Joseph Campbell’s Monomyth: The Hero’s Journey Joseph Campbell An American professor, writer, and orator best known for his work in the fields of comparative.

Slides:



Advertisements
Similar presentations
Joseph Campbell’s Monomyth
Advertisements

The Heroic Journey. Joseph Campbell Campbell developed his idea of heroes and how they operate in cultures built on work he did as an anthropologist.
Joseph Campbell.  Campbell’s thesis is that all myths follow this structure to some extent  The Odyssey  The story of Moses in The Bible  The Lord.
Joseph Campbell (1904 – 1987) Professor, Mythology & Religion, Sarah Lawrence College The Hero with a Thousand Faces (1949)
First we need to know what an epic is!
Introduction to Film Screenplay Writing The Hero’s Journey.
Odyssey Epic Literary Terms English I Pre-AP. Epics Long narrative poems that tell of the adventures of heroes who embody the values of their civilization.
17 Steps.  He was fascinated with what he viewed as basic, universal truths, expressed in different manifestations across different cultures  Heroes.
+ Carl Jung and Psychology James A. Van Slyke. + Carl Jung ( ) Swiss Psychiatrist Father – Protestant Minister Mother – Interested in Spirituality.
The Hero’s Journey A Campbellian look at the metaphorical path to personal transformation.
The Hero's Journey.
The Hero’s Journey Featuring: Beowulf Name: Block:
Remember all that hero stuff from last year? It’s back!!!
The Makings of a Hero (in only 17 easy steps!!!).
Visual Narrative Week 10. Before we begin Flash from now on You’ll be assigned groups in classes Encourage you to work with partner Get started designing.
Joseph Campbell and The Monomyth
Archetypes And “Star Wars”. What is an Archetype? An archetype is a universal symbolic pattern. Examples of archetypal characters are the femme fatale,
Stars Wars Archetypal Traits of a Hero. Other Hero Archetypal Traits.
Archetypes & the Archetypal Journey. Definition  Original models, images, characters, or patterns that recur throughout literature consistently enough.
Separation Call to Adventure The quest always begins with the hero in a state of neurotic anguish. The call comes when the psychological forces of the.
EPIC HERO CYCLE A hero is someone who has given his or her life to something bigger than one’s self"  -- Joseph Campbell   
The Hero’s Journey The Monomyth Stage Three: The Return.
As outlined by Joseph Campbell. “ A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered.
A Hero’s Journey Marking Period Four April 11 to end of year.
Word of the day: amulet (noun) a trinket or piece of jewelry usually hung about the neck and thought to be a magical protection against evil or disease.
The Monomyth Stage Two: The Initiation
Mr. Pratt ASTEC Charter High School World Mythology 2011.
The Monomyth By Joseph Campbell.
Journal 8/27/13 Not every story is destined for a happy ending. Many movies that stay with us, however, are those in which the main character grew stronger.
Joseph Campbell and the The monomyth was described by Joseph Campbell in his book, Hero With a Thousand Faces. This is often referred to as the “hero’s.
The Odyssey Epic / Epic Hero Notes
Joseph Campbell and the Concept of the Monomyth English 4 CP: World Literature
The Hero’s Journey. Departure The Call to Adventure- the point in a person’s life when he or she first realizes everything is about to change.
Joseph Campbell The Hero’s Journey. General Beliefs Student of Freud and Jung Student of Freud and Jung Archetypes Archetypes Collective Unconscious Collective.
Campbell’s Categories of the Hero’s Journey
The Hero’s Journey: A Summary of the Hero Cycle or Hero MonoMyth or Hero MonoMyth.
The Hero’s Journey An Archetypal Story.
CHARACTERISTICS OF AN EPIC - Beowulf. Epic Definition Long narrative poem (sometimes called heroic poem) Developed orally Celebrates heroic deeds / legendary.
Epic and Myth 9 th Grade English Mrs. Rasinen. Myths, Epics, and Legends Recitation of stories Explanations of natural phenomena Explanations of customs.
Studies in Narratology, Summer 2011 Campbell’s Monomyth.
Journey of a Hero. 1. Separation/Departure Call to adventure –Appearance or meeting of the Herald –The call may occur during a crises or traumatic event.
Based on Joseph Campbell’s book, THE HERO WITH A THOUSAND FACES
Archetypal/Mythological Criticism. Universal Myths Native peoples, and indeed whole civilizations, have their own mythologies, but common images, themes.
The Hero’s Journey The Path to Discovery. Hero’s Journey J. Campbell: A Hero with a Thousand Faces Basic pattern in narratives around the world Universal.
8 th Grade Literature Ender’s Game. The Hero’s Journey, or monomyth, is based on an idea from the 1949 book, The Hero with a Thousand Faces, by Joseph.
The Makings of a Hero.  Humans need heroes to show pathways to success The Big Idea.
A Hero’s Journey On Simba, from “The Lion King” By Lindsay Dolan
Joseph Campbell’s Monomyth The Hero’s Journey Joseph Campbell An American professor, writer, and orator best known for his work in the fields of comparative.
Monday, February 1, 2016 What makes a person a hero? Are there certain qualities that every hero should have? What are they? Are there any things that.
Journal Entry #2 Define journey. How are journeys taken/traveled? What is the purpose of a journey? What makes a journey safe/frightening? What changes.
Joseph Campbell The Journey of a Hero. What is Joseph Campbell’s “Hero’s Journey”? Joseph Campbell, an American psychologist and mythological researcher,
The Hero Cycle The Stages of the Hero’s Journey. Departure (or Separation) 1.The Call to Adventure 2.Refusal to the Call 3.Supernatural Aid/The Meeting.
Archetype: A recurring pattern found in the mythology, religion, and stories of all cultures and time periods These patterns can be found in characters,
The Stages of the Hero’s Journey
Based on the work of Joseph Campbell
Joseph Campbell’s Monomyth
Adapted from Joseph Campbell’s The Hero with a Thousand Faces
57. HERO’S JOURNEY “The Hero’s Journey is a circular path of discovery where a young hero realizes their true destiny of greatness.”
Welcome to Who Wants to be a Millionaire
Moodle/Remind Make sure you are enrolled: mythology.
October 24 – The Monomyth Agenda: Quick-write Notes: The Monomyth
THE HERO’S JOURNEY …IS OUR OWN STORY.
17 Steps The Hero’s Journey.
Nov 25 – Lit – The Monomyth Agenda: Quick-write Notes: The Monomyth
The Monomyth By Joseph Campbell.
Joseph Campbell’s Monomyth
Hero’s Journey Film as Literature January 2019
Adapted from Joseph Campbell’s The Hero with a Thousand Faces
The Hero’s Quest or Journey
Joseph Campbell’s Monomyth
Presentation transcript:

