LANs Local Area Networks via the Media Access Control (MAC) Sub Layer LANs Local Area Networks via the Media Access Control (MAC) Sub Layer Advanced Advanced.

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LANs Local Area Networks via the Media Access Control (MAC) Sub Layer LANs Local Area Networks via the Media Access Control (MAC) Sub Layer Advanced Advanced Computer Networks

LANs Outline  Channel Allocation Problem  Relative Propagation Time  LAN Utilization Upper Bound  Multiple Access Protocols –TDMA, FDMA –Aloha, Slotted Aloha –CSMA (non-persistent, 1-persistent, p-persistent), CSMA/CD –Performance Results LANs Advanced Computer Networks LANs 2

Local Area Networks  Aloha  Slotted Aloha  CSMA –non-persistent –1-persistent –p-persistent  CSMA/CD  Ethernet  Token Ring LANs Advanced Computer Networks LANs 3

Data Link Layer CSMA-CD Token Ring Logical Link Control Physical Layer MAC LLC Wireless LAN Network Layer Physical Layer OSI IEEE 802 Various Physical Layers Other LANs Network Layer Data Link Sub Layers LANs Advanced Computer Networks LANs 4 Leon-Garcia & Widjaja: Communication Networks

Shared Multiple Access Medium  Channel Access Abstraction 1 2 n LANs Advanced Computer Networks LANs 5 Leon-Garcia & Widjaja: Communication Networks

Static Channel Allocation Problem The history of broadcast networks includes satellite and packet radio networks. Let us view a satellite as a repeater amplifying and rebroadcasting everything that comes in. To generalize this problem, consider networks where every frame sent is automatically received by every site (node). LANs Advanced Computer Networks LANs 6

= f in = f out Satellite Channel Leon-Garcia & Widjaja: Communication Networks LANs Advanced Computer Networks LANs 7

Static Channel Allocation Problem We model this situation as n independent users (one per node), each wanting to communicate with another user and they have no other form of communication. The Channel Allocation Problem To manage a single broadcast channel which must be shared efficiently and fairly n among n uncoordinated users. LANs Advanced Computer Networks LANs 8

Ring networks Multitapped Bus Networks Specific LAN Topologies LANs Advanced Computer Networks LANs 9 Leon-Garcia & Widjaja: Communication Networks

Possible Model Assumptions 0. Listen property :: (applies to satellites) The sender is able to listen to sent frame one round-trip after sending it.  no need for explicit ACKs. 1. The model consists of n independent stations. 2. A single channel is available for communications. LANs Advanced Computer Networks LANs 10

3. Collision Assumption :: If two frames are transmitted simultaneously, they overlap in time and the resulting signal is garbled. This event is a collision. 4a. Continuous Time Assumption :: frame transmissions can begin at any time instant. 4b. Slotted Time Assumption :: time is divided into discrete intervals (slots). Frame transmissions always begin at the start of a time slot. LANs Advanced Computer Networks LANs 11 Possible Model Assumptions

5a. Carrier Sense Assumption (CS) :: Stations can tell if the channel is busy (in use) before trying to use it. If the channel is busy, no station will attempt to use the channel until it is idle. Stations can tell if the channel is busy (in use) before trying to use it. If the channel is busy, no station will attempt to use the channel until it is idle. 5b. No Carrier Sense Assumption :: Stations are unable to sense channel before attempting to send a frame. They just go ahead and transmit a frame. Stations are unable to sense channel before attempting to send a frame. They just go ahead and transmit a frame. LANs Advanced Computer Networks LANs 12 Possible Model Assumptions

a :: Relative Propagation Time length of the data path (in bits) length of the data path (in bits) a = length of a standard frame (in bits) length of a standard frame (in bits)-OR- propagation time ( in seconds) propagation time ( in seconds) a = transmission time (in seconds) transmission time (in seconds)-OR- bandwidth-delay product * bandwidth-delay product * a = [ LG&W def p.346] average frame size average frame size * bandwidth-delay product :: the product of the capacity (bit rate) and the delay. LANs Advanced Computer Networks LANs 13

Advanced Computer Networks LANs 14

Relative Propagation Time R = capacity (data rate) d = maximum distance of communications path v = propagation velocity ( Assume v = 2/3 speed of light 2 x 10 8 meters/second) L = frame length d / v Rd d / v Rd a = = a = = L/R vL L/R vL LANs Advanced Computer Networks LANs 15

Upper Utilization Upper Bound for Shared Media LAN Assume a perfect, efficient access that allows one transmission at a time where there are no collisions, no retransmissions, no delays between transmissions and no bits wasted on overhead. {These are best-case assumptions} Tput L Tput L Util = = Capacity propagation time + transmission time Capacity propagation time + transmission time R R LANs Advanced Computer Networks LANs 16

Maximum Utilization for LANs L d L L 1 d L L 1 max. Util = = = v R Rd a + 1 v R Rd a L L R v R v 1 max. Util = a LANs Advanced Computer Networks LANs 17

A transmits at t = 0 Distance d meters AB B transmits before t = t prop and detects collision shortly thereafter AB A B A detects collision at t = 2 t prop LANs Advanced Computer Networks LANs 18 Worst Case Collision Scenario t prop = d / seconds Leon-Garcia & Widjaja: Communication Networks

LAN Design Performance Issues For broadcast LANs what are the factors under the designer’s control that affect LAN performance?  Capacity {function of media}  Propagation delay {function of media, distance}  Bits /frame (frame size)  MAC protocol  Offered load – depends on retransmission handling  Number of stations  Bit error rate {function of media} LANs Advanced Computer Networks LANs 19

Transfer Delay Load E[T]/E[X]   max 1 1 Typical frame delay versus Throughput performance Advanced Computer Networks LANs 20 Leon-Garcia & Widjaja: Communication Networks

E[T]/E[X]   max 1 1 a a a > a Delay-Throughput Performance Dependence on a Advanced Computer Networks LANs 21 Leon-Garcia & Widjaja: Communication Networks Transfer Delay Load

Multiple Access Protocols LANs Advanced Computer Networks LANs 22

Multiple Access Links and Protocols Two types of “links”:  point-to-point –PPP for dial-up access –point-to-point link between Ethernet switch and host  broadcast (shared wire or medium) –old-fashioned Ethernet –upstream HFC – wireless LAN shared wire (e.g., cabled Ethernet) shared RF (e.g., WiFi) shared RF (satellite) humans at a cocktail party (shared air, acoustical) LANs Advanced Computer Networks LANs 23

Multiple Access Protocols  single shared broadcast channel  two or more simultaneous transmissions by nodes: interference –collision if node receives two or more signals at the same time Multiple Access Protocol  distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit  communication about channel sharing must use channel itself! –no out-of-band channel for coordination LANs Advanced Computer Networks LANs 24

MAC Protocols Taxonomy Three broad classes:  Channel Partitioning –divide channel into smaller “pieces” (time slots, frequency, code). –allocate piece to node for exclusive use.  Random Access –channel not divided, allow collisions. –“recover” from collisions.  “Taking Turns” –nodes take turns, but nodes with more to send can take longer turns. LANs Advanced Computer Networks LANs 25

Channel Partitioning MAC Protocols: TDMA TDMA: Time Division Multiple Access  access to channel in "rounds"  each station gets fixed length slot (length = pkt trans time) in each round  unused slots go idle  example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle slot frame LANs Advanced Computer Networks LANs 26

FDMA: Frequency Division Multiple Access  channel spectrum divided into frequency bands  each station assigned fixed frequency band  unused transmission time in frequency bands go idle  example: 6-station LAN, 1,3,4 have pkt, frequency bands 2,5,6 idle frequency bands time FDM cable Channel Partitioning MAC Protocols: TDMA LANs Advanced Computer Networks LANs 27

Random Access Protocols  When node has packet to send –transmit at full channel data rate R. –no a priori coordination among nodes  two or more transmitting nodes ➜ “collision”,  random access MAC protocol specifies: –how to detect collisions. –how to recover from collisions (e.g., via delayed retransmissions).  Examples of random access MAC protocols: –slotted ALOHA –ALOHA –CSMA, CSMA/CD, CSMA/CA LANs Advanced Computer Networks LANs 28

Historic LAN Performance Notation I :: input load - the total (normalized) rate of data generated by all n stations. G :: offered load - the total (normalized) data rate presented to the network including retransmissions. S :: LAN throughput - the total (normalized) data rate transferred between stations. D :: average frame delay - the time from when a frame is ready for transmission until completion of a successful transmission. LANs Advanced Computer Networks LANs 29

