Software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008 warren sack / film & digital media department / university.

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Presentation transcript:

software art: process, plan, procedure fdm 20c introduction to digital media lecture warren sack / film & digital media department / university of california, santa cruz

last time Introduction to programming and to project 2

last last time can creative thinking/composition be simply a matter of composition and selection of found (i.e., already made) materials? (cf., vannevar bush, “as we may think”)

today Art as process, art as software

outline for today conceptual art –marcel duchamp: art can be about ideas –sol lewitt: wall drawings as procedures example wall drawings SFMOMA video on Lewitt’s method excerpt from “paragraphs on conceptual art” casey reas on sol lewitt: {software} whitney –jack burnham and the software exhibition: connecting conceptual art and software art software art –what is software? –what is software art? what is art made with software? e.g., “photoshopping” what is software art? e.g., adrian ward’s “autoshop”

marcel duchamp art can be about ideas

sol lewitt wall drawings

sol lewitt paragraphs on conceptual art

sol lewitt: methods sfmoma short video

casey reas on sol lewitt {software} structures

jack burnham’s software exhibition from conceptual art to software: emphasizing process, planning and procedure

