Pixar, renderman, & you BY: CAMERON BLASHKA HANNA PALMERTON LOGAN WILKERSON
What is animation? Any series of pictures interlaced with one another to simulate movement Cartoons, flip books, stop-motion, clay-mation CGI, computer-generated imagery, refers most commonly to 3D graphics created through the use of a computer
A brief history The Soviet Union, the year 1968, and a kitty. Programmed primarily by mathematicians and physicists Relied heavily on ASCII symbols Produced hundreds of paper frames, converted into film
A brief history Use of computers becomes more recognized in the 1970’s Early sci-fi movies starting using some wire-frame modeling Star Wars (1977), Wrath of Khan (1982) First solid 3D CGI movies, Tron (1982) and The Last Starfighter (1984) failed First successful photo-realistic CGI sequence in The Abyss (1989)
pixar Started as a part of Lucasfilm (1979) Pioneered nearly all CG techniques that are in use today The Adventures of Andre and Wally B. (1984)
pixar Split off from Lucasfilm (1986), signed on with Disney (1991) Grossed 2.5 billion from their next five animated films Fully acquired by Disney (2006) Pixar Studios Canada (2010)
renderman An industry standard for digital 3D image creation Developed and maintained by Pixar Studios Used in many film studios
renderman Widely accessible API Available for many 3D content creator software packages Known to be the leading CGI creation tool
capabilities Hair Blur Displacement Dicing and Shading Not post-processed Properly rendered, shaded, and blurred Blur Renders all objects with a previously determined blur setting used to distinguish different depths Displacement Changes levels of a plane Dicing and Shading Deals with ‘buckets’ of objects
FURTHER READING & SOURCES Kitty – First Computer Generated Image Sequence Renderman Timeline of Animation Technicial Introduction to Animation