Steve Coxon, Ph.D. Assistant professor of gifted education Maryville University
Artistic and STEM innovations both improve our quality of life, and STEM innovations are responsible for the majority of economic growth in the U.S. (National Academy of Sciences, 2005). What could be a national talent development pipeline from our preschools through our colleges is bleeding potential.
“production of something original and useful” (Bronson & Merryman, 2010) a relatively new concept (1950s) still not in many dictionaries by the early 1970s (Piirto, 2004) not well correlated with general intelligence (g) after a threshold level (IQ of 120 has been suggested) (Piirto, 2004) improvable with experiences, especially when specific processes are taught within domains (Davis & Rimm, 1998; Erez, 2004; Sternberg, 1990; Treffinger, Isaksen, & Dorval, 2006)
Fluency (produce a number of ideas) Flexibility (extend ideas into a variety of categories) Originality (unique ideas) Elaboration (focus on detail and characteristics) (Torrance, 1966)
“the ability to generate, retain, retrieve, and transform well-structured visual images” (Lohman, 1993) a relatively old concept (Galton, 1880) highly related to general intelligence (g), but less well correlated to math abilities than math is to verbal (symbol system vs. visual system of thinking) (Wai, Lubinski, & Benbow, 2009) improvable with challenging spatial experiences (Coxon, 2009; Coxon, 2011; Lim, 2005; Liu, Uttal, Marulis, & Newcombe, 2008; Lohman, 1993; Onyancha, Derov, & Kinsey, 2009; Potter, Van der Merwe, Fridjhon, Kaufman, Delacour, & Mokone, 2009; Sorby, 2005; Urhahne, Nick, & Schanze, 2009; Verner, 2004)
Creative and spatial abilities go hand-in-hand MC Escher. (1938). Cycles.
Michaelangelo
Both abilities are likely to coincide at high levels (Liben, 2009), although gifted kids can have a relative strength and weakness More likely to be introverts (Lohman, 1993) Much, much more likely to have hobbies (Humphreys, Lubinski, & Yao, 1993) Spatially-able kids are possibly more likely to have reading problems (Mann, 2006) Spatially-able kids are more likely to be undereducated and underemployed as adults in comparison to symbol-system leaning students of similar IQ (Mann, 2006)
are our future engineers, artists, and scientists (Bronson & Merryman, 2010; Flannagan, 1979; Snow, 1999; Super & Bachrach, 1957; Wai, et al., 2009) are unlikely to have their needs for daily challenge in their areas of strength met by schools (Coxon, 2010) creativity has been in decline in the US since 1990 (Kim, 2010) What can you do?
“School more than any other institution, is responsible for the downgrading of visual thinking. Most educators are not only disinterested in visualization, they are hostile toward it. They regard it as childish, primitive, and prelogical. Classes in mechanical drawing, shop and the arts, in which spatial thinking still plays a role, are considered second-rate intellectual activities.” (Sommer, 1978, p. 54)
Computer programming, especially with LEGO robotics Puppet shows, theater, including script writing and set design Academic competitions such as Odyssey of the Mind and FIRST LEGO League Building challenges (blocks, K’Nex, LEGO, Tinkertoy, toothpicks, craft sticks, note cards)
Art projects, especially when focused on innovating to solve a problem or satisfy a need Mimicking the styles of such artists as MC Escher and Rube Goldberg Geometry, especially when hands-on Building 3D structures with drinking straws and twist ties Physics with toys Making molecules with toothpicks and gumdrops Making circuits with wire, batteries, lights, buzzers, etc.
Geographic Information Systems (GIS), geocacheing, Google Earth (virtual field trips), Google Maps Toothpick bridges, note card bridges, newspaper structures Note card architecture Paper rockets (see NASA education) Problem-based learning that includes opportunities for designing, building, making
Take ___ minutes to build the tallest freestanding tower that you can. You have 30 sticks and 15 small binder clips. You may not use any other items. You may not break sticks or dismantle clips. Two to three feet is a good start.
What processes did this building activity require?
Simple, but effective: Taught in preschools and major corporations (including Siemens, NASA, and FedEx) Intended to replace argument Focus on ‘what can be’ rather than just ‘what is’ Everyone uses every hat, not one hat assigned to one person ‘Parallel thinking’ means that everyone ‘wears’ the same hat at a given time The teacher may help refocus students The steps may be repeated Except for blue which begins and ends, the hats may be used in any order, but only one at a time.
Control of thinking/Metacognition Used at the beginning and end (the other hats may be used in any order to suit the situation) At the beginning it indicates: Why we are here Definition of the situation What we want to achieve A plan for the sequence of other hats to use
Facts and figures Neutral and objective What information is known? What additional information is needed? How are we going to get missing information?
Emotions and feelings Feelings can be useful, but aren’t always correct All involved individuals must share their feelings—there is no ‘pass,’ but you may say ‘neutral’ or ‘undecided’ No need to justify
Cautious and careful Point out possible dangers, difficulties, potential problems Critical thinking/questions evidence Prevents mistakes and excesses A neutral way to point out potential difficulties without being seen as negative
Optimistic thinking Constructive Make things happen Consider the ideal conclusion
Creative thinking and new ideas Put forward possibilities Alternative Change New approaches
Control of thinking/Metacognition Used at the beginning and end (the other hats may be used in any order to suit the situation) At the end it indicates: What has been achieved Conclusion/solution Next steps
Explore the Challenge: Objective Finding (identify the goal, wish or challenge) Fact Finding (gather the relevant data) Problem Finding (clarify the problems that need to be solved in order to achieve the goal) Generate Ideas: Idea Finding (generate ideas to solve the identified problem) Prepare for Action: Solution Finding (move from idea to implementable solution) Acceptance Finding (plan for action)
Ken Robinson’s TED talk: Do schools kill creativity? (online video): _kill_creativity.html _kill_creativity.html Lifelong Kindergarten: Design, Play, Share, Learn (search YouTube—hour+) Anna Cassalia’s CPS Embedded in the Curriculum (free article): THP_Fall_2010_CreativeProblemSolving.pdf
NASA Education: x.html x.html GIS for schools: 12/index.htmlhttp:// 12/index.html Academic Earth: (free, online video classes from leading universities)
Makezine and Instructables: and (two great sites for building just about anything) Children’s Engineering Convention: (based in Richmond, VA: has a publication, some online resources, and hosts an annual conference in February) LEGO WeDo: WeDo%20User's%20Guide.pdf (a free, 41 page teacher’s guide to LEGO WeDo—robotics for K-3) WeDo%20User's%20Guide.pdf
de Bono, E. (1999). Six thinking hats. Suffolk, England: First Back Bay. De Brux, E., & Stambaugh, T. (2010). Invitation to Invent. Waco, TX: Prufrock. (physical science unit for grades 3-4) Treffinger, D. J., Isaksen, S. G., & Dorval, K. B. (2006). Creative problem solving: An introduction (4th ed.). Waco, TX: Prufrock.
Coxon, S. V. (expected 2012). Serving spatially-able learners. Waco, TX: Prufrock. Coxon, S. V. (2011). Steve Coxon’s Web: Build it! Activities. Retrieved from Coxon, S. V. (2010). FIRST LEGO League, the sport of the mind. Teaching for High Potential, Winter, 6)8. Coxon, S. V. (2008). STEMbotics: Using Edward deBono’s Six Thinking Hats and LEGO NXT robotics to understand STEM careers. Williamsburg, VA: Center for Gifted Education. Available for download at unit Coxon.doc unit Coxon.doc