MetaSim - design Version 1.0. Outline DrillSim Original design Plug and play requirements MetaSim Design Input Interfaces DrillSim Where are so far Future.

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Presentation transcript:

MetaSim - design Version 1.0

Outline DrillSim Original design Plug and play requirements MetaSim Design Input Interfaces DrillSim Where are so far Future Directions

DrillSim Input Interfaces Scenario VR/AR UIs Infrastructure Inputs Visualization and Output Interface Maps Activity Simulator Agent Inputs Live RealWorld Inputs DrillSim Architecture

DrillSim to MetaSim Current crisis, response plan and communication inbuilt Need to be able to plug in external crisis, communication simulators and response plans Plug in IT Test IT solutions in the context of disaster response Require open platform to bring in different simulators that can coordinate in simulating a disaster response activity

General Input Interfaces MetaSim Data Repository Scenario VR/AR UIs Live RealWorld Inputs Infrastructure Inputs Visualization and Output Interface Maps Geographical Input Interface Crisis Simulator Crisis Inputs Communication Simulator Communication Inputs Activity Simulator Activity Simulator Inputs Transportation Simulator Transportation Simulator Inputs

Geography Input Region of Interest UCI, UCSD etc Outdoor information Buildings, roads, walkways, parking lots, open spaces, terrain, etc Indoor Information Room, floor, door, stair, elevators, exit signs etc Resources (can be determined from maps) Location, static/dynamic, material Type Communication and Sensor Response Related Other Objects

General Inputs Startup inputs No of simulators to be started RealTime/ Offline Fully simulated/ VR/AR Scenario Inputs General Action plan People Resources Communication and Sensor Disaster Response General resources/objects in space

Interface for General Inputs

Scenario Input

Scenario- People

Scenario - Resources

Inputs to Activity Simulator Activity Inputs General Activity Inputs Activity type Assembly Area Response plan for activity Agents Age Profile Psychological Factors Health Knowledge Role Personal items Carried Other entities in activities – resources etc ? Defined in metasim or Drillsim? What other entities?

Crisis Inputs Fire (Smoke side effect) Time Region Maps (obstacles, combustible objects) Height Air passages Wind Direction and Speed 3d open space map Earthquake Time Region Terrain maps, buildings etc Chemical plume (what chemicals?) Time of spill Region of spill Wind direction and speed

Communication Inputs Network Coverage and Topology Node location and type Links Signal footprint Dependencies from other networks Type Protocols Communication Devices Supported networks node reliability: up and down times Connection type

3: Output Visualization 2d and 3d Synchronization between them Integrated Statistics Global Selection Predicate (f(x)) as a function of time Agent level statistics

Implementation status Visualization server DrillSim v2.0 (real coordinates no grid representation) 2D Visualization client (PDA) DrillSim v2.0 2D Visualization client (PC) DrillSim v2.0 Translator: Coordinates translation GUI and 2D/3D visualization Grid representation DrillSim v0.2 Agents 2D Geographical Input client (PC) DrillSim v2.0 Drill Fall'05 Datasets Indoors (Cal(IT)2) and outdoors spatial data DB2 GUI DrillSim v2.0 GIF file 4 th floor Cal(IT)2 Indoor Cameras Outdoor Cameras People counters CommsHazards Results: time vs agents agent paths Role edition (development) Role repository Cellphone emulation (development) Evacpack

Visualization server DrillSim v2.0 2D Visualization client (PDA) DrillSim v2.0 2D Visualization client (PC) DrillSim v2.0 Translator: Coordinates translation 2D/3D visualization GIF file DrillSim v0.2 Agents 2D Geographical Input client (PC) DrillSim v2.0 DB2 ? ? ?

Next Steps? Integrate DrillSim components DB, I/o interfaces Next Steps in MetaSim design Data representation Translators Inputs from Transport simulator CellSim Designating Responsibilities