Review by David Odell. Overview - Backstory Jazz Jackrabbit 2 features the adventures of Jazz Jackrabbit and his brother Spaz in their attempt to prevent.

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Presentation transcript:

Review by David Odell

Overview - Backstory Jazz Jackrabbit 2 features the adventures of Jazz Jackrabbit and his brother Spaz in their attempt to prevent a time machine from being used. –Both Jazz and Spaz are playable characters. Returning from the original is arch- nemesis Devan Shell. None of this actually matters.

Overview - Game Jazz Jackrabbit 2 is a sidescroller –One of the few produced since the rise of 3D gaming Game relies on fast action and attractive* graphics –Original Jazz Jackrabbit was a Sonic clone with projectile weapons –Second installment follows same formula, taking advantage of improved technology * Depending on personal taste.

The game is tiny! ►From the ending animation; there are two of these in the game. The other runs during game startup. An installation of Jazz Jackrabbit 2 is only about 50 MB Game running time is about eight hours.

Gameplay Gameplay in Jazz Jackrabbit 2 focuses almost exclusively on running, jumping, and shooting. –No explicit goals aside from finishing levels –No NPCs –No specialized tools (other than munitions)

Gameplay Jazz (or Spaz) are both a particularly speedy breed of rabbit Gameplay is fast –It can be very fast if the player doesn't take the time to find powerups and engage enemies. –Fast reflexes and a good frame rate are a must.

Level Design Levels are typical for a platform game Ammunition is strewn throughout each level Spring platforms let Jazz (or Spaz) fly to great heights –Of course, many areas are only accessible via one of these springs. Coins provide access to bonus areas Carrots provide health

Enemies AI is unsophisticated in all but a few cases. –Many enemies will simply walk back and forth –Only a few will actively seek out to harm the player Following the general aesthetic of the game, enemies are more whimsical than menacing. –This isn't Doom, you know.

Aesthetics The game has a very carefree and whimsical style Art is bright, colorful, cartoon-y Sound is playful. Not a whole lot of bass here. Music is upbeat –This is in contrast with Jazz Jackrabbit 1, which had a more techno-themed soundtrack.  Spaz is disabled by some toxic gas in a 60's-themed level. No, seriously.

Aesthetics Of note are the parallaxing backdrops: the game supports two layers of foreground and four layers of background. Occasionally however, graphics can be sparse or repetitive.

System Requirements Processor: Intel's Pentium(R) processor, Pentium(R) processor with MMX(TM) technology, Pentium(R) II processor or compatibles. OS: Microsoft's Windows(R) 95. RAM: 16 MB. Hard Drive: 45 MB. CD ROM: 2X speed or better. Controller: Keyboard or Joystick (optional). Users with early Pentiums may benefit from having 2D hardware acceleration. On the other hand, using the ambient light feature may cause the game to run at sub-optimal speeds on machines as fast as 1 GHz. Additionally, no CD is required to actually play the game.

Summary The game is short –Only about eight hours The game is cheap Final score: out of points

Etc. Produced by:Epic MegaGames Published by:Gathering of Developers Project 2 Interactive (Europe, Australia only) Price: $29.94 at Amazon.com –$9.99 at eBay