Interactive simulations for teaching physics Work supported by: NSF, Hewlett Foundation, Kavli Foundation, Univ. of Colorado, me and Sarah I have a) never.

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Presentation transcript:

Interactive simulations for teaching physics Work supported by: NSF, Hewlett Foundation, Kavli Foundation, Univ. of Colorado, me and Sarah I have a) never heard of phet. b) heard of phet but never played with these simulations. c) played with the sims, but not used in teaching. d) used phet sims in teaching.

 Physics Education Technology Project (PhET) Develop interactive simulations Research on simulation design and effectiveness Goals for talk Examples of good simulations Little about research on what makes them useful  principles to keep in mind when using. When simulations carefully tested and refined : Highly engaging Very effective for learning Work with very wide range of students (“grade school to grad school”)

PhET (phet.colorado.edu) ~ 60 interactive simulations Intro physics, modern physics, some chemistry, bit of math, starting to expand into geo and bio, … Phet-based activities database on website-- show website, sim list, balloons and sweater, moving man, elctromag run phet sims (all free!) : directly from web (regular browser, platform independent) download whole website to local computer for offline use Million sims launched off website; 50,000 full site downloads Extensive development and testing process--teams (faculty, software engineers, sci. ed. specialists)

Physics faculty: Michael Dubson Noah Finkelstein Kathy Perkins (manager) Carl Wieman Postdocs: Sam McKagan Linda Koch (Chem) Software Engineers: Ron LeMaster Sam Reid Chris Malley Michael Dubson Grad students: Wendy Adams Danielle Harlow Chris Keller Noah Podolefsky HS Teacher: Trish Loeblein ~6 full time equivalents Staff: Mindy Gratny, Linda Wellmann Phet Staff

Engaging and productively fun (interface design, appearance, …) Connection to real world Highly interactive- stuff happening, user controls Explicit visual & conceptual models (experts’) Explore and discover, with productive constraints Connect multiple representations K.K. Perkins, et al, “PhET: Interactive Simulations for Teaching and Learning Physics”, Physics Teacher (Jan 2006) Design Features and Criteria

Most important element--testing with students 1. Think aloud interviews (~200 hours) Explore with guiding question 2. Observations of use in lecture, recitation and lab, homework solving sessions. very revealing

Experts- - really like. Students--Watch without interacting. Don’t like. Misinterpret. Example- of what revealed by interview studies. Radio waves. Initial startup.

Start with curve view, manually move electron. Very different result. Later move to full field view, manipulate, like, and understand. Correctly interpret. Why do you think starting this way works so much better? briefly discuss with neighbors, then will collect ideas

Why starting this way works so much better? (talk with each other)

Matches research on learning. Cognitive demand. Novices don’t know what to focus on. treat everything equally important. Much more than short-term working memory can handle, overwhelming Construction of understanding. Why starting this way works so much better? Other important features: Visual model-electrons in transmitting and receiving antennas, display of waves Interactivity

Example illustrates important principle: students think and perceive differently from experts Good teaching is presenting material so novice students learn from it, not so looks good to experts! Violated by most simulations (and many lecture demonstrations, figures in texts,…) PhET sims almost never right the first time. Test and modify to get right.

1. Think aloud interviews (~200 hours) Explore with guiding question General results from student interviews* a. Surprisingly consistent responses, particularly on interface. b. Vocabulary very serious hindrance to learning and discussion-- see because simulation removes c. Animation  attention, but not thinking. Interactivity  thinking & learning. W. K. Adams, et al., A Study of Educational Simulations Part I - Engagement and Learning., A Study of Educational Simulations Part II - Interface Design.,

Interesting results from interview studies* (cont.) d. the good, the bad, and the evil sim Good sim is extremely effective for wide range of students: understand difficult concepts, can explain & apply to real world situations. Bad sim- very little learned. Awkward distracting interface, boring, confusing. Evil sim--effective at teaching wrong things! e. Student testing critical! Interviews always reveal undesired perceptions or distractions in first versions!

Intuitive interactivity vital Controls Intuitive when most like hand action –Grab-able Objects –Click and Drag –Sliders to change numeric values Representations –Cartoon-like features  scale distortion OK –Good at connecting multiple representations, but proximity and color coding helps (energy sktprk) f. A few important interface characteristics* *more than want to know in Adams et al. papers

Simulation testing microcosm of education research Routinely see examples of principles established in very different contexts. cognitive load construction of understanding build on prior knowledge connections to real world exploration and deep understanding  transfer motivation--factors affecting and connections to learning perceptions based on organizational structures, structures change and develop, changes perception. …

Pre-class or pre-lab Activity Lecture/classroom Visual Aids, Interactive Lecture Demos, & Concept tests Labs/Recitations Group activities Homework bits of examples of effectiveness in different settings Sims useful in variety of settings Need some structure--activities database

Lecture – Interactive Lecture Demos Demo 4: Sketch position vs time and velocity vs time graphs for when Moving Man: walks steadily towards the tree for 6 seconds, then stands still for 6 seconds, and then towards the house twice as fast as before for 6 seconds Position time Velocity time 5 s10 s20 s15 s Thorton and Sokoloff, 1997

Velocity time Position time 5 s10 s20 s15 s Velocity time Position time 5 s10 s20 s15 s Velocity time Position time 5 s10 s20 s15 s AB C Velocity time Position time 5 s10 s20 s15 s D

1. When the string is in position B, instantaneously flat, the velocity of points of the string is... A: zero everywhere. B: positive everywhere. C: negative everywhere. D: depends on the position. A B C snapshots at different times. Wave-on-string sim vs Tygon tube demo 2. At position C, the velocity of points of the string is... A: zero everywhere. B: positive everywhere. C: negative everywhere. D: depends on the position. Correct : 2002 demo: 27% 2003 sim: 71% Correct : 2002 demo: 23 % 2003 sim: 84% Follow-up Concept Tests: Lecture (Non-science Majors Course) Standing waves-- Sim vs. Demonstration show wave on string

What features make the difference?

Features that make a difference- experts hardly notice, BIG difference for novices 1. Green beads on string that show moves up and down, not sideways. 2. Speed set so novice brain can absorb and make sense of it. (“curse of knowledge”) 3. Can do controlled changes, most in response to student requests. Sort out what makes a difference and why.

What else does simulation provide over usual figure and explanation in lecture or textbook? 1. see direct cause and effect relations 2. explicit visual models example-electromagnet, friction, gas, cck

N D. Finkelstein, et al, “When learning about the real world is better done virtually: a study of substituting computer simulations for laboratory equipment,” PhysRev: ST PER (Sept 2005) p < DC Circuit Final Exam Questions Standard Laboratory (Alg-based Physics, single 2 hours lab): Simulation vs. Real Equipment show cck

many other examples of power of visual models all of quantum! (S. McKagan) quantum wave interference lasers Stern-Gerlach MRI tunneling … major impact on student thinking

Integrating a sim on a topic (Lect. & HW) (Photoelectric Effect in Modern Physics) (S. McKagan, to be pub.) CourseQ1Q2Q3N UW w/o PT UW w/ PT % Correct Univ. of Wash.: Student learning of photoelectric effect deficient Developed & used Photoelectric Tutor (PT) Exam Q: What would happen to current reading if you: Q1: Changed metal. Why? Q2: Double intensity of light. Why? Q3: Increased  V across electrodes. Why? CU: Incorporated sim CU Fa CU Sp CU Fa show photoelectric effect

Lasers homework Students work through sim, figure out: how to build a laser how to fix it if it breaks why population inversion necessary why need 3 energy levels instead of 2 *Homework available from PhET activities database

Conclusions: Interactive simulations powerful new technology for learning science. But not automatically good. phet.colorado.edu