CS444/CS544 Operating Systems Classic Synchronization Problems 2/28/2007 Prof. Searleman

Slides:



Advertisements
Similar presentations
Chapter 6 Concurrency: Deadlock and Starvation Operating Systems: Internals and Design Principles, 6/E William Stallings Patricia Roy Manatee Community.
Advertisements

Operating Systems Mehdi Naghavi Winter 1385.
Concurrency: Deadlock and Starvation Chapter 6. Deadlock Permanent blocking of a set of processes that either compete for system resources or communicate.
Operating Systems Lecture Notes Deadlocks Matthew Dailey Some material © Silberschatz, Galvin, and Gagne, 2002.
Concurrency: Deadlock and Starvation Chapter 6. Deadlock Permanent blocking of a set of processes that either compete for system resources or communicate.
Chapter 6 Concurrency: Deadlock and Starvation Operating Systems: Internals and Design Principles, 6/E William Stallings Patricia Roy Manatee Community.
Concurrency: Deadlock and Starvation Chapter 6. Deadlock Permanent blocking of a set of processes that either compete for system resources or communicate.
Chapter 6: Process Synchronization
02/27/2004CSCI 315 Operating Systems Design1 Process Synchronization Deadlock Notice: The slides for this lecture have been largely based on those accompanying.
Deadlock CS Introduction to Operating Systems.
Chapter 6 Concurrency: Deadlock and Starvation
Deadlocks Andy Wang Operating Systems COP 4610 / CGS 5765.
Deadlock Chapter 3 R1 R2 P2P1 Allocated Requested.
CS444/CS544 Operating Systems Synchronization 2/21/2006 Prof. Searleman
02/19/2010CSCI 315 Operating Systems Design1 Process Synchronization Notice: The slides for this lecture have been largely based on those accompanying.
Concurrency: Deadlock and Starvation Chapter 6. Revision Describe three necessary conditions for deadlock Which condition is the result of the three necessary.
Deadlock CSCI 444/544 Operating Systems Fall 2008.
Concurrency: Deadlock & Starvation
Deadlock Prevention CSCI 3753 Operating Systems Spring 2005 Prof. Rick Han.
CS444/CS544 Operating Systems Synchronization 2/19/2007 Prof. Searleman
CS444/CS544 Operating Systems Synchronization 2/21/2007 Prof. Searleman
CS444/CS544 Operating Systems Synchronization 3/02/2006 Prof. Searleman
CPSC 4650 Operating Systems Chapter 6 Deadlock and Starvation
1 Concurrency: Deadlock and Starvation Chapter 6.
02/25/2004CSCI 315 Operating Systems Design1 Process Synchronization Notice: The slides for this lecture have been largely based on those accompanying.
Concurrency: Deadlock and Starvation Chapter 6. Goal and approach Deadlock and starvation Underlying principles Solutions? –Prevention –Detection –Avoidance.
1 Concurrency: Deadlock and Starvation Chapter 6.
Chapter 6 Concurrency: Deadlock and Starvation Operating Systems: Internals and Design Principles, 6/E William Stallings Dave Bremer Otago Polytechnic,
1 Deadlock Solutions CS 241 March 28, 2012 University of Illinois.
Monitors High-level synchronization construct that allows the safe sharing of an abstract data type among concurrent processes. monitor monitor-name {
1 Processes, Threads, Race Conditions & Deadlocks Operating Systems Review.
CS444/CS544 Operating Systems Deadlock 3/07/2006 Prof. Searleman
Synchronization II: CPE Operating Systems
Cpr E 308 Spring 2004 Real-time Scheduling Provide time guarantees Upper bound on response times –Programmer’s job! –Every level of the system Soft versus.
Chapter 7 – Deadlock (Pgs 283 – 306). Overview  When a set of processes is prevented from completing because each is preventing the other from accessing.
1 Chapter 6: Process Synchronization Background The Critical-Section Problem Peterson’s Solution Special Machine Instructions for Synchronization Semaphores.
Chapter 6: Process Synchronization. 6.2 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Module 6: Process Synchronization Background The.
Chapter 6: Process Synchronization. Module 6: Process Synchronization Background The Critical-Section Problem Peterson’s Solution Synchronization Hardware.
CIS Operating Systems Deadlock Professor Qiang Zeng Fall 2015.
CENG334 Introduction to Operating Systems Erol Sahin Dept of Computer Eng. Middle East Technical University Ankara, TURKEY URL:
Chapter 6 Concurrency: Deadlock and Starvation Operating Systems: Internals and Design Principles, 6/E William Stallings.
Operating Systems COMP 4850/CISG 5550 Deadlocks Dr. James Money.
CSC 360 Instructor: Kui Wu More on Process Synchronization Semaphore, Monitor, Condition Variables.
Dining Philosophers & Monitors Questions answered in this lecture: How to synchronize dining philosophers? What are monitors and condition variables? What.
Deadlocks Mark Stanovich Operating Systems COP 4610.
Deadlocks.  Deadlocks: Occurs when threads are waiting for resources with circular dependencies Often involve nonpreemptable resources, which cannot.
Deadlocks Copyright ©: University of Illinois CS 241 Staff1.
Operating Systems Unit 4: – Dining Philosophers – Deadlock – Indefinite postponement Operating Systems.
Rensselaer Polytechnic Institute CSCI-4210 – Operating Systems David Goldschmidt, Ph.D.
Deadlock CS Introduction to Operating Systems.
Informationsteknologi Monday, October 1, 2007Computer Systems/Operating Systems - Class 111 Today’s class Deadlock.
Chapter 6 Concurrency: Deadlock and Starvation Operating Systems: Internals and Design Principles, 6/E William Stallings Patricia Roy Manatee Community.
Deadlocks Lots of resources can only be used by one process at a time. Exclusive access is needed. Suppose process A needs R1 + R2 and B needs R1 + R2.
Deadlock and Starvation
Synchronization Deadlocks and prevention
Chapter 5: Process Synchronization – Part 3
Chapter 5: Process Synchronization
Deadlock and Starvation
Chapter 6-7: Process Synchronization
CSCI 511 Operating Systems Chapter 5 (Part C) Monitor
Chapter 5: Process Synchronization (Con’t)
Chapter 7 Deadlock.
Lecture 25 Syed Mansoor Sarwar
Module 7a: Classic Synchronization
Chapter 7: Synchronization Examples
Andy Wang Operating Systems COP 4610 / CGS 5765
More IPC B.Ramamurthy 4/15/2019.
Lecture 26 Syed Mansoor Sarwar
EECE.4810/EECE.5730 Operating Systems
CSE 542: Operating Systems
Presentation transcript:

