©2015 Sensei Change Associates, LLC Diana J. Wong, PhD Eastern Michigan University CEO & President Sensei Change Associates, LLC Innovative Training Methodologies
©2015 Sensei Change Associates, LLC Types of Training Traditionale-LearningMobile Learning A form of e-learning distance education Learning across multiple contexts, through social and content interactions Using electronic educational technology in learning and teaching Learning happens on an individual basis Classroom education style Collective learning with peers Physical interaction
Learner Centric – Flip Classrooms Structure knowledge acquisition before coming to class In class focus on homework exercises for application Active learning, hybrid courses, podcasting, etc.
Stories 6 stories (Annette Simmons) Who am I? Why I here? Vision stories to imagine the future Values in action Teaching stories “I know what you’re thinking”
Storytelling Clear intention and purpose 3-5 minutes Develop the emotional arc Words to paint a verbal picture that captures the imagination and feelings Express with body language, vocal cues, pacing, etc.
Stories in Pictures Clear intention and purpose Learners select photograph(s) to represent ideas No words are allowed in the visual Learners share stories about the picture(s)
Photovoice Clear intention and purpose Teach participants to use a camera to represent ideas about a topic Select title and story Audience of policy makers to listen to participants story for making change
Beyond Role Playing - Drama Forum theatre – acting out vignettes and audience members engage by stopping a performance and replaying the scene with different outcomes; Augusto Boal – Theatre of the Oppressed Playback theatre – audience members tell stories to a conductor for actors to perform the stories; audience engage in reflective discussion
Simulations Creating experiences that integrate role play, props, decisions, consequences, wholistic involvement, dynamic, in-the moment behaviors, stress, etc. Trainer needs keen OBSERVATION and thoughtful processing of debriefing
©2015 Sensei Change Associates, LLC Marketplace Live Simulation
©2015 Sensei Change Associates, LLC Strategic planning and management in a rapidly changing environment. Leadership, teamwork and interpersonal skills. Managing a totally integrated company: the management of sales outlets, marketing, production, and human and financial resources. Mental Discipline and Business Culture
©2015 Sensei Change Associates, LLC Business team receives information on current situation. Current situation is evaluated, strategy formulated and tactics set in place. Tactical decisions are fed into the Marketplace Live simulator, along with decisions of opponents. Results of decisions are fed back to business team.
©2015 Sensei Change Associates, LLC Market Segments: Market Structure
©2015 Sensei Change Associates, LLC
Simulation Learning = DEBRIEF 1.What happened? 2.How did it feel? 3.What do you think? 4.Why do you think and feel the way you did? 5.What are the implications of your thoughts and feelings? 6.How can things be different – options? 7.How does this relate to your work situation? 8.What are important considerations?
Simulation Learning = DEBRIEF
©2015 Sensei Change Associates, LLC eLearning Facts & Figures
The Global eLearning Industry Market 9.2% Five year annual compound growth rate Global self-paced eLearning market Global eLearning Market $32.1 B 2010 $49.9 B $107 B 2015 eLearning industry revenue
Top 10 Growth Rates By Country 55% India China Malaysia Romania Poland Czech Republic Brazil Indonesia Colombia Ukraine 52% 41% 38% 28% 27% 26% 25% 20% Growth rates show how each country adopts eLearning and is a significant indicator since it can reveal revenue opportunities. the growth rate of self-paced eLearning by country
Learning Management System Market % Five year annual compound growth rate Value of LMS Market $2.55 B $4 B $7.8 B The highest proportion of revenue contribution is expected to be generated in North America.
Learning Technologies Companies Used for 2014 Learning Management Systems (LMS) and virtual classroom/webcasting/vi deo broadcasting Rapid eLearning Tool (ppt conversion tool) 74% 48% 33% 25% Application simulation tool Learning Content Management System Online performance support or knowledge management system 21% 18% 11% Mobile Applications Podcasting
Mobile Learning Market Top Buyers of Mobile Learning Products and Services: In 2012: US, Japan, South Korea, China and India Expected by 2017: China, US, Indonesia, India, and Brazil Worldwide Market for Mobile Learning Products and Services $5.3 B $8.7 B $12.2 B
Innovative Training Methodologies - KS A s + +
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