Introduction to Computer Systems Topics: Theme Five great realities of computer systems How this fits within CS curriculum 15-213 S ‘08 class01a.ppt 15-213.

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Introduction to Computer Systems Topics: Theme Five great realities of computer systems How this fits within CS curriculum S ‘08 class01a.ppt “The Class That Gives CMU Its Zip!” Randal E. Bryant January 15, 2008

– 2 – , S ‘08 Course Theme Abstraction is good, but don’t forget reality! Most CS courses emphasize abstraction Abstract data types Asymptotic analysis These abstractions have limits Especially in the presence of bugs Need to understand underlying implementations Useful outcomes Become more effective programmers Able to find and eliminate bugs efficiently Able to tune program performance Prepare for later “systems” classes in CS & ECE Compilers, Operating Systems, Networks, Computer Architecture, Embedded Systems

– 3 – , S ‘08 Great Reality #1 Int’s are not Integers, Float’s are not Reals Examples Is x 2 ≥ 0? Float’s: Yes! Int’s: » * > » * > ?? Is (x + y) + z = x + (y + z)? Unsigned & Signed Int’s: Yes! Float’s: » (1e e20) > 3.14 » 1e20 + (-1e ) --> ??

– 4 – , S ‘08 Computer Arithmetic Does not generate random values Arithmetic operations have important mathematical properties Cannot assume “usual” properties Due to finiteness of representations Integer operations satisfy “ring” properties Commutativity, associativity, distributivity Floating point operations satisfy “ordering” properties Monotonicity, values of signsObservation Need to understand which abstractions apply in which contexts Important issues for compiler writers and serious application programmers

– 5 – , S ‘08 Great Reality #2 You’ve got to know assembly Chances are, you’ll never write program in assembly Compilers are much better & more patient than you are Understanding assembly key to machine-level execution model Behavior of programs in presence of bugs High-level language model breaks down Tuning program performance Understanding sources of program inefficiency Implementing system software Compiler has machine code as target Operating systems must manage process state Creating / fighting malware x86 assembly is the language of choice!

– 6 – , S ‘08 Assembly Code Example Time Stamp Counter Special 64-bit register in Intel-compatible machines Incremented every clock cycle Read with rdtsc instructionApplication Measure time required by procedure In units of clock cycles double t; start_counter(); P(); t = get_counter(); printf("P required %f clock cycles\n", t);

– 7 – , S ‘08 Code to Read Counter Write small amount of assembly code using GCC’s asm facility Inserts assembly code into machine code generated by compiler static unsigned cyc_hi = 0; static unsigned cyc_lo = 0; /* Set *hi and *lo to the high and low order bits of the cycle counter. */ void access_counter(unsigned *hi, unsigned *lo) { asm("rdtsc; movl %edx,%0; movl %eax,%1" : "=r" (*hi), "=r" (*lo) : : "%edx", "%eax"); }

– 8 – , S ‘08 Great Reality #3 Memory Matters: Random Access Memory is an un-physical abstraction Memory is not unbounded It must be allocated and managed Many applications are memory dominated Memory referencing bugs especially pernicious Effects are distant in both time and space Memory performance is not uniform Cache and virtual memory effects can greatly affect program performance Adapting program to characteristics of memory system can lead to major speed improvements

– 9 – , S ‘08 Memory Referencing Bug Example double fun(int i) { volatile double d[1] = {3.14}; volatile long int a[2]; a[i] = ; /* Possibly out of bounds */ return d[0]; } double fun(int i) { volatile double d[1] = {3.14}; volatile long int a[2]; a[i] = ; /* Possibly out of bounds */ return d[0]; } fun(0) –>3.14 fun(1) –>3.14 fun(2) –> fun(3) –> fun(4) –>3.14, then segmentation fault fun(0) –>3.14 fun(1) –>3.14 fun(2) –> fun(3) –> fun(4) –>3.14, then segmentation fault

– 10 – , S ‘08 Referencing Bug Explanation C does not implement bounds checking Out of range write can affect other parts of program state Saved State d7 … d4 d3 … d0 a[1] a[0] Location accessed by fun(i)

– 11 – , S ‘08 Memory Referencing Errors C and C++ do not provide any memory protection Out of bounds array references Invalid pointer values Abuses of malloc/free Can lead to nasty bugs Whether or not bug has any effect depends on system and compiler Action at a distance Corrupted object logically unrelated to one being accessed Effect of bug may be first observed long after it is generated How can I deal with this? Program in Java or ML Understand what possible interactions may occur Use or develop tools to detect referencing errors

– 12 – , S ‘08 Memory System Performance Example Hierarchical memory organization Performance depends on access patterns Including how step through multi-dimensional array void copyji(int src[2048][2048], int dst[2048][2048]) { int i,j; for (j = 0; j < 2048; j++) for (i = 0; i < 2048; i++) dst[i][j] = src[i][j]; } void copyij(int src[2048][2048], int dst[2048][2048]) { int i,j; for (i = 0; i < 2048; i++) for (j = 0; j < 2048; j++) dst[i][j] = src[i][j]; } 59,393,288 clock cycles1,277,877,876 clock cycles 21.5 times slower! (Measured on 2GHz Intel Pentium 4)

– 13 – , S ‘08 The Memory Mountain Read throughput (MB/s) Stride (words) Working set size (bytes) Pentium III Xeon 550 MHz 16 KB on-chip L1 d-cache 16 KB on-chip L1 i-cache 512 KB off-chip unified L2 cache L1 L2 Mem xe copyij copyji

– 14 – , S ‘08 Great Reality #4 There’s more to performance than asymptotic complexity Constant factors matter too! Easily see 10:1 performance range depending on how code written Must optimize at multiple levels: algorithm, data representations, procedures, and loops Must understand system to optimize performance How programs compiled and executed How to measure program performance and identify bottlenecks How to improve performance without destroying code modularity and generality

– 15 – , S ‘08 Code Performance Example Multiply all elements of array Performance on class machines: ~7.0 clock cycles per element Latency of floating-point multiplier /* Compute product of array elements */ double product(double d[], int n) { double result = 1; int i; for (i = 0; i < n; i++) result = result * d[i]; return result; }

– 16 – , S ‘08 Loop Unrollings Do two loop elements per iteration Reduces overhead Cycles per element: u2:7.0 u2r: 3.6 /* Unroll by 2. Assume n is even */ double product_u2(double d[], int n) { double result = 1; int i; for (i = 0; i < n; i+=2) result = (result * d[i]) * d[i+1]; return result; } /* Unroll by 2. Assume n is even */ double product_u2r(double d[], int n) { double result = 1; int i; for (i = 0; i < n; i+=2) result = result * (d[i] * d[i+1]); return result; }

– 17 – , S ‘08 u2: Serial Computation Computation (length=12) ((((((((((((1 * d[0]) * d[1]) * d[2]) * d[3]) * d[4]) * d[5]) * d[6]) * d[7]) * d[8]) * d[9]) * d[10]) * d[11] )Performance N elements, D cycles/operation N*D cycles * *1 d0d0d0d0 d1d1d1d1 * d2d2d2d2 * d3d3d3d3 * d4d4d4d4 * d5d5d5d5 * d6d6d6d6 * d7d7d7d7 * d8d8d8d8 * d9d9d9d9 * d 10 * d 11 result = (result * d[i]) * d[i+1];

– 18 – , S ‘08 u2r: Reassociated Computation Performance N elements, D cycles/operation (N/2+1)*D cycles * * 1 * * * * * d1d1d1d1 d0d0d0d0 * d3d3d3d3 d2d2d2d2 * d5d5d5d5 d4d4d4d4 * d7d7d7d7 d6d6d6d6 * d9d9d9d9 d8d8d8d8 * d 11 d 10 result = result * (d[i] * d[i+1]);

– 19 – , S ‘08 Great Reality #5 Computers do more than execute programs They need to get data in and out I/O system critical to program reliability and performance They communicate with each other over networks Many system-level issues arise in presence of network Concurrent operations by autonomous processes Coping with unreliable media Cross platform compatibility Complex performance issues

– 20 – , S ‘08 Role within Curriculum Foundation of Computer Systems Underlying principles for hardware, software, and networking CS 213 Systems CS 410 Operating Systems CS 411 Compilers Processes Mem. Mgmt CS 441 Networks Network Protocols ECE 447 Architecture ECE 349 Embedded Systems Exec. Model Memory System CS 412 OS Practicum CS 123 C Programming CS 415 Databases Data Reps. Memory Model CS 462 Graphics Machine Code Arithmetic

– 21 – , S ‘08 Course Perspective Most Systems Courses are Builder-Centric Computer Architecture Design pipelined processor in Verilog Operating Systems Implement large portions of operating system Compilers Write compiler for simple language Networking Implement and simulate network protocols

– 22 – , S ‘08 Course Perspective (Cont.) Our Course is Programmer-Centric Purpose is to show how by knowing more about the underlying system, one can be more effective as a programmer Enable you to Write programs that are more reliable and efficient Incorporate features that require hooks into OS »E.g., concurrency, signal handlers Not just a course for dedicated hackers We bring out the hidden hacker in everyone Cover material in this course that you won’t see elsewhere