CS444/CS544 Operating Systems Classic Synchronization Problems 2/28/2007 Prof. Searleman

Outline Classic Synchronization Problems Dining Philosophers Deadlock, revisited Synchronization with Message Passing Events & Condition Variables NOTE: Read: Chapter 7 Exam#2 – Tues. 3/13, 7:00 pm, SC160 K-12 TA interest meeting: 3/7, 4:00, Barben A both undergrad & graduate TA’s available

Classical Synchronization Problems Bounded-Buffer Problem (also called Producer-Consumer) one-way communication with limited resources Dining-Philosophers Problem shared resources Readers and Writers Problem shared database

Dining-Philosophers Problem #define N NUM_PHILOSOPHERS #define RIGHT i #define LEFT (i+1)%N semaphore_t chopstick[N]; void init(){ for (i=0; i<N; i++) chopstick[i].value = 1; }

Semaphore “Solution” to Dining Philosophers void philosophersLife(int i){ while (1) { think(); wait(chopstick[RIGHT]); grab_chopstick(RIGHT); wait(chopstick[LEFT]); grab_chopstick(LEFT); eat(); putdownChopsticks(); signal(chopstick[RIGHT]); signal(chopstick[LEFT]); } Problem? p 0 gets chopstick 0 p 1 gets chopstick 1 … p N-1 gets chopstick N-1 Deadlock potential! Solution?

