LAGRANGIAN PARTICLE TRACKING IN ISOTROPIC TURBULENT FLOW VIA HOLOGRAPHIC AND INTENSITY BASED STEREOSCOPY By Kamran Arjomand.

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LAGRANGIAN PARTICLE TRACKING IN ISOTROPIC TURBULENT FLOW VIA HOLOGRAPHIC AND INTENSITY BASED STEREOSCOPY By Kamran Arjomand

Outline I. Background A. Holographic Imaging 1. Acquire Hologram 2. Preprocessing 3. Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence II. Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single particle velocity calculation at given time step III. Additional Goals if time permits A. Multiple Particle Image Correspondence B. Multiple Velocity Particle Extraction C. Particle Matching for a non-uniform particle field IV. References

Holography Concept of using a wave front imaging to do a three dimensional reconstruction first introduced by (Gabor,1949) After introduction of the laser in the 1960’s did holography really start to flourish(Collier,1971;Vikram,1992). I. Film Based Holography A. Intensity only reconstruction B. Time consuming to reconstruct Holograms from Film II. Digital Holography A. Easier acquisition of Data analysis (Intensity as well as complex amplitude) B. Resolution restricted due to angular aperture as well as size I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Digital holographic Process Preprocessing Numerical Reconstruction Particle Extraction Acquire Raw Hologram Matlab image processing toolbox 1.Subtract Background Image 2.Smooth with imfilter 3.Contrast-limited adaptive histogram equalization (adapthisteq)  Particles imaged range between 8-20 micrometers  Optical Recording Schemes In-line Off-axis (our group) Based on Huygens Principle which states that if the wave front is known in one plane, it is known in any other 3D space Rayleigh-Sommerfeld diffraction theory (use Fourier Transform) Velocity Extraction Intensity Based Image Improve Depth Location/Determine Particle Size Region building base on connectivity relationships between adjacent foreground pixels in three dimensions(DeJong,2008) Nearest Neighbor Particle Relaxation Method I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Raw Hologram I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Raw Hologram Acquisition I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Angular Aperture I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References angular aperture is a function of the camera pixel size, ∆, and the image size, a function of the number of pixels, N. Given the system parameters:, Critical Pixel Size: Our CCD camera is 2650x2650 pixels with an effective pixel size of 2 micrometers with a long distance microscopic lens system

In-Line Recording Object Beam Configurations (Pan,2003) On-axis Reference beam Off-axis Reference beam I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Advantages/Disadvantages of In-line Advantages Greater Intensity Hologram Complex amplitude Particle Extraction Potential for particle size determination Disadvantages Excessive Speckle Noise from particles outside of region of interest resulting in large depth resolution errors Low Particle Seeding Density I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Off-Axis Recording Object Beam Configurations Pan,2003 On-axis Reference beam Off-axis Reference beam I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Advantages/Disadvantages of Hybrid Holographic Recording Advantages Speckle Noise suppression resulting from smaller imaged region Lower resolution requirement then off-axis reference wave configuration Facilities with higher particle concentrations can be imaged More accurate z location Disadvantages No complex amplitude particle extraction methods I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Subtraction with Background Image - Raw Hologram Background ImageImage after I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Contrast-limited adaptive histogram equalization and Imfilter I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Holography with on-axis reference wave R= reference wave O=object wave Z= distance from focus plane r = radial coordinate in the hologram recording system = wavelength = phase shift I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Numerical Reconstruction (Direct Method(Takaki,1999)) Fourier Transforms: Diffraction kernel Fourier Transform of: I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence m,n= matrix indices N x,N y = number of pixels, = pixel size in x an y directions Discrete Form III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Particle Extraction Particle Extraction using Intensity(PEI) Only available method for side scattering due to irregular distribution of scattered wave in side scattering The intensity based centroid of the particle (x p,y p,z p ) is calculated from the relationships, where a moment of order (p+q+r) of the intensity I is given by, (DeJong,2008) I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Problems with particle centroid calculation I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

3D Reconstructed Particle Field (DeJong,2008) I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Velocity Extraction Nearest Neighbor(Ouellette,2006) I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

What is Turbulence ? Rotational and Dissipative Non-linear Stochastic(random) diffusive I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Isotropic Turbulence Singlepoint Velocity Correlations III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence Homogeneous Turbulence in which all the fluctuation statistics have no preferred directionality. All statistics are independent of coordinate rotations and reflections

My Research I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

For my experiment (first assume perfectly orthogonal setup has been completed) Intensity Based Image I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Simulation of Holographic Particle (completed) Synthesized Hologram Hologram after Gaussian Blurr I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Correspondence of Reconstructed Hologram with Intensity Based Image (currently working on) I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Other Minimum goals to be completed Determination of Particle Size via pixel count Simulate Movement of particles for a given Time Step I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step D. Determination of Size via Pixel Count IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References

Long Term Goals Multiple Particle Image Correspondence Multiple Particle Velocity Extraction Particle matching for a non-uniform particle field I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step D. Determination of Size via Pixel Count IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle Velocity Extraction C. Particle matching for a non-uniform particle field V. References

References Gabor D Microscopy by reconstructed wave fronts. Proc. R. Soc. Lond. Ser. A 197:454–87 Collier RJ, Burckhardy CB, Lin LH Optical Holography. New York: Academic Vikram CS Particle Field Holography. Cambridge, UK: Cambridge Univ. Press Takaki Y;Ohzu H(1999) “Fast numerical reconstruction technique for high-resolution hybrid holographic microscopy,” Appl Ot 38: Pan,G (2003)”Digital Holographic Imaging for 3D Particle and Flow Measurements”, thesis. DeJong,J(2008)”Particle Field Clustering and Dynamics Experiments with Holographic Imaging.thesis Ishihara,(2009)” Study of High–Reynolds Number Isotropic Turbulence by Direct Numerical Simulation I Background A. Holographic Imaging 1.Aqure raw hologram 2. Preprocessing 3.Numerical Reconstruction 4. Particle Extraction 5. Velocity Extraction B. Turbulence III Minimum Goals A. Holographic Simulation with Gaussian Blur B. Single particle holographic image and intensity based image correspondence C. Single Particle Velocity calculation at given time step D. Determination of Size via Pixel Count IV. Additional Goals if time permits A. Multiple Particle image correspondence B. Multiple Particle matching by Neighbor V. References