Game Development Process: Hands On Andrew Cote Felix Nwaobasi Richard Pavis
Background Game dev process Casual games Lua
ImaginEngine Who they are Their role in this process How we worked with them (who we talked to) 505
Ultimate Swimming Individual mini-games How coding it went Problems/solutions
Ultimate Swimming: Mini-games Polo Dodgeball Swimming Obstacle Course Chicken Rock the Boat
Ultimate Swimming How coding it went
Coding Ultimate Swimming Implemented Game Mechanics State Machines GUI Design Level Design
Ultimate Swimming Problems/solutions
Problems and Solutions Learning curve Familiarizing ourselves with Lua Creating the right level of difficulty Making the game enjoyable
Shift in Project Cancelation of Ultimate Swimming New case study: Dora Links
Dora Links Our task in the game How coding it went Problems/solutions
Developer Interview Iterative Development Comments Team Members Trends Essentials Cancellations Power Balance
General Observations and Afterthoughts The Importance of Fun Scripting Planning, prototyping Choosing AI and software Reuse, hacks, comments In Conclusion