1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.

Slides:



Advertisements
Similar presentations
ITIS 6400/8400 Principles of Human Computer Interaction
Advertisements

Design of Everyday Things Chapter One
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
1 Icon Design This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane.
Requirements Gathering & Task Analysis – Part 2 of 5 Why, What and How – Methods This material has been developed by Georgia Tech HCI faculty, and continues.
1 HCI History – Part 1 of 2 Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues.
1 HCI History – Part 1 of 2 Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to.
History of Human Computer Interaction
What is HCI? Material from /525 Human Computer Interaction Dr Steve Jones.
Saul Greenberg History of Human Computer Interaction Where did HCI innovations and philosophy come from? Who were the major personalities? What were the.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors.
Key people, events, ideas and paradigm shifts
Psychology 384 Human Factors Laboratory History and Foundations of Human Factors.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
Why study HCI’s history?
RAND’s vision (1954) From ImageShack web site // ; original source unknown.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
Dialog Design - Gesture & Pen Interfaces, Mobile Devices IAT This material has been developed by Georgia Tech HCI faculty, and continues to evolve.
0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.
Requirements Gathering & Task Analysis – Part 1 of 5 Why, What and How – an Overview This material has been developed by Georgia Tech HCI faculty, and.
Cs 575 Week 5 Spring 2008 Bapa Rao. Outline Organizational Review of previous meeting Student presentations Discussions.
Cs 575 Week 6 Spring 2008 Bapa Rao. Outline Organizational Review of previous meeting Student presentations Discussions.
Requirements Gathering & Task Analysis – Part 5 of 5
“Doctoral Level Independent Study” Fall Semester 2006 Assess An Existing PhD Thesis Peng Michael Shao Yingdan Huang.
Fall 2002CS History of HCI Key People and events Series Of Paradigma Shifts Understanding where you’ve come from can help a lot in figuring out where.
History & Frameworks of HCI Key people, events and ideas in HCI Course Project introduction.
Introduction to Usability Engineering CS 352 Winter
CSCI 4163 / CSCI 6904 Human-Computer Interaction web.cs.dal.ca/~hawkey/4163 Dr. Kirstie Hawkey,
1 Testing the UI This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley,
ACS 367 Interface Design Introduction & Text Overview Galitz, Wilbert O. The Essential Guide to User Interface Design.
Human-Computer Interaction IS/HCC 760 Fall 2011 Shaun Kane.
Chapter 4 paradigms. why study paradigms Concerns –how can an interactive system be developed to ensure its usability? –how can the usability of an interactive.
Conceptual & Mental Models UserDesigner Conceptual Model Mental Model System model/image System Instantiated in Mental model of mental model Invokes existing.
History of HCI. Objectives By the end of the class, you will be able to… –Describe major milestones in the history of HCI and explain their impact in.
Chapter 4 Paradigms (additional materials). Beginnings – Computing in 1945 Harvard Mark I –Picture from
Ch 4, HCI Remixed Sutherland, Sketchpad: A Man-Machine Graphical Communication System Bederson, Hollan, Pad++: A Zooming Graphical Interface for Exploring.
Dialog Design - Gesture & Pen Interfaces, Mobile Devices CS / Psych This material has been developed by Georgia Tech HCI faculty, and continues.
Essential Guide to User Interface Design PART 1 The User Interface – Introduction and Overview Chapter 1 – Importance of the User Interface.
History & Paradigms Where have we come from? Where are we going?
Computer Generations Evolution of the Computer. Modern Computers Modern computers – Binary, electrical, computational devices.
ACS 367 Interface Design History. Brief History n Early research –SRI in 1960s »The very system that I am using to access this information has its intellectual.
Dannelly's Very Short History of Computing CSCI 101.
Looking under the desktop … where was HCI before 1984? Alan Blackwell Reader in Interdisciplinary Design University of Cambridge.
HCI Course: Intro & History Stephen Gilbert Jun 20, 2014 SPIRE-EIT.
This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth.
6.440 Essential Coding Theory Dana Moshkovitz. Computing in the 20’s-40’s Punch cards – 30’sAnalog computers – 20-30’s Vannevar MIT First electronic.
ENIAC Electronic Numerical Integrator and Computer.
Requirements Gathering & Task Analysis – Part 2 of 5 Why, What and How – Methods This material has been developed by Georgia Tech HCI faculty, and continues.
Dialog Design - Gesture & Pen Interfaces This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory.
Typography Vocabulary and Guidelines This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory.
Group 5: Noor Aisyah Nadiah binti Noriezan Muhammad Izzat Farhan bin Baharudin Nur Syaza Izzati binti Mohd Rafei.
Computer A Computer may be defined as an electronic device that operates upon data. So, a computer can store, process and retrieve data as and when desired.
What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in.
SE 542 Human Computer Interaction
Introduction to Usability Engineering
Computer Generations First Generation ( )
Evolution of Computer Hardware
INTERACTION PARADIGMS
History Computers.
PAST, PRESENT AND FUTURE
Paradigms (additional materials)
HCI: History in 3 Waves Week 1 Stephen Gilbert
History of HCI Key People and events Series Of Paradigma Shifts
Introduction to Usability Engineering
G52GUI Course Guoping Qiu 04/12/2018.
CSE310 Human-Computer Interaction
Paradigms (additional materials)
Presentation transcript:

1 HCI History Key people, events, ideas and paradigm shifts This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Jim Foley, Diane Gromala, Elizabeth Mynatt, Jeff Pierce, Colin Potts, Chris Shaw, John Stasko, and Bruce Walker. This specific presentation also borrows from James Landay and Jason Hong at UC Berkeley. Comments directed to are encouraged. Permission is granted to use with acknowledgement for non-profit purposes. Last revision: January

2 The Evolution of HCI Series of technological advances lead to and are sometimes facilitated by a Series of paradigm shifts that in turn are created by a Series of key people and events

3 Key People People  Vannevar Bush  J. R. (Lick) Licklider  Ivan Sutherland  Doug Engelbart  Alan Kay  Ted Nelson  Nicholas Negroponte  Mark Weiser  Jaron Lanier

ENIAC - World's first computer, 1943 From IBM Archives.

Mark I paper tape readers, 1944 From Harvard University Cruft Photo Laboratory. Program loops were actual loops

IBM SSEC (1948) From IBM Archives. Filled about ½ a football field

Stretch - IBM’s first transistorized supercomputer, 1961 From IBM Archives.

8 Context - Computing in 1960s Computers still primarily used by scientists and engineers Computers were primarily used with batch processing  No “interaction” between operator and computer after starting the run  Punch cards, tapes for input, paper printouts for output Vacuum Tube Jason Hong / James Landay, UC Berkeley

9 J. R. Licklider, 1960 Postulated “man-computer symbiosis” Couple human brains and computing machines tightly to revolutionize information handling

Pre-requisite to man-computer symbiosis Time sharing of computers among many users Electronic I/O Interactive real time system for information processing and programming

Intermediate and long-term goals Combination of speech recognition, hand-printed character recognition & light-pen editing  natural language understanding  speech recognition of arbitrary computer users heuristic programming

12 Ivan Sutherland, 1963 SketchPad PhD thesis at MIT  Hierarchy - pictures & subpictures  Master picture with instances (ie, OOP)  Constraints  Icons  Copying  Light pen input device  Recursive operations