Introduction 1-1 Chapter 1 Introduction slides are modified from J. Kurose & K. Ross CPE 400 / 600 Computer Communication Networks Lecture 2.

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Introduction 1-1 Chapter 1 Introduction slides are modified from J. Kurose & K. Ross CPE 400 / 600 Computer Communication Networks Lecture 2

Introduction 1-2 Chapter 1: Introduction Goal:  get “feel” and terminology  more depth, detail later in course Overview:  what’s the Internet?  what’s a protocol?  network edge; hosts, access net, physical media  network core: packet/circuit switching, Internet structure  performance: loss, delay, throughput  protocol layers, service models  security  history

Introduction 1-3 What’s the Internet: “nuts and bolts” view  millions of connected computing devices: hosts = end systems Home network Institutional network Mobile network Global ISP Regional ISP  communication links  transmission rate = bandwidth  routers: forward packets  protocols control sending, receiving of msgs  Internet : “network of networks”

Introduction 1-4 What’s the Internet: a service view  communication infrastructure enables distributed applications:  Web, VoIP, , games, e-commerce, file sharing  communication services provided to apps:  reliable data delivery from source to destination  “best effort” (unreliable) data delivery

Introduction 1-5 What’s a protocol? human protocols:  “what’s the time?”  “I have a question”  introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols:  machines rather than humans  all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt

Introduction 1-6 Network Security  attacks on Internet infrastructure:  infecting/attacking hosts: malware, spyware, virus, worms  unauthorized access (data stealing, user accounts)  denial of service: deny access to resources (servers, link bandwidth)  Packet sniffing: ethereal  Masquerade: IP spoofing  Internet not originally designed with (much) security in mind  original vision: “a group of mutually trusting users attached to a transparent network”

Introduction 1-7 Lecture: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems  access networks  links 1.3 Network core  circuit switching  packet switching  network structure

Introduction 1-8 A closer look at network structure:  network edge: applications and hosts  access networks, physical media: wired, wireless communication links  network core:  interconnected routers  network of networks

Introduction 1-9 The network edge:  end systems (hosts):  run application programs  e.g. Web,  at “edge of network” client/server peer-peer  client/server model  client host requests, receives service from always-on server  e.g. Web browser/server; client/server  peer-peer model:  minimal (or no) use of dedicated servers  e.g. Skype, BitTorrent

Introduction 1-10 Network edge: reliable data transfer service Goal: data transfer between end systems  handshaking: prepare for data transfer ahead of time  Hello, hello back human protocol  set up “state” in two communicating hosts  TCP - Transmission Control Protocol [RFC 793]  Internet’s reliable data transfer service  reliable, in-order byte-stream data transfer  loss: acknowledgements and retransmissions  flow control:  sender won’t overwhelm receiver  congestion control:  senders “slow down sending rate” when network congested

Introduction 1-11 Network edge: (best effort) unreliable data transfer service Goal: data transfer between end systems  same as before!  UDP - User Datagram Protocol [RFC 768]:  connectionless  unreliable data transfer  no flow control  no congestion control App’s using UDP:  streaming media, teleconferencing, DNS, Internet telephony App’s using TCP:  SMTP ( ), HTTP (Web), FTP (file transfer), Telnet (remote login)

Introduction 1-12 Access networks and physical media Q: How to connect end systems to edge router?  residential access nets  institutional access networks (school, company)  mobile access networks Keep in mind:  bandwidth (bits per second) of access network?  shared or dedicated?

Introduction 1-13 Residential access: point to point access  Dialup via modem  up to 56Kbps direct access to router (often less)  Can’t surf and phone at same time: can’t be “always on”  DSL: digital subscriber line  deployment: telephone company (typically)  up to 1 Mbps upstream  up to 8 Mbps downstream  dedicated physical line to telephone central office

Introduction 1-14 Residential access: cable modems  HFC: hybrid fiber coax  asymmetric: up to 30Mbps downstream, 2 Mbps upstream  network of cable and fiber attaches homes to ISP router  homes share access to router  deployment: available via cable TV companies

Introduction 1-15 Cable Network Architecture: Overview home cable headend cable distribution network (simplified) Typically 500 to 5,000 homes

Introduction 1-16 Cable Network Architecture: Overview home cable headend cable distribution network server(s)

Introduction 1-17 Cable Network Architecture: Overview home cable headend cable distribution network (simplified)

Introduction 1-18 Cable Network Architecture: Overview home cable headend cable distribution network Channels VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO DATADATA DATADATA CONTROLCONTROL FDM (more shortly):

Introduction 1-19 Company access: local area networks  company/university local area network (LAN) connects end system to edge router  Ethernet:  10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet  modern configuration: end systems connect into Ethernet switch

Introduction 1-20 Wireless access networks  shared wireless access network connects end system to router  via base station aka “access point”  wireless LANs:  b/g (WiFi): 11 or 54 Mbps  wider-area wireless access  provided by telecom operator  ~1Mbps over cellular system (EVDO, HSDPA)  next up (?): WiMAX (10’s Mbps) over wide area base station mobile hosts router

Introduction 1-21 Home networks Typical home network components:  DSL or cable modem  router/firewall/NAT  Ethernet  wireless access point wireless access point wireless laptops router/ firewall cable modem to/from cable headend Ethernet