Deadlock Deadlock exists in a set of processes/threads when all processes/threads in the set are waiting for an event that can only be caused by another process in the set (which is also waiting!). Dining Philosophers is a perfect example. Each holds one chopstick and will wait forever for the other.

Resource Allocation Graph Deadlock can be described through a resource allocation graph Each node in graph represents a process/thread or a resource An edge from node P to R indicates that process P had requested resource R An edge from node R to node P indicates that process P holds resource R If graph has cycle, deadlock may exist. If graph has no cycle, deadlock cannot exist.

Cycle in Resource Allocation Graph wait(chopstick[i]); wait(chopstick[(i+1)%N ]); Deadlock! Cycle: P0, C3, P3, C2, P2, C1, P1, C0, P0 Chopstick 2 Philosopher 2 has chopstick 2 and wants chopstick 3 Philosopher 2 Philosopher 0 has chopstick 0 and wants chopstick 1 Philosopher 0 Chopstick 0 Chopstick 3 Philosopher 3 has chopstick 3 and wants chopstick 0 Philosopher 3 Interrupt & Context switch P 1 blocked P 3 blocked P 2 blocked P 0 blocked Chopstick 1 Philosopher 1 has chopstick 1 and wants chopstick 2 Philosopher 1

Fixing Dining Philosophers Make philosophers grab both chopsticks they need atomically Maybe pass around a token (lock) saying who can grab chopsticks Make a philosopher give up a chopstick Others?

Better Semaphore Solution to Dining Philosophers void philosophersLife(int i){ while (1) { think(); if ( i < ((i-1) % NUM_PHILOSOPHERS))}{ wait(chopstick[i]); wait(chopstick[(i-1) % NUM_PHILOSOPHERS]); } else { wait(chopstick[(i-1) % NUM_PHILOSOPHERS]); wait(chopstick[i]); } eat(); signal(chopstick[i]); signal(chopstick[(i-1) % NUM_PHILOSOPHERS]); } Why better? philosopher 0 gets chopstick 0 philosopher 1 gets chopstick 1 …. philosopher N waits for chopstick 0 No circular wait! No deadlock!! Always wait for low chopstick first

No Cycle in Resource Allocation Graph if ( i < ((i+1)%N))}{ wait(chopstick[i]); wait(chopstick[(i+1)%N]); } else { wait(chopstick[(i+1)%N]); wait(chopstick[i]); } No cycle! No deadlock! Philosopher 0 will eat, then 3, then 2, then 1 Chopstick 2 Philosopher 2 Philosopher 0 Chopstick 0 Chopstick 1 Philosopher 1 P 0 blocked Philosopher 3 P 3 blocked P 1 blocked Chopstick 3 P2 can still run, request & get chopstick 3, eat, release chopsticks 2 & 3

Recall: Conditions for Deadlock Deadlock can exist if and only if the following four conditions are met; Mutual Exclusion – some resource must be held exclusively Hold and Wait – some process must be holding one resource and waiting for another No preemption – resources cannot be preempted Circular wait – there must exist a set of processes (p1,p2, …pn) such that p1 is waiting for p2, p2 is waiting for p3, … pn is waiting for p1 All these held in the Dining Philosopher’s first “solution” we proposed Can’t really do anything about preventing mutual exclusion; so what are the other options?

Preventing Hold and Wait (partial allocation) Do not allow processes to hold a resource when requesting others Make philosophers get both chopsticks at once Window’s WaitForMultipleObjects Make processes ask for all resources they need at the beginning Disadvantage: May not need all resources the whole time Can release them early but must hold until used Make processes release any held resources before requesting more Hard to program!

Preventing No Preemption Preemption (have to love those double negative ) Allow system to take back resources once granted Make some philosopher give back a chopstick Disadvantage: Hard to program System figures out how to take away CPU and memory without breaking programmer’s illusion How do you take away access to an open file or a lock once granted?? Would need API to notify program and then code to deal with the removal of the resource at arbitrary points in the code Checkpoint and Rollback?