Normalizing Throughput (S) [assuming one packet = one frame] Throughput (S) is normalized using packets/packet time where packet time :: the time to transmit a standard fixed-length packet i.e., packet length packet length packet time = packet time = bit rate bit rate NOTE: Since the channel capacity is one packet /packet time, S can be viewed as throughput as a fraction of capacity. Represented in LG&W by in later graphs.  LANs Advanced Computer Networks LANs 30

retransmissions S I XXX G D Historic LAN Performance Notation Advanced Computer Networks LANs n

ALOHAALOHA  Abramson solved the channel allocation problem for ground radio at University of Hawaii in 1970’s. Aloha Transmission Strategy Stations transmit whenever they have data to send. Collisions will occur and colliding frames are destroyed. Aloha Retransmission Strategy Station waits a random amount of time before sending again. LANs Advanced Computer Networks LANs 32

ALOHA ALOHA Figure 4-2. Vulnerable period for the shaded frame. LANs Advanced Computer Networks LANs 33 Tanenbaum

t t0t0 t 0 -X t 0 +X t 0 +X+2t prop t 0 +X+2t prop  Vulnerable period Time-out Backoff period Retransmission if necessary First transmission Retransmission random backoff period B ALOHA ALOHA LANs Advanced Computer Networks LANs 34 Leon-Garcia & Widjaja: Communication Networks

S = G e -2 (1+a) G Vulnerable period :: t 0 – X to t 0 + X two frame transmission times Assume: Poisson Arrivals with average number of arrivals of 2G arrivals/ 2 X Advanced Computer Networks LANs 35 ALOHA ALOHA

Slotted ALOHA (Roberts 1972)  uses discrete time intervals as slots (i.e., slot = one packet transmission time) and synchronize the send time (e.g., use “pip” from a satellite). Slotted Aloha Strategy Station transmits ONLY at the beginning of a time slot. Collisions will occur and colliding frames are destroyed. Slotted Aloha Retransmission Strategy Station waits a random amount of time before sending again. LANs Advanced Computer Networks LANs 36

t (k+1)X kX t 0 +X+2t prop  t 0 +X+2t prop Vulnerable period Time-out Backoff period Retransmission if necessary random backoff period B slots Slotted ALOHA LANs Advanced Computer Networks LANs 37 Leon-Garcia & Widjaja: Communication Networks

S = G e - (1+a) G Vulnerable period :: t 0 – X to t 0 one frame transmission time Assume: Poisson Arrivals with average number of arrivals of G arrivals/ X P 0 = P[k=0, t=1] = e –G S = G P 0 S = G e –G and an adjustment for a yields Advanced Computer Networks LANs 38 Slotted ALOHA

Ge -G Ge -2G G S Aloha Slotted Aloha ALOHA and Slotted AlOHA Throughput versus Load LANs Advanced Computer Networks LANs 39 Leon-Garcia & Widjaja: Communication Networks

Carrier Sense with Multiple Access (CSMA) LANs Advanced Computer Networks LANs 40

1-persistent CSMA Transmission Strategy ‘the greedy algorithm’ 1.Sense the channel. 2.IF the channel is idle, THEN transmit. 3.IF the channel is busy, THEN continue to listen until channel is idle and transmit immediately. LANs Advanced Computer Networks LANs 41

nonpersistent CSMA Transmission Strategy ‘ ’the less-greedy algorithm’ 1.Sense the channel. 2.IF the channel is idle, THEN transmit. 3.IF the channel is busy, THEN wait a random amount of time and repeat the algorithm. LANs Advanced Computer Networks LANs 42

p - persistent CSMA Transmission Strategy ‘ ’a slotted approximation’ ‘ ’a slotted approximation’ 1.Sense the channel. 2.IF the channel is idle, THEN with probability p transmit and with probability (1-p) delay one time slot and repeat the algorithm. 3. IF the channel is busy, THEN delay one time slot and repeat the algorithm. 3. IF the channel is busy, THEN delay one time slot and repeat the algorithm. LANs Advanced Computer Networks LANs 43

P – Persistent CSMA details  the time slot is usually set to the maximum propagation delay.  as p decreases, stations wait longer to transmit but the number of collisions decreases.  Consideration for the choice of p : –(n x p) must be < 1 for stability, where n is maximum number of stations, i.e., p < 1/n p < 1/n LANs Advanced Computer Networks LANs 44

CSMA Collisions  In all three strategies a collision is possible.  CSMA determines collisions by the lack of an ACK which results in a TIMEOUT. {This is extremely expensive with respect to performance.}  If a collision occurs, THEN wait a random amount of time and retransmit.  If a collision occurs, THEN wait a random amount of time and retransmit. LANs Advanced Computer Networks LANs 45

CSMA Collisions Collisions can still occur: propagation delay means two nodes may not hear each other’s transmission. Collision: entire packet transmission time wasted. spatial layout of nodes Note: The role of distance & propagation delay in determining collision probability 46 LANs Advanced Computer Networks LANs

Persistent and Non-persistent CSMA Figure 4-4. Comparison of the channel utilization versus load for various random access protocols. LANs Advanced Computer Networks LANs 47 Tanenbaum

1-Persistent CSMA S G a = 1 a = 0.01 a = 0.1 Throughput versus Load with varying a Advanced Computer Networks LANs 48 Leon-Garcia & Widjaja: Communication Networks

Non-Persistent CSMA S G a = 0.01 a = 0.1 a = 1 Throughput versus Load with varying a LANs Advanced Computer Networks LANs 49 Leon-Garcia & Widjaja: Communication Networks

CSMA/CD (Collision Detection) CSMA/CD: –collisions detected within short time. –colliding transmissions aborted, reducing channel wastage. Collision Detection: –easy in wired LANs: measure signal strengths, compare transmitted, received signals –difficult in wireless LANs: received signal strength overwhelmed by local transmission strength LANs Advanced Computer Networks LANs 50

CSMA/Collision Detection LANs Advanced Computer Networks LANs 51

CSMA/CD CSMA with Collision Detection  If a collision is detected during transmission, THEN immediately cease transmitting the frame.  The first station to detect a collision sends a jam signal to all stations to indicate that there has been a collision.  After receiving a jam signal, a station that was attempting to transmit waits a random amount of time before attempting to retransmit.  The maximum time needed to detect a collision is 2 x propagation delay. LANs Advanced Computer Networks LANs 52

CSMA vs CSMA/CD  CSMA is essentially a historical technology until we include Wireless LANs.  If propagation time is short compared to transmission time, station can be listening before sending with CSMA.  Collision detection (CD) is accomplished by detecting voltage levels outside acceptable range. Thus attenuation limits distance without a repeater.  If the collision time is short compared to packet time (i.e., small a), performance will increase due to CD. LANs Advanced Computer Networks LANs 53

Probability of 1 successful transmission: framecontentionframe P success is maximized at p =1/n : n P max LANs Advanced Computer Networks LANs 54CSMA/CDCSMA/CD Tanenbaum

Aloha Slotted Aloha 1-P CSMA Non-P CSMA CSMA/CD a  max Maximum Achievable Throughputs Advanced Computer Networks LANs 55 Leon-Garcia & Widjaja: Communication Networks

a = 0.01 a = 0.1 a = 0.2 Frame Delay with varying a Advanced Computer Networks LANs 56 Leon-Garcia & Widjaja: Communication Networks

“Taking Turns” MAC protocols Channel Partitioning MAC protocols: –share channel efficiently and fairly at high load. –inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node! Random Access MAC protocols: –efficient at low load: single node can fully utilize channel. –high load: collision overhead “Taking Turns” protocols: look for best of both worlds! 57 Advanced Computer Networks LANs

“Taking Turns” MAC protocols Polling:  master node “invites” slave nodes to transmit in turn  typically used with “dumb” slave devices  concerns: –polling overhead –latency –single point of failure (master) master slaves poll data Advanced Computer Networks LANs 58

“Taking Turns” MAC protocols Token passing: r control token passed from one node to next sequentially. r token message r concerns: m token overhead m latency m single point of failure (token) T data (nothing to send) T Advanced Computer Networks LANs 59

LANS Summary  Channel Allocation Problem  Relative Propagation Time  LAN Utilization Upper Bound  Multiple Access Protocols –TDMA, FDMA –Aloha, Slotted Aloha –CSMA (non-persistent, 1-persistent, p-persistent), CSMA/CD –Token Passing –Performance Results LANs Advanced Computer Networks LANs 60