BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson

Slides:



Advertisements
Similar presentations
1 Computational Geometry Chapter Range queries How do you efficiently find points that are inside of a rectangle? –Orthogonal range query ([x 1,
Advertisements

10-5 and 10-6 Volumes of Prisms, Cylinders, Pyramids, and Cones
Surface Area of a Cylinder By Bill Rawlins Geometry.
BPC: Art and Computation – Summer 2007 Lesson Plans 4 and 11 Corel Painter Image Manipulation and Painting Laura Giannitrapani
Virtual Reality Modeling Language Pronounced “vermal” Virtual Reality Modeling Language Pronounced “vermal”
BPC: Art and Computation – Summer 2008 Selected curriculum elements Erik Brisson
BPC: Art and Computation – Fall 2006 Full-year Final Project Erik Brisson
BPC: Art and Computation – Fall 2006 Digital media in virtual environments Part I - images Erik Brisson
OpenGL, OpenSceneGraph, Maya Erik Brisson SCV Visualization Workshop – Fall 2008.
BPC: Art and Computation – Fall 2006 Introduction to virtual environments Glenn Bresnahan
BPC: Art and Computation – Summer 2007 Building a Virtual World Erik Brisson
BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan
Virtual reality interfaces in connection with building process simulations. Prof. Nash Dawood Centre for Construction Innovation Research University of.
SCV Visualization Workshop – Fall 2008 Scientific Visualization Workshop.
Matlab and IDL Erik Brisson SCV Visualization Workshop – Fall 2008.
DAFFIE and the Wall Erik Brisson SCV Visualization Workshop – Fall 2008.
BPC: Art and Computation – Summer 2007 Course Overview Glenn Bresnahan
BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
BPC: Art and Computation – Summer 2007 Computer Graphics Principles Erik Brisson
BPC: Art and Computation – Summer 2007 DAFFIE Technical Presentation Erik Brisson
BPC: Art and Computation – Spring 2007 Computer Graphics – Lighting and Rendering Erik Brisson
BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson
BPC: Art and Computation – Summer 2007 Lesson Plan 17-b Corel Painter – Flipbook animation Laura Giannitrapani
BPC: Art and Computation – Fall 2006 Project - Designing a Virtual Environment Erik Brisson
BPC: Art and Computation – Summer 2007 Full Year Final Project Erik Brisson
BPC: Art and Computation – Summer 2008 Building VR Worlds Erik Brisson
BPC: Art and Computation – Summer 2007 Introduction to Animation Erik Brisson
OpenGL, OpenSceneGraph, Maya Erik Brisson IS&T Scientific Visualization Tutorial - Spring 2010.
Geometry Project By: Kathryn Maines Sphere  A Sphere is like a circle but it is 3D.This picture is a sphere. This is a stuffed animal I got from my.
Anime Music Videos A Case Study. Definition  Anime video + Music = AMV = Anime Music Videos  Created using video editing tools (computers, video recorder.
Introduction to SCV Erik Brisson Boston University Scientific Computing and Visualization.
computer
3D SHAPES. PYRAMID The pyramid has 5 faces. The pyramid has 5 vertices. The pyramid has 8 edges.
Is it a square or a cube? It is a cube It is a pyramid Is it a triangle or a pyramid?
10-4 Surface Areas of Pyramids and Cones
(7.6) Geometry and spatial reasoning The student compares and classifies shapes and solids using geometric vocabulary and properties. The student is expected.
12.2 Volume. Volume Definition The measure of the amount of space contained in a solid Volume is measured in CUBIC units.
UNDERSTANDING SURFACE AREA: A HANDS-ON APPROACH Teachers Teaching Teachers Workshop Fall 2014.
Constructive Solid Geometry Ray Tracing CSG Models
10-5 and 10-6 Volumes of Prisms, Cylinders, Pyramids, and Cones Objective – Find the volumes of prisms, cylinders, pyramids, and cones.
Chapter 12 Volume. Volume Number of cubic units contained in a 3-D figure –Answer must be in cubic units ex. in 3.
BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan
Geometry 4.6 Turn Up the … Day 1.
Surface Area of a Cylinder Geometry. Overview Find the area of a circle Find the circumference of a circle Find the area of rectangle Find the surface.
Geometry 7-R Unit 7 Area Review Problems
10-4 Surface Areas of Pyramids and Cones
Elements of Art.
Finding Volume.
Geometry Assessment.
Geometry 4.1 Whirlygigs for Sale!.
Lesson Plans 4, 11, 17b, and 21 Corel Painter Autodesk Maya
Geometry-Part 9.
Surface Areas of Prisms and Cylinders
Hire Toyota Innova in Delhi for Outstation Tour
VIRTUAL REALITY GROUP PROJECT PRESENTATION TOPIC: CAR RACE DOUGH-NUT MANEUVERS Presenters: Amarachi Ekedebe.
10.1 Solid Geometry Geometry.
Geometry in our world Name:.
Geometry in my life By: Darrin.
Solid Figures Geometry.
Volume of Pyramids and Cones
Solid Figures Geometry.
Surface Area and Volume
Year 1 Autumn Block 3 Geometry Shape
MATH THS – Standard Geometry
Starter Get your object from the back room..
Geometry: Areas of parallelograms
Sec. 9-3: Composite Figures.
SHAPE AND FORM Robots
Practice Geometry Practice
Shading and Surface Characteristics
Presentation transcript:

BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson

BPC: Art and Computation – Fall Designing a Virtual Environment Tools introduced so far –Definition of geometry Rectangles, cylinders, cones –Texture mapping –Sound mapping –Animation

BPC: Art and Computation – Fall Defining geometry hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2

BPC: Art and Computation – Fall Texture mapping + 

BPC: Art and Computation – Fall Sound mapping +

BPC: Art and Computation – Fall Animation 

7 Geometry – objects need names “hq1”, hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 “r1”, vrect, 2, 5, 4, 5, 2 “r2”, vrect, 4, 5, 4, 7, 2 “my_favorite”, vrect, 4, 7, 2, 7, 2 “another_rect”, vrect, 2, 7, 2, 5, 2 “cilly_cyl”, vcyl, 0, 2, 0.5, 3 “cone1”, vcone, 2, -5, 1, 2 “r5”, vrect, -1.5, -3, 0, -3, 2 “r6”, vrect, 0, -3, 2, -1, 2 “r7”, vrect, 2, -1, 0.5, -1, 2 “r8”, vrect, 0.5, -1, -1.5, -3, 2 “hq2”, hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2