18-549 Team 1: Reflex Project Presentation System Architecture Use Case Reliability Inbae Lee Paul Thurlow

Slides:



Advertisements
Similar presentations
Mouse Training Instruction by: Connie Hutchison & Christopher McCoy.
Advertisements

AN INPUT DEVICE... FEATURES... It is used to move the characters and symbols that features in computer games It usually has one or more push-buttons whose.
A presentation of the Washington State School for the Blind A presentation of the Washington State School for the Blind Video Clips.
HandTalk “Talk to the hand…” Hemant Sikaria Wesley Jin Bhargav Bhat Jorge Meza.
COMP LIT FALL SEMESTER INPUT UNIT GET OUT YOUR NOTEBOOKS AND PENS! NO SLEEPING, NO EATING, NO TALKING! LISTEN, LOOK, AND THINK. TAKE NOTES & ASK QUESTIONS.
Haptic Glove Hardware Graduation Project Prepared by Yaman A. Salman Eman M. Masarweh 2012.
Gesture Controlled Car (GCC) By: Ashwaq Alkailany Reema Abubaker Supervised by: Dr. Luia Malhis.
STANDARD AND DIRECT. At the end of this session students will: List the typical input devices Identify the types of input devices List their characteristics.
Index Project Introduction Requirement Analysis Architectural Description Progress and Technical Challenges Further Plans.
JSM Hammer’s Can’tTouchThis Mid-Semester Demo
T EAM C HIRON Rachata Ausavarungnirun Carl Vanderlip Wenyan Lu Kaimin Hu.
Team 1: Reflex Project Presentation Mid-semester Demo Inbae Lee Paul Thurlow Ryan Frishberg
Can’tTouchThis KSM Hammer Jun Wei Chuah Shihong Ng Ming Yang Koh.
Team 1: Reflex Project Presentation Testing and Evaluation Inbae Lee Paul Thurlow Ryan Frishberg.
Mark CerritelliMatthew Fister Charles Cole Mine Yalcinalp.
“Let’s Take This Outside” Boxing David A. Blau Uzoma A. Orji Reesa B. Phillips.
Mark CerritelliMatthew Fister Charles Cole Mine Yalcinalp.
18-549: Midas Project Presentation : Game Glove Project Presentation Project Proposal, Requirements, Competitive Analysis Inbae Lee
Electrical and Computer Engineering Minimal Movement Interactive Entertainment Unit Ryan Kelly Michael Lorenzo Ernie Wilson Chase Francis Professor Neal.
Can’tTouchThis KSM Hammer Jun Wei Chuah Shihong Ng Ming Yang Koh.
1 Mark CerritelliMatthew Fister Charles Cole Mine Yalcinalp.
Verry Nice! High-Five! Mid-Semester Demo Yoojin Kwak Michael Preysman Ruben Quintero Russell Savage.
Reflex Team 1: Ryan Frishberg, Paul Thurlow, Inbae Lee, Siva Srinivasan.
Detailed Design Review Project P13363 Members: Justine Converse (IE) James Cover (CE) Alexander Eschbach (EE) Jason Hang (ME) Ashley Trode (EE) Guide:
Basic Robot Design. 3 Steps Design Build Program Drawing and thinking of ideas Using your design to make a robot Telling your robot what to do.
Virtual RC Racing Nipunn Koorapati Erik Schmidt Jacob Olson Robert Liu.
Final Year Project: Design and Build an alternative input device Air Mouse Colin Grogan.
Standard Grade Computing COMPUTER STUDIES Standard Grade INPUT DEVICES Chapter 16.
Remote communication and sensing.
Computer Organisation 1 Sébastien Piccand Input devices.
Vinay Barde : Program Manager Alexis Reusch: Program Facilitator Jason Marks: Lead EE Alfred Lee: Lead CE.
Free Space Optical Communications Senior Design Project Fall 2011 TEAM AWESOME.
Shiv Yukeun Donghan Robert.  Project overview  Project-specific success criteria  Block diagram  Component selection rationale  Packaging design.
Input Devices. What is Input?  Everything we tell the computer is Input.
Interaction with Surfaces. Aims Last week focused on looking at interaction with keyboard and mouse This week ◦ Surface Interaction ◦ Gestures.
HandTalk Design & Architecture Feb 15 th, Status Update Found sweet new module for the glove – does exactly what we need But now have to work with.
Robot Hand Presented By: Fuad Amira. Reem Salous. Supervisors: Dr. Raed Al Qadi. Dr. Ashraf Armoush.
Wii mote interfacing. The product It is a wireless device, using standard Bluetooth technology to communicate The Wii Remote uses the standard Bluetooth.
Wakeup Insurance Chris Dobson. Introduction Ensures owner wakes up on time Forces owner to chase it to disable alarm Automatically returns to charging.
GIAN DELEON TIMOTHY JONES CHRISTOPHER MARTIN ADVISOR/SPONSOR: DR. STAPLETON 2.2 Sensor Glove Controller.
GIANFRANCO BARBALACE Y FRANCO CAVIGLIA CATENAZZI1ºB Types and components of a computer systems.
Saron Paz Zvika Markfeld Tomer Daniel Oleg Imanilov.
Electricity Activities KS2 Education & Cultural Services Department Starter Activities (Year 3 to 6) L3 – know that a complete circuit is needed for electrical.
Overview on Gesture Recognition Spring Semester, 2010.
User Input in a multi-touch, accelerometer driven, location aware world Brian Robbins President/Founder – Riptide Games Twitter:
Technology In The Classroom By: Jacqueline Bolivar.
Touch Screen Technology
Team 20: Jordan Wagner.  iPhone controlled marble maze game  Rotation of the phone is translated into rotation of the board  Stepper motor connected.
Is a pointing device that fits comfortably under the palm of your hand.
Robotic Arm and Dexterous Hand Preliminary Design Review November 12, 2004.
The Intelliglove Ryan DeFord Fred Grandlienard Kevin Mohr Andrew Gregor.
 Wiimote  Wiimote library  Wiimote multi pointing  System architecture  System current  System structure  Experiment  Further work  References.
Group 2.  SWiiT focuses on using the Wii-mote to make an interactive application where the users can use natural gestures to interact with their environment.
1.3 Mouse Training.
FIN RING Presented By: Jabir T.
TYPICAL INPUT DEVICES By Dajia Forbes 1c.
Wireless hand game controller
Xbox Kinect (Microsoft)
SDP16 SigninGlove Abstract System Overview Block Diagram Results
Wearable Keyboard Graduation Project Seminar 21/12/ Thursday
Analog Input through POT
Team We Ate 9 No Glove, No Love.
Team 70: Air Guitar Gloves
بعض النقاط التي تؤخذ في الحسبان عند تقييم الاستثمارات الزراعية
1.3 Mouse Training Mouse Training.
P08331 – Microcontroller Board and Tutorial
Group 14 SmartGLove Patent Liability analysis
Charades Word guessing game without using words
Rouse Wireless Mouse Glove
Team 7: Sunoco Hotdog Prototype: Eye Home
Presentation transcript:

Team 1: Reflex Project Presentation System Architecture Use Case Reliability Inbae Lee Paul Thurlow Ryan Frishberg Siva Srinivasan

Team 1: Reflex Project Presentation 1/18/ Re-cap: Concept Gaming Glove –wearable glove which detects hand movements for use as an input device –Accelerometer data to tell hand movement and the Telos Mote to wirelessly communicate What’s New –Force Sensor Resistor: button on the thumb –Flex Sensor: finger flex detection

Team 1: Reflex Project Presentation 1/18/ System Architecture Sensor Data Raw Data Processed Data Process Data

Team 1: Reflex Project Presentation 1/18/ State Transition Diagram

Team 1: Reflex Project Presentation 1/18/ Use Cases

Team 1: Reflex Project Presentation 1/18/ Risks & Mitigation “We lost data during communication”: Disregard, or guess with ‘before & after’ “We don’t know how to talk to Wii”: Just talk to laptop (or beg Nintendo for help) “We can’t get the flex sensor to cooperate”: Use the one with pre-made board instead “Reflex is too slow & laggy”: Optimize code or limit functionality “Our sensors aren’t sensitive enough”: Hmm… (target the elderly?)

Team 1: Reflex Project Presentation Questions? 1/18/ What our glove might look like (plus all the wires) Flex sensor (on the index finger)