Copyright 2006 John Wiley & Sons, Inc Chapter 4 – Physical Engineering HCI: Developing Effective Organizational Systems Dov Te’eni Jane Carey Ping Zhang.

Slides:



Advertisements
Similar presentations
Introduction to Industrial Ergonomics
Advertisements

Map of Human Computer Interaction
Eduardo J Salazar-Vega MHP CPH.  Ergo = work  Nomos = laws  It is an applied scientific/engineering discipline concerned with the interaction among.
1http://img.cs.man.ac.uk/stevens Ergonomics CS2352 Lecture 8 Robert Stevens
Copyright  Business & Legal Reports, Inc. BLR’s Safety Training Presentations Ergonomics.
VIDEO DISPLAY TERMINAL SAFETY The applications of computer technology and the accompanying use of video display terminals (VDT’s) is revolutionizing the.
ERGONOMICS Ayça ERTEN Industrial Engineering Department Industrial Engineering Department Dokuz Eylül University,Turkey.
Ergonomics, Standards and Law. Standards and Metrics n Standardisation generally makes people’s lives safer and easier n Standardisation benefits trade.
Interactive Toy Characters as Interfaces for Children Erik Strommen – Interactive Toy Group Microsoft Corp. Reviewed By Jason Burke.
Human-machine system.
Copyright 2006 John Wiley & Sons, Inc Chapter 6 – Affective Engineering HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane Carey.
Objectives Define predictive and descriptive models and explain why they are useful. Describe Fitts’ Law and explain its implications for interface design.
Chapter 4 Cognitive Engineering HCI: Designing Effective Organizational Information Systems Dov Te’eni Jane M. Carey.
Ergonomics (Human Integrated Systems). 2 Aim of Lecture To introduce the ergonomics approach – its breadth of coverage To understand the guiding principles.
What is HCI? CSE/ISE 323 Spring 2011 Tony Scarlatos.
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
SENSATION AND PERCEPTION. DEFINITIONS  Sensation: the process in which our sensory receptors and nervous system receive and represent stimulus energies.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
ERGONOMICS AND ERGONOMIC DESIGNS
HU 151 Lecture 8 Ergonomics Fall 2012/13 HU151_ Lect8_Ergonomics.
Man and Machine: Introduction to Module Damian Gordon.
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
Psychology of usability
Copyright 2006 John Wiley & Sons, Inc Chapter 4 – Physical Engineering HCI: Developing Effective Organizational Systems Dov Te’eni Jane Carey Ping Zhang.
BASIC PRINCIPLES IN OCCUPATIONAL HYGIENE Day ERGONOMICS.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 3 HCI and Interactive Design.
1. W506 – Ergonomic Essentials Workplace, Job & Product Design WORKPLACE, JOB & PRODUCT DESIGN BP.
Ergonomics and Human Factors LECTURE 1. HISTORY OF ERGONOMICS  In the early 1900’s, the production of industry was still largely dependent on human power/motion,
Sensation and Perception
Human Factors Issues Chapter 9. Human Factors = ergonomics WWII based – military significance… … a necessary part of medical device design…
ERGONOMICS PROBLEMS IN THE WORKPLACE. LEGAL REQUIREMENTS Occupational Safety & Health Act 1994 Safety & Health Policy Committees FirstAid AccidentReporting.
Chapter 3 Sensation and Perception McGraw-Hill ©2010 The McGraw-Hill Companies, Inc. All rights reserved.
Fall 2002CS/PSY Human Capabilities Why do we care? (better design!) Want to improve user performance Knowing the user informs the design  Senses.
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
COSC 3461: Module 9 A Principle of UI Design (revisited)
Usability and Human Factors Unit 4a Human Factors and Healthcare.
Comp 15 - Usability and Human Factors
Copyright 2006 John Wiley & Sons, Inc. Chapter 1 - Introduction HCI: Designing Effective Organizational Systems Dov Te’eni Jane Carey Ping Zhang.
Chapter 3 Sensing & Responding Human Performance Engineering Robert W. Bailey, Ph.D. Third Edition.
HUMAN FACTORS FOR INTERIOR ARCHITECTURE
Copyright 2006 John Wiley & Sons, Inc. Chapter 1 - Introduction.
Chapter 1 - Introduction
1 Ergonomics: Design Principles or Axioms n General Guiding Principles or Thought Processes n Simple But Powerful Concepts n All Detailed Design Goals.
Introduction to HCI Lecture #1.
Ergonomics/Human Integrated Systems (Project 02)
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
Lecture 6. Human Factors in Engineering Design SPRING 2016 GE105 Introduction to Engineering Design College of Engineering King Saud University.
Introduction to Human Factors in Information Systems Dr. Cindy Corritore Creighton University ITM 734 Fall 2005.
Ergonomics HCS Ergonomics 101 Ergonomics literally means “laws of work” (from two Greek words: “ergos” [work] and “nomos” [laws]) Ergonomics concerns.
Copyright 2006 John Wiley & Sons, Inc Chapter 5 – Cognitive Engineering HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane Carey.
Ergonomics. The word "Ergonomics" comes from two Greek words "ergon," meaning work, and "nomos" meaning "laws."
SEMINAR ON ERGONOMICS By:- ATINDER PAL SINGH.  The concept of ergonomics helps to study the effect of health and safety i.e. working environment on productivity.
Sensation –Thresholds –Vision –Hearing –Other senses Perception –Selective attention –Illusions –Organization –Interpretation –ESP.
INTRODUCTION TO HUMAN COMPUTER INTERACTION
Human Factors in Engineering Design
Human Factors in Engineering Design
Chapter 1 - Introduction
ERGONOMICS and HEALTH & SAFETY
BASIC PRINCIPLES IN OCCUPATIONAL HYGIENE
Psychology of usability
Welcome To My Presentation Of *PERCEPTION*
Human-Computer Interaction Introduction to HCI
HCI in the curriculum The human The computer The interaction
Understanding Motor Skills
Human Computer Interaction
Human Factors in Engineering Design
Time and effort expended to complete tasks
Human Computer Interaction
Human Factors in Engineering Design
Presentation transcript:

