Rotation of Coordinate Systems A x z y x* z* y* Rotation Matrix
Properties of a Rotation Matrix Rotation around z axis: q z x y x* y*
Euler Angles x z y x* z*y* x’ q f y Steps: 1.Rotate around z such that x’ is perpendicular to z* 2.Rotate around x’ by q 3.Rotate around z* by y
Euler Angles (continued)
Rotating System x z y x* z*y* x’ q f (t) y Now the rotation around z* is a function of time
Special Matrix Totally antisymmetric tensor
Cross Product Matrix x y z w wzwz f
Second Derivative Centripetal Acceleration Appears to throw object outward For position vector: Coriolis Acceleration Appears to push object perpendicular to velocity
Stationary Orbit Satellite For stationary orbit: at equator!
Falling Body Observed on Earth Time to fall: Apparent velocity as a function of height: Distance:
Falling Body Observed in Space Ellipitical Orbit Point of Impact – east and south Distance: Motion of building during fall See Mathematica notebook
Coriolis Force Derivation Time of fall: Vertical velocity: Horizontal acceleration: Horizontal velocity: Horizontal position: