MLearning Workshop Dr Trevor Bryant, Josef Brett, Dr Sunhea Choi 24 th March 2011 Where are we? Where are we going?

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Presentation transcript:

mLearning Workshop Dr Trevor Bryant, Josef Brett, Dr Sunhea Choi 24 th March 2011 Where are we? Where are we going?

Structure Introduction What mobile devices students use and what for: Survey results mLearning-friendly websites and mobile Apps SoM approach to mLearning Hands-on experience with selected Apps; Designing your own App Summary 2

Introduction to mLearning What is mLearning? What mobile devices do you have? What you use them for and where? What is the potential of mLearning for medical education? 3

What mobile devices students use and what for: survey results Do they all have iPhones? 4

Respondents (n=438; 35%) MaleFemale BM4yr 159 yr 264 yr 3211 final57 BM5yr yr yr yr final3438 BM6108 MMedSci59 5

Make of Phone - whether Smart or not 6

Other characteristics SmartPhones account for 67.5% of all phones –Apple iPhone 32%;, Blackberry 21%, HTC 14% All students have a computer: –Laptop 91%, Netbook 11% iPad 2% Contracts –89% students have monthly, fixed rate –60% unlimited text messaging, 25% have 500 or more –55% monthly data allowance, of which 22% unlimited Major providers are O2 38%, Vodafone 21%, Orange 16% 3 10% T-Mobile 8.8% 7

Student's Mobile & IT equipment 8

How important are the following features on your current phone 9

The top 20 favourite phone Apps 10

The top 20 medical Apps 11

Future requirements How important would it be to you if... You could link your timetable into your mobile diary? 80% Important or Very Important The University used text messaging for communications? 64% Important or Very Important 12

How likely is it that you will use your phone or a mobile device to 13

What does it mean for the future? Staff awareness - need to guide students to what is available and relevant. Apps give faster access to discrete information Developments must be Make and Operating system independent. – Web based rather than Apps? Will all students have a computer, tablet device and smartphone? What mobile devices will students bring to the campus? Can we expect all students would have a suitable device in a learning situation? 14

mLearning Apps and websites What’s out there… 15

What makes a mobile-friendly website Intuitive Performs well Optimised for screen Simple/logical Content works on all devices Correct aspect ratio (fits correctly to screen) Ease of access to information 16

Example websites – mobile-friendly? - Amazon website, standard interface: 17

- Amazon website, mobile optimised interface: 18

What makes a good mobile App? Rapid access Doesn’t rely on network connectivity (but updates quickly when is connected to web) Uses features of phone well/good match to phone functionality Bite sized information User interface better than website Free! 19

Example Apps – good or not? 3D Brain 20

Example Apps – good or not? Cerebrii 21

SoM approach to mLearning Just beginning… 22

Research in mLearning Investigation into: –Existing Apps in medical education –mLearning interface and navigation design –Learning design for mLearning –Integration design –Solution design –Development process 23

Research in mLearning What else can we look into? 24

mLearning design process When an App is identified as the most appropriate solution, Roles of the app Type of the app Integration design Relationship with internet-based resource 25

Apps development Virtual Patient: Year One –Role: To help students experience ‘clinical process’ –Type: Interactive story (video) –Integration design: Links to full online resource 26

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Apps development Malnutrition – ‘10 steps to managing malnutrition’ –Role: To test the knowledge of healthcare professionals in developing countries –Type: Interactive Quiz –Integration design: Links to full online resource 30

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Your feedback Virtual Patient Year One: Excellent Clear interface design Good functionality Use ‘cartoon’ instead of video reduces file size 34 Malnutrition: ‘Tap’ state of button may be made clearer Looks intuitive Good instructions – easy to navigate No need to stick rigidly to Apple guidelines

Hands-on experience Fun time 35

Have a go Websites British National Formulary Almostadoctor eMedicine iMedicalApps Information Architects BBC News BBC iPlayer 36 Apps Instant ECG (iPad) Medscape (iPad/iPhone/SGs) PubMed CLIP (iPad/iPhone/SGs) Speed Bones MD (SGs) DropBox (iPhone) BBC iPlayer (iPad) Trainline (iPad)

What works and what doesn’t work What works? Watching videos Simple Enjoyable to use Visually appealing 37 What doesn’t works? Reading text Too much panning and zooming Difficult to click links How would one reference text (in essay for example).

Identify your own apps to design Topic area Goal Target audience Resource type Context 38

Group 1 Topic area: Alcohol abuse. Goal: To help people with alcohol dependencies manage their condition. Target audience: Person with alcohol dependency, or support worker/family member of person. Resource type: Unit calculator and reference material. Context: To be targeted towards support groups, such as ‘Society of Saint James’ or other groups that work with people who suffer from alcohol issues. 39

Group 2 Topic area: Medical statistics. Goal: Provide information, in plain English, about what statistical tests to do and what information to collect from patients. Target audience: Medical students/Medics/Healthcare professionals. Resource type: Mobile website. Context: 40

Group 3 Topic area: Ward management. Goal: Help clinical year students and nurses develop clinical judgement by playing a resource management type game where the goal is to try and treat as many people as possible, in the best manner, with the available resources. Target audience: Clinical year students and nurses etc. Resource type: Serious game. Context: To be used as a training aid whilst studying. 41

What potential does mLearning have for medical education? 42

Would you like to participate in an mLearning app design workshop in future? 43

The presentation and summary note will be uploaded to the eLearning website ( 44