 is a term that applies to computer- simulated environments that can simulate places in the real world, as well as in imaginary worlds.

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Presentation transcript:

 is a term that applies to computer- simulated environments that can simulate places in the real world, as well as in imaginary worlds.

 forms of virtual reality › Most are visual › Some are displayed on computer screen or displays › some include sensory information  Speakers  Headphones

 Users can interact with a virtual environment or a virtual artifact either through the use of standard input devices such as: › a keyboard and mouse, › multimodal devices such as a wired glove › the Polhemus, and › omnidirectional treadmills.

 The stimulated environments in virtual reality are used in 2 main ways › Games › Training for combat

 Sound and sight have been capable of high quality stimulation.  Sound is a stimulation they are working on. › This is going to help treat Post Traumatic Stress disorder in soldiers › In Japan they are working on an virtual odor that will attract customers to restaurants.

 Book states that virtual reality will lead to many changes in daily life › Techniques will be developed to influence  human behavior  Interpersonal communication  Cognition

 Pygmalion's Spectacles by Stanley G. Weinbaum  Simulacron-3, by Daniel F. Galouye  Kilobyte by Piers Anthony

 Star Trek: The Animated Series  The Deadly Assassin  Red Dwarf  The World

 Research fields in which virtual reality is being explored are › Physical medicine › Rehabilitation › Physical therapy › Occupational therapy  Exposure therapy › Treats zoophobia and acrophobia with lifelike reality

 First man ever to create virtual reality works of art in the 1970s was David Em.  Another virtual reality artist was Jeffery Shaw. His works included › Legible City (1989) › Virtual Museum (1991) › Golden Calf (1994).