Copyright 2006 John Wiley & Sons, Inc Chapter 4 – Physical Engineering HCI: Developing Effective Organizational Systems Dov Te’eni Jane Carey Ping Zhang

Copyright 2006 John Wiley & Sons, Inc Road Map 6 Affective Engineering 9 Organizational Tasks 4 Physical Engineering 7 Evaluation 8 Principles & Guidelines 11 Methodology 12 Relationship, Collaboration, & Organization 10 Componential Design 3 Interactive Technologies 5 Cognitive Engineering ContextFoundationApplication Additional Context 1 Introduction 2 Org & Business Context 13 Social & Global Issues 14 Changing Needs of IT Development & Use

Copyright 2006 John Wiley & Sons, Inc Learning Objectives  Define physical engineering.  Understand and discuss human performance.  Understand and discuss human limitations.  Understand and discuss human perception through the various sensors including: Vision Audition Touch  Explain Fitts’ law and how it pertains to HCI understanding and physical engineering.

Copyright 2006 John Wiley & Sons, Inc Learning Objectives  Understand and discuss possible health problems associated with computer use including: Emissions Repetitive motion problems Vision problems Muscular problems  Understand, explain, and design technologies to support disabled users including those who are: Visually impaired Hearing-impaired Physically disabled

Copyright 2006 John Wiley & Sons, Inc Introduction  Ergonomics has been at the heart of human factors engineering. The word was coined in 1949 from two Greek words, ergos, which means work, and nomos, which means natural laws.  It has come to mean "the fit between man and machine". The group that coined the word, ergonomics, was interdisciplinary and included psychologists, design engineers, work study engineers, industrial medical officers, and others with an interest in human performance.

Copyright 2006 John Wiley & Sons, Inc Introduction  Ergonomics: the physical fit between human and machine.  Ergonomic Engineering: the science of human engineering which combines the study of human body mechanics and physical limitations with industrial psychology.

Copyright 2006 John Wiley & Sons, Inc Human Performance and Limitations  Ergonomic engineering is concerned with the physical interfaces between the human user and the computer and has three main categories: analysis, design, and assessment (Bullinger, 1988). The analysis category focuses on human attributes and capabilities, the tasks to be performed, and the technology that is being used to aid in task performance. The performance-related goals of ergonomics are to improve: The human ability to handle physical load or demands of the work situation, Performance (reduce errors, improve quality, reduce time required to complete task), and End user acceptance of the system.