Joseph Campbell’s Monomyth: The Hero’s Journey

Joseph Campbell An American professor, writer, and orator best known for his work in the fields of comparative mythology and comparative religion. In 1949 Joseph Campbell made a big splash in the field of mythology with his book The Hero With a Thousand Faces. This book built on the pioneering work of German anthropologist Adolph Bastian, who first proposed the idea that myths from all over the world seem to be built from the same "elementary ideas." An American professor, writer, and orator best known for his work in the fields of comparative mythology and comparative religion. In 1949 Joseph Campbell made a big splash in the field of mythology with his book The Hero With a Thousand Faces. This book built on the pioneering work of German anthropologist Adolph Bastian, who first proposed the idea that myths from all over the world seem to be built from the same "elementary ideas."

Swiss psychiatrist Carl Jung ( ) named these elementary ideas "archetypes," which he believed to be the building blocks not only of the unconscious mind, but of a collective unconscious. In other words, Jung believed that everyone in the world is born with the same basic subconscious model of what a "hero" is, or a "mentor" or a "quest," and that's why people who don't even speak the same language can enjoy the same stories.

Campbell's contribution was to take this idea of archetypes and use it to map out the common underlying structure behind religion and myth. He proposed this idea in The Hero With a Thousand Faces, which provides examples from cultures throughout history and all over the world. Campbell eloquently argues that all stories are fundamentally the same story, which he named the "Hero's Journey," or the "monomyth.“

Remember Prezi: An epic is a long narrative poem that recounts the adventures of an epic hero, a larger-than-life figure who undertakes great journeys and performs deeds requiring remarkable strength and cunning. Other points from Prezi: 1.Hero is great leader who embodies ideals & values that culture considers admirable. 2.Hero is on quest/journey to achieve something of great value to self or society. 3.Hero achieves type of immortality b/c lives in after death by being forever remembered by those who live after.

Other points from Prezi: 4.Hero possesses superhuman strength & craftiness but doesn’t have magical powers. Heroes are “regular” humans whose aspirations & accomplishments set them apart. 5.Hero overcomes obstacles/opponents but maintains humanity emerging victorious from perilous situations. 6.Hero experiences typical human emotions yet is able to master & control these human traits to a greater degree than a typical person.

Other points from Prezi: 7.Hero often connects/makes contact with “lesser” humans in order to succeed but is also helped & harmed by intersecting gods. 8.Hero is also an archetypal character (archetype  more on that later).

