VIRTUAL FARM Tuovinen, V., Kauppinen, R., Manninen, U., Mononen, J., Martiskainen, P. and Saloniemi, H. Monday 16:30 – 16:50.

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VIRTUAL FARM Tuovinen, V., Kauppinen, R., Manninen, U., Mononen, J., Martiskainen, P. and Saloniemi, H. Monday 16:30 – 16:50

On the internet 3D farms Virtual animals Artificial intelligence VIRTUAL FARM

Combines –existing knowledge –future research Co-operative effort –international partners needed VIRTUAL FARM

1. Drawing the 3D farm 2. Modelling the Virtual Animals 3. Simulation THREE STEPS

1. DRAWING THE 3 D FARM

Animation of the animals –skeleton with all joints –muscles –skin –digitalisation of movements 2. VIRTUAL ANIMALS picture:

2. VIRTUAL ANIMALS Right movements –Cow ethogram Animal behaviour  artificial intelligence

2. VIRTUAL ANIMALS Location of animals  outside: satellites  inside: pseudolites

3. SIMULATION Management in different facilities Behaviour Diseases (mastitis, lameness etc.) Fire, etc.

UTILISATION Farm design –experts involved via internet Teaching Production simulation Disease simulation Games, etc.

Thank you!