Discussion Questions EDC&I 510 27 Oct 2010. Chu & Schramm Compared with the research on film, where does the research on TV match up? Where is it different?

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Presentation transcript:

Discussion Questions EDC&I Oct 2010

Chu & Schramm Compared with the research on film, where does the research on TV match up? Where is it different? What was “conventional instruction” in the studies summarized? What were some of the underlying motivations for using TV in instruction?

Clark (‘83, ’94) “Mere vehicles…” Do you agree with this position (83, p. 445)? Why or why not? Media attribute research (p. 451) – Are we still doing this sort of research today? Examples? Invested mental effort (IME) work (p. 455) – Interaction with student ability levels – implications? Efficiency vs. effectiveness (94, pp ) – Do you agree with Clark’s views? Cf.: McLuhan’s ideas

Clark (‘01) Cognitive load and mental effort ( ) – Implications for other applications, subjects How to design to prevent “Overconfidence default” (280-82)? Motivation processes (“yin” and “yang”) – picture of learners and their motivations that emerges?

Salomon & Perkins Effects with, of, and through technology – Examples of each? Learning benefits of each? “Effects through” and notion of activity systems: How does this match with current uses of social media? With support for learning ?

Games and Learning (for next week, 11/3) If you play games, what are the instructional qualities or value that you see in your favorite games? What do you learn when you play? If you don't play games, research or find a game that you are interested in and play it (or think of a game you used to play). What are/were the instructional qualities that you experienced, if any? What did you learn while playing?