Preventing Circular wait Impose an ordering on the possible resources and require that processes request them in a specific order How did we prevent deadlock in dining philosophers? Numbered the chopsticks Made philosophers ask for lowest number chopstick first Disadvantage: Hard to think of all types of resources in system and number them consistently for all cooperating processes I use a resource X and Y, you use resource Y and Z and W, someone else uses W, T, R – which is resource 1? (shared files, databases, chopsticks, locks, events, …) For threads in the same process or closely related processes often isn’t that bad

Deadlock Avoidance Avoidance vs Prevention? Both actually prevent deadlock Deadlock Prevention does so by breaking one of the four necessary conditions Deadlock Avoidance allows processes to make any request they want (not constrained in ways so as to break one of the four conditions) *as long as* they declare their maximum possible resource requests at the outset Deadlock avoidance usually results in higher resource allocation by allowing more combinations of resource requests to proceed than deadlock prevention Still deadlock avoidance can deny resource requests that would not actually lead to deadlock in practice More on this later...

Dining Philosophers Monitor monitor DP { /* diningPhilosophers */ enum Moods{thinking, hungry, eating}; Moods state[N]; /* N is Num_Philosophers */ condition self[N]; void pickup(int i); void putdown(int i) ; void test(int i) ; void init() { for (int i=0; i < N; i++) state[i] = thinking; }

Dining Philosophers Monitor /********************************************** * Consider philosopher i (p i ): * state[i] is * thinking (don’t need resources), * hungry (want resources), * eating (have all needed resources) * self[i] is a condition variable for p i * used when i has to wait for resources * state[(i+N-1) % N] is * the state of the philosopher to p i ’s right * state[(i+1) % N] is * the state of the philosopher to p i ’s left *********************************************/

Dining Philosophers Monitor void pickupChopsticks(int i) { state[i] = hungry; test[i]; if (state[i] != eating) self[i].wait(); } void putdownChopsticks(int i) { state[i] = thinking; // test left and right neighbors test((i+(N-1)) % N); test((i+1) % N); }

Dining Philosophers Monitor void test(int i) { if ((state[(i+N-1) % N] != eating) && (state[i] == hungry) && (state[(i+1) % N] != eating)) { state[i] = eating; self[i].signal(); } } /* end DP monitor */

Dining Philosophers Each “philosopher” thread executes: void philosophersLife(int i) { while(1){ think(); DP.pickupChopsticks(); eat(); DP.putdownChopsticks(); }

Generalize to Messaging Synchronization based on data transfer (atomic) across a channel In general, messages can be used to express ordering/scheduling constraints Wait for message before do X Send message = signal Direct extension to distributed systems

Window’s Events & UNIX Signals Window’s Events Synchronization objects used somewhat like semaphores when they are used for ordering/scheduling constraints One process/thread can wait for an event to be signaled by another process/thread Recall: UNIX signals Kill = send signal; Signal = catch signal Many system defined but also signals left to user definition Can be used for synchronization Signal handler sets a flag Main thread polls on the value of the flag Busy wait though

Window’s Events  Create/destroy HANDLE CreateEvent( LPSECURITY_ATTRIBUTES lpsa, // security privileges (default = NULL) BOOL bManualReset, // TRUE if event must be reset manually BOOL bInitialState, // TRUE to create event in signaled state LPTSTR lpszEventName ); // name of event (may be NULL) BOOL CloseHandle( hObject );  Wait DWORD WaitForSingleObject( HANDLE hObject, // object to wait for DWORD dwMilliseconds );  Signal (all threads that wait on it receive) BOOL SetEvent( HANDLE hEvent ); //signal on BOOL ResetEvent( HANDLE hEvent ); //signal off

Pthread’s Condition Variables  Create/destroy int pthread_cond_init (pthread_cond_t *cond, pthread_condattr_t *attr); int pthread_cond_destroy (pthread_cond_t *cond);  Wait int pthread_cond_wait (pthread_cond_t *cond, pthread_mutex_t *mut);  Timed Wait int pthread_cond_timedwait (pthread_cond_t *cond, pthread_mutex_t *mut, const struct timespec *abstime);  Signal int pthread_cond_signal (pthread_cond_t *cond);  Broadcast int pthread_cond_broadcast (pthread_cond_t *cond);