Hindsight. Agenda Project structure Initial Planning Communication Motivation The art team Lead art – own work Comparison with other project structures.

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Presentation transcript:

Hindsight

Agenda Project structure Initial Planning Communication Motivation The art team Lead art – own work Comparison with other project structures

Project structure Staff 17 Leads 6 Management 2 Project Manager Game Design 3Writing2 Programmi ng 5 Level Design 3Art4AnimationCharactersPropsHUDSound 25 man game production Rougly 4 months production time

Initial Planning A game director was appointed The specific role of leads and PM’s should be outlined. Project structure divided Knowing pipeline for each team Work should be done on a specific day

Communication Messy meeting structure Areas of responsibilities PM’s could have been better in sharing the planning documents New software should always be explained thoroughly before implementation

Motivation 7,5 ECTS = 9,25 hours a week Exam form is individual and not in groups The game designers were bound by serious games, limiting possibilities within the game Not working as one big team, but in several small teams

The art team – specific problems Lead level designer ruled out lighting Got a programmer assigned who was “green” in Source Responsibility of visual look in finished level Faulty animations were discovered too late On the good side – we had the art Bible

Lead art, own work Controversial posters Icons Screen art

A simple project structure 4 major areas with flaws Project structure Initial Planning Communication Motivation Solution = Central information hub Stinger deployment structure Info Crew

Conclusion We did good… …but, there is room for improvement