Everyone likes music Most just listen, but many play: Music Merchants: $8B, 5M instruments (US, 2006) Sound reinforcement: $1.5B (US, 2006) Audacity Audio.

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Presentation transcript:

Everyone likes music Most just listen, but many play: Music Merchants: $8B, 5M instruments (US, 2006) Sound reinforcement: $1.5B (US, 2006) Audacity Audio Editor (Dannenberg & Mazzoni): 1M/month Computation can enhance the musical experience by providing automated, live, musical partners

Real-time performance synchronized to human musicians Assumes quasi-steady tempo research: characterize tempo variation in human performance Uses foot-tapping to give the beat to the computer research: interfaces and methods for tempo acquisition and cues Uses pre-recorded audio (20 instruments in real time) research: high-quality, low-latency, time-variable, ensemble time stretching

Interface, interface, interface Sensing Display Computational Thinking and the Digital Music Stand Tablet PC and smaller platforms (Kindle? Cell phones?) Capture music notation as digital photos Record all rehearsals “Learn the music” for page turns, etc. Feedback: location, intonation, cues