Copyright 2006 John Wiley & Sons, Inc Human Performance and Limitations  Human Performance: measured by reducing errors, improving quality, and reducing time required to complete task. Figure 4.1: The expanded Fit between human, task and computer in the work context

Copyright 2006 John Wiley & Sons, Inc Human Limitations  Human Limitations: human limitations which are physical in nature and include such aspects as levels of hearing, arm reach, muscular strength, visual distance and others. Sensory Limits  Human sight, hearing, smell, touch, and taste have thresholds and deficiencies.

Copyright 2006 John Wiley & Sons, Inc Human Limitations Responder (motor) limits:  Humans have limited reach and strength.  Keyboard layout designs and required mouse actions often cause users to change body positions in order to execute them.  Often resulting in health problems.

Copyright 2006 John Wiley & Sons, Inc Fitt’s Law  Fitts’ Law: measures the time it takes for a human to move a certain distance. Fitts’ Law provides much of the theory underpinning our understanding of human performance and limitations. Fitts' law is a robust model of human psychomotor behavior developed in The model is based on time and distance. It enables the prediction of human movement and human motion based on rapid, aimed movement, not drawing or writing.

Copyright 2006 John Wiley & Sons, Inc Fitt’s Law  Mathematically, Fitts' law is stated as follows: MT = a + b log2(2A/W) Where  MT = movement time  a,b = regression coefficients  A = distance of movement from start to target center  W = width of the target

Sensory Perceptions and Implications for Design: Vision  Vision: the human process of seeing and comprehending objects seen.  Guidelines for visual display Characters in displays must be readable. Fonts should be as simple. Character definition should be as sharp. Characters should sufficiently contrast with the background. There should be adequate space surrounding each character. Highlighting should facilitate the task. Levels of intensity should not lead to fatigue. Underscoring used sparingly. Attention devices such as blinking, and reserve video should be used sparingly. Displays should be relatively inert. Displays should read from left to right. Navigation should be consistent.

Sensory Perceptions and Implications for Design: Audition  Audition: the human process of hearing and comprehending sound.  Guidelines for Physical Characteristics of Auditory Messages: The message should be short. Useful when:  Response is time critical.  Visual field is overburdened.  User is already focusing visual attention. Nature of auditory messages  high enough frequency and intensity to be heard, but not annoying.  Duration is important.  Modulated sound will attract more attention than a continuous sound. Use sparingly The user should be allowed to turn on or off keystroke clicks.

Copyright 2006 John Wiley & Sons, Inc Audition Figure 4.2 Decibel levels for typical sounds.

Copyright 2006 John Wiley & Sons, Inc Sensory Perceptions and Implications for Design: Touch  Touch: the human process of sensing environment objects and conditions such as temperature through skin as a sensory organ.

Copyright 2006 John Wiley & Sons, Inc Health Problems associated with HCI  Emissions: electronic radiation waves emitted by visual display terminals.  Repetitive Motion Problems: Physical discomfort and inflammation of tendons and tendon sheaths caused by frequent use of keyboards and other input devices.  Vision Problems: Blurred visions and degraded ability to see brought on by frequent use of computers.

Copyright 2006 John Wiley & Sons, Inc Health Problems associated with HCI  Muscular Problems: sore and damaged muscles brought on by frequent use of computers.  Constrained postures such as those required in prolonged computer-based work result in static muscular work and such symptoms as: Inflammation of the joints (arthritis), Inflammation of the tendon sheaths (tendonitis or peri-tendonitis), Inflammation of the attachment points of the tendons, Chronic degeneration of the joints (arthroses), Painful hardening of the muscles, and Inter-vertebral disc problems.

Copyright 2006 John Wiley & Sons, Inc Technical Support for the Disabled  Technical support for the visually impaired: software and hardware design that accommodates visually impaired users.  Technical support for the hearing impaired: software and hardware design that accommodates hearing impaired users.  Technical support for the physically disabled: software and hardware design that accommodates physically disabled users.

Copyright 2006 John Wiley & Sons, Inc Summary  Physical engineering combines the study of human body mechanics and physical limitations with industrial psychology to achieve a fit between human and machine and thereby improve performance and the user’s well-being.  The ergonomics of information systems deals with topics such as the physical workstation and furniture design, lighting, noise, and keyboard height and arrangement. These are all physical aspects of human engineering within an information systems context.

Copyright 2006 John Wiley & Sons, Inc Summary  The performance-related goals of physical engineering are to improve: (1) the human ability to handle load or demands of the work situation, (2) performance (reduce errors, improve quality, reduce time required to complete task), and (3) end user acceptance of the system.