Introduction 1-22 Physical Media  Bit: propagates between transmitter/rcvr pairs  physical link: what lies between transmitter & receiver  guided media:  signals propagate in solid media: copper, fiber, coax  unguided media:  signals propagate freely, e.g., radio Twisted Pair (TP)  two insulated copper wires  Category 3: traditional phone wires, 10 Mbps Ethernet  Category 5: 100Mbps Ethernet

Introduction 1-23 Physical Media: coax, fiber Coaxial cable:  two concentric copper conductors  bidirectional  Baseband: single channel on cable, legacy Ethernet  Broadband: multiple channels on cable, HFC Fiber optic cable:  glass fiber carrying light pulses, each pulse a bit  high-speed operation:  high-speed point-to-point transmission (e.g., 10’s-100’s Gps)  low error rate:  repeaters spaced far apart  immune to electromagnetic noise

Introduction 1-24 Physical media: radio  signal carried in electromagnetic spectrum  no physical “wire”  bidirectional  propagation environment effects: reflection, obstruction, interference Radio link types:  terrestrial microwave: e.g. up to 45 Mbps channels  LAN (e.g., Wifi): 11Mbps, 54 Mbps  wide-area (e.g., cellular): 3G cellular: ~ 1 Mbps  satellite  Kbps to 45Mbps channel (or multiple smaller channels)  270 msec end-end delay  geosynchronous versus low altitude

Introduction 1-25 Lecture 2: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems  access networks  links 1.3 Network core  circuit switching  packet switching  network structure

Introduction 1-26 The Network Core  mesh of interconnected routers  the fundamental question: how is data transferred through network?  circuit switching: dedicated circuit per call: telephone network  packet-switching: data sent thru network in discrete “chunks”

Introduction 1-27 Network Core: Circuit Switching End-end resources reserved for “call”  link bandwidth  switch capacity  dedicated resources:  no sharing  circuit-like performance  guaranteed  call setup required

Introduction 1-28 Network Core: Circuit Switching  network resources (e.g., bandwidth) divided into “pieces”  pieces allocated to calls  resource piece idle if not used by owning call (no sharing)  dividing link bandwidth into “pieces”  frequency division  time division

Introduction 1-29 Circuit Switching: FDM and TDM FDM frequency time TDM frequency time 4 users Example:

Introduction 1-30 Numerical example  How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network?  All links are Mbps  Each link uses TDM with 24 slots/sec  500 msec to establish end-to-end circuit

Introduction 1-31 Network Core: Packet Switching each end-end data stream divided into packets  user's packets share network resources  each packet uses full link bandwidth  resources used as needed resource contention:  aggregate resource demand can exceed amount available  congestion: packets queue, wait for link use  store and forward: packets move one hop at a time  Node receives complete packet before forwarding Bandwidth division into “pieces” Dedicated allocation Resource reservation

Introduction 1-32 Packet Switching: Statistical Multiplexing Sequence of packets does not have fixed pattern, bandwidth shared on demand A B C 100 Mb/s Ethernet 1.5 Mb/s D E statistical multiplexing queue of packets waiting for output link

Introduction 1-33 Packet-switching: store-and-forward  takes L/R seconds to transmit (push out) packet of L bits on to link at R bps  store and forward: entire packet must arrive at router before it can be transmitted on next link  delay = 3L/R (assuming zero propagation delay) Example:  L = 7.5 Mbits  R = 1.5 Mbps  transmission delay = 15 sec R R R L

Introduction 1-34 Packet switching versus circuit switching  1 Mb/s link  each user:  100 kb/s when “active”  active 10% of time  circuit-switching:  10 users  packet switching:  with 35 users, probability > 10 active at same time is less than.0004 Packet switching allows more users to use network! N users 1 Mbps link

Introduction 1-35 Packet switching versus circuit switching  great for bursty data  resource sharing  simpler, no call setup  excessive congestion: packet delay and loss  protocols needed for reliable data transfer, congestion control  Q: How to provide circuit-like behavior?  bandwidth guarantees needed for audio/video apps  still an unsolved problem Is packet switching a “slam dunk winner?” Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)?

Introduction 1-36 Internet structure: network of networks  roughly hierarchical  at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T, Cable and Wireless),  national/international coverage  treat each other as equals Tier 1 ISP Tier-1 providers interconnect (peer) privately

Introduction 1-37 Tier-1 ISP: e.g., Sprint … to/from customers peering to/from backbone ….…. … … … POP: point-of-presence

Introduction 1-38 Internet structure: network of networks  “Tier-2” ISPs: smaller (often regional) ISPs  Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier 1 ISP Tier-2 ISP Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customer of tier-1 provider Tier-2 ISPs also peer privately with each other

Introduction 1-39 Internet structure: network of networks  “Tier-3” ISPs and local ISPs  last hop (“access”) network (closest to end systems) Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to res of Internet

Introduction 1-40 Internet structure: network of networks  a packet passes through many networks! Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP

Introduction 1-41 Lecture 2: Summary Covered a “ton” of material!  Internet overview  what’s a protocol?  network edge, core, access network  packet-switching vs circuit-switching  Internet structure You now have:  context, overview, “feel” of networking  more depth, detail to follow!