Announcement Project 2 finally ready on Tlab Homework 2 due next Mon tonight –Will be graded and sent back before Tu. class Midterm next Th. in class –Review.

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Presentation transcript:

Announcement Project 2 finally ready on Tlab Homework 2 due next Mon tonight –Will be graded and sent back before Tu. class Midterm next Th. in class –Review session next time –Closed book –One 8.5” by 11” sheet of paper permitted Recitation tomorrow on project 2

Some slides are in courtesy of J. Kurose and K. Ross Review of Previous Lecture Reliable transfer protocols –Pipelined protocols Selective repeat Connection-oriented transport: TCP –Overview and segment structure –Reliable data transfer

TCP: retransmission scenarios Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X Seq=92, 8 bytes data ACK=100 time Seq=92 timeout SendBase = 100 SendBase = 120 SendBase = 120 Sendbase = 100

Outline Flow control Connection management Congestion control

TCP Flow Control receive side of TCP connection has a receive buffer: speed-matching service: matching the send rate to the receiving app’s drain rate app process may be slow at reading from buffer sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control

TCP Flow control: how it works (Suppose TCP receiver discards out-of-order segments) spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd - LastByteRead] Rcvr advertises spare room by including value of RcvWindow in segments Sender limits unACKed data to RcvWindow –guarantees receive buffer doesn’t overflow

TCP Connection Management Recall: TCP sender, receiver establish “connection” before exchanging data segments initialize TCP variables: –seq. #s –buffers, flow control info (e.g. RcvWindow ) client: connection initiator server: contacted by client Three way handshake: Step 1: client host sends TCP SYN segment to server –specifies initial seq # –no data Step 2: server host receives SYN, replies with SYNACK segment –server allocates buffers –specifies server initial seq. # Step 3: client receives SYNACK, replies with ACK segment, which may contain data

TCP Connection Management: Closing Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. Step 3: client receives FIN, replies with ACK. –Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs client FIN server ACK FIN closing closed timed wait closed

TCP Connection Management (cont) TCP client lifecycle TCP server lifecycle

Outline Flow control Connection management Congestion control

Principles of Congestion Control Congestion: informally: “too many sources sending too much data too fast for network to handle” different from flow control! manifestations: –lost packets (buffer overflow at routers) –long delays (queueing in router buffers) Reasons –Limited bandwidth, queues –Unneeded retransmission for data and ACKs

Approaches towards congestion control End-end congestion control: no explicit feedback from network congestion inferred from end-system observed loss, delay approach taken by TCP Network-assisted congestion control: routers provide feedback to end systems –single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) –explicit rate sender should send at Two broad approaches towards congestion control:

TCP Congestion Control end-end control (no network assistance) sender limits transmission: LastByteSent-LastByteAcked  CongWin Roughly, CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? loss event = timeout or 3 duplicate acks TCP sender reduces rate ( CongWin ) after loss event three mechanisms: –AIMD –slow start –conservative after timeout events rate = CongWin RTT Bytes/sec

TCP AIMD multiplicative decrease: cut CongWin in half after loss event additive increase: increase CongWin by 1 MSS every RTT in the absence of loss events: probing Long-lived TCP connection

TCP Slow Start When connection begins, CongWin = 1 MSS –Example: MSS = 500 bytes & RTT = 200 msec –initial rate = 20 kbps available bandwidth may be >> MSS/RTT –desirable to quickly ramp up to respectable rate When connection begins, increase rate exponentially fast until first loss event

TCP Slow Start (more) When connection begins, increase rate exponentially until first loss event: –double CongWin every RTT –done by incrementing CongWin for every ACK received Summary: initial rate is slow but ramps up exponentially fast Host A one segment RTT Host B time two segments four segments

Refinement (more) Q: When should the exponential increase switch to linear? A: When CongWin gets to 1/2 of its value before timeout. Implementation: Variable Threshold At loss event, Threshold is set to 1/2 of CongWin just before loss event Transmission round congestion window size (segments) threshold

Refinement After 3 dup ACKs: –CongWin is cut in half –window then grows linearly But after timeout event: –Enter “slow start” –CongWin instead set to 1 MSS; –window then grows exponentially –to a threshold, then grows linearly 3 dup ACKs indicates network capable of delivering some segments timeout before 3 dup ACKs is “more alarming” Philosophy:

Summary: TCP Congestion Control When CongWin is below Threshold, sender in slow-start phase, window grows exponentially. When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly. When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold. When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS.

Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 bottleneck router capacity R TCP connection 2 TCP Fairness

Why is TCP fair? Two competing sessions: Additive increase gives slope of 1, as throughout increases multiplicative decrease decreases throughput proportionally R R equal bandwidth share Connection 1 throughput Connection 2 throughput congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2

Fairness (more) Fairness and UDP Multimedia apps often do not use TCP –do not want rate throttled by congestion control Instead use UDP: –pump audio/video at constant rate, tolerate packet loss Research area: TCP friendly Fairness and parallel TCP connections nothing prevents app from opening parallel connections between 2 hosts. Web browsers do this Example: link of rate R supporting 9 connections; –new app asks for 1 TCP, gets rate R/10 –new app asks for 11 TCPs, gets R/2 !

Delay modeling Q: How long does it take to receive an object from a Web server after sending a request? Ignoring congestion, delay is influenced by: TCP connection establishment data transmission delay slow start Notation, assumptions: Assume one link between client and server of rate R S: MSS (bits) O: object size (bits) no retransmissions (no loss, no corruption) Window size: First assume: fixed congestion window, W segments Then dynamic window, modeling slow start

Fixed congestion window (1) First case: WS/R > RTT + S/R: ACK for first segment in window returns before window’s worth of data sent delay = 2RTT + O/R

Fixed congestion window (2) Second case: WS/R < RTT + S/R: wait for ACK after sending window’s worth of data sent delay = 2RTT + O/R + (K-1)[S/R + RTT - WS/R]

TCP Delay Modeling: Slow Start (1) Now suppose window grows according to slow start Will show that the delay for one object is: where P is the number of times TCP idles at server: - where Q is the number of times the server idles if the object were of infinite size. - and K is the number of windows that cover the object.

TCP Delay Modeling: Slow Start (2) Example: O/S = 15 segments K = 4 windows Q = 2 P = min{K-1,Q} = 2 Server idles P=2 times Delay components: 2 RTT for connection estab and request O/R to transmit object time server idles due to slow start Server idles: P = min{K-1,Q} times

HTTP Modeling Assume Web page consists of: –1 base HTML page (of size O bits) –M images (each of size O bits) Non-persistent HTTP: –M+1 TCP connections in series –Response time = (M+1)O/R + (M+1)2RTT + sum of idle times Persistent HTTP: –2 RTT to request and receive base HTML file –1 RTT to request and receive M images –Response time = (M+1)O/R + 3RTT + sum of idle times Non-persistent HTTP with X parallel connections –Suppose M/X integer. –1 TCP connection for base file –M/X sets of parallel connections for images. –Response time = (M+1)O/R + (M/X + 1)2RTT + sum of idle times

HTTP Response time (in seconds) RTT = 100 msec, O = 5 Kbytes, M=10 and X=5 For low bandwidth, connection & response time dominated by transmission time. Persistent connections only give minor improvement over parallel connections for small RTT.

HTTP Response time (in seconds) RTT =1 sec, O = 5 Kbytes, M=10 and X=5 For larger RTT, response time dominated by TCP establishment & slow start delays. Persistent connections now give important improvement: particularly in high delay  bandwidth networks.