George Lucas had already written two drafts of Star Wars when he rediscovered Joseph Campbell's The Hero With a Thousand Faces in 1975 (having read it years before in college). This blueprint for "The Hero's Journey" gave Lucas the focus he needed to draw his sprawling imaginary universe into a single story. The Wachowski Brothers' film The Matrix is also carefully built on the same blueprint.

Campbell sites three stages of the Hero’s Journey. Each stage contains various elements that build the protagonists’ character, bringing them closer to their self knowledge – the true purpose of the quest. Stage I: Departure Stage II: Initiation Stage III: Return Campbell sites three stages of the Hero’s Journey. Each stage contains various elements that build the protagonists’ character, bringing them closer to their self knowledge – the true purpose of the quest. Stage I: Departure Stage II: Initiation Stage III: Return

I. Departure (or Separation) The Call to Adventure The quest begins with the heroes in a state of anguish, and they become aware of a place beyond the world they have known. The quest is often announced to the hero by another character who acts as a "herald."

Refusal of the Call In many stories, the hero initially refuses the call to adventure. When this happens, the hero suffers somehow, and eventually chooses the quest.

Supernatural Aid Along the way, the hero often encounters a helper, usually a wise old man (or a helper disguised as one) who gives the hero both psychological and physical weapons for the journey.

Crossing of the First Threshold The heroes eventually must cross into a dark underworld, where they will face evil and darkness, and, thus, find true enlightenment. Before this can occur, however, the heroes must cross the threshold between their home world and the new world of adventure. Often this involves facing off against and quelling a “threshold guardian,” and this point represents the transition into the world of adventure.

Belly of the Whale Having defeated the threshold guardian, the heroes find themselves in a place of darkness where they begin their true adventure, perhaps discovering their true purpose. This “belly of the whale” is a frightening and restricting place, from which the hero must somehow escape. (The name for this stage of the monomyth is based upon the story of Jonah.)

II. Initiation: The Road of Trials Once in the other world, the hero is repeatedly challenged with mental and physical obstacles that must be overcome. Often these take the form of a test, by which the heroes improve their skills and proves their worth. Also, these trials help the hero move from childishness to self-reliance. Thus, this step is a personal evolution,

Meeting with the Goddess anima (  Jung’s term for the feminine side of a man’s personality)After overcoming the Road of Trials, the hero often encounters a goddess-like, approachable woman: beautiful, queenlike, or motherly. The male hero faces the goddess and in doing so, faces his anima (  Jung’s term for the feminine side of a man’s personality). By uniting with the goddess, he becomes a whole person, reconciling his feminine nature with his masculine nature. This can also be a negative encounter when the goddess is replaced by The Temptress (see next slide). Campbell cites the lure of the woman, leading the hero astray (the hero is assumed to be male).

Woman as Temptress (Temptation) In some Hero's Quests, the male hero will encounter the goddess, but before he can unite with her, he must prove his worthiness by overcoming the temptation of the Woman as Temptress. This is the negative side to the previous slide, and can plunge him back into darkness.

Atonement with the Father The male hero may encounter a father-like figure of patriarchal authority. 'Father' and 'son' are often pitted against each other for mastery of the universe. To understand the father, and ultimately himself, the hero must reconcile with this ultimate authority figure.

Apotheosis (becoming god-like) The heroes’ ego is disintegrated in a breakthrough expansion of consciousness. It is a realization of the essence of life. Quite frequently their ideas of reality is changed, they may find themselves able to do new things or able to see a larger point of view, allowing a sacrifice of self.

The Ultimate Boon (boon = blessing) Having reconciled with the father and achieved personal enlightenment, the heroes’ psychological forces are again balanced. Their new found knowledge, or boon, also has potential to benefit society.

III. Return: Refusal of the Return Having found bliss and enlightenment in the underworld, the hero may not want to return with the boon for a variety of reasons (others may not understand experiences)

Magic Flight A mad dash is made by the hero to return with the prize to inform, heal, or share with a community.

Rescue from Without The heroes may need to be pulled back from the adventure by the outside world. It’s time to return, and when they do, others will benefit from their boon.

Before the heroes can return to the real world, they must confront another threshold guardian. The first threshold was a symbolic death; this is now a symbolic rebirth. Crossing of the Return Threshold

Master of the Two Worlds Once the final threshold is crossed, the heroes are now free to move back and forth between the two worlds at will. Heroes must explore and learn how to bring the two worlds together.

Freedom to Live With the journey now complete, the heroes have found true freedom, and can turn their efforts to helping or teaching humanity.