Stephen Gilbert Jun 20, 2014 SPIRE-EIT.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
Requirements Gathering & Task Analysis – Part 2 of 5 Why, What and How – Methods This material has been developed by Georgia Tech HCI faculty, and continues.
History of Computers March 26, 2012Greer Potadle.
Dialog Design - Gesture & Pen Interfaces This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory.
Prof. James A. Landay University of Washington Autumn 2007 Early Visions of HCI.
Typography Vocabulary and Guidelines This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory.
1 Chapter 1 Background Fundamentals of Java: AP Computer Science Essentials, 4th Edition Lambert / Osborne.
What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in.
4. History of Computing Technology
Computer Generations First Generation ( )
Early Visions of HCI.
Human Computer Interaction Lecture 08 Interaction Paradigms
Human – Computer Interaction
Physical aspects of interfaces Industrial interfaces
INTERACTION PARADIGMS
LCC 2700: Intro to Computational Media
Human-Computer Interaction Lecture 2: HCI History
Paradigms (additional materials)
History of HCI Key People and events Series Of Paradigma Shifts
G52GUI Course Guoping Qiu 04/12/2018.
CSE310 Human-Computer Interaction
Chapter 4 paradigms.
Chapter 4 paradigms.
Chapter 4 paradigms.
Paradigms (additional materials)
Presentation transcript:

1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth Mynatt, Jeff Pierce, Colin Potts, Chris Shaw, John Stasko, and Bruce Walker. This specific presentation also borrows from James Landay and Jason Hong at UC Berkeley. Comments directed to are encouraged. Permission is granted to use with acknowledgement for non-profit purposes. Last revision: January

2 Key People People  Vannevar Bush  J. R. (Lick) Licklider  Ivan Sutherland  Doug Engelbart  Alan Kay  Ted Nelson  Nicholas Negroponte  Mark Weiser  Jaron Lanier

3 Context - Computing in 1960s Transistor (1948) ARPA (1958) Timesharing (1950s) Terminals and keyboards Computers still primarily for scientists and engineers Vacuum Tube Jason Hong / James Landay, UC Berkeley

4 Batch Processing Computer had one task, performed sequentially No “interaction” between operator and computer after starting the run Punch cards, tapes for input Serial operations

5 Technological Advance / Paradigm Shift: Time Sharing (Mid 1960s) Command line - teletypes, then “glass teletypes” Computers still too expensive for individuals timesharing  increased accessibility  interactive systems, not jobs  text processing, editing  , shared file system * There was an unrecognized need for HCI in the design of programming languages Need for HCI*

6 The Ubiquitous ASR 33 Teletype ASR: Automatic Send / Receive Save programs on punched paper tape The first direct human- computer interface experience for many in the 1960s About 10 characters per second bps

The Ubiquitous Glass Teletype Source: 24 x 80 characters Up to 19,200 bps (Wow - was big stuff!)