BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson
BPC: Art and Computation – Fall Designing a Virtual Environment Tools introduced so far –Definition of geometry Rectangles, cylinders, cones –Texture mapping –Sound mapping –Animation
BPC: Art and Computation – Fall Defining geometry hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2
BPC: Art and Computation – Fall Texture mapping +
BPC: Art and Computation – Fall Sound mapping +
BPC: Art and Computation – Fall Animation
7 Geometry – objects need names “hq1”, hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 “r1”, vrect, 2, 5, 4, 5, 2 “r2”, vrect, 4, 5, 4, 7, 2 “my_favorite”, vrect, 4, 7, 2, 7, 2 “another_rect”, vrect, 2, 7, 2, 5, 2 “cilly_cyl”, vcyl, 0, 2, 0.5, 3 “cone1”, vcone, 2, -5, 1, 2 “r5”, vrect, -1.5, -3, 0, -3, 2 “r6”, vrect, 0, -3, 2, -1, 2 “r7”, vrect, 2, -1, 0.5, -1, 2 “r8”, vrect, 0.5, -1, -1.5, -3, 2 “hq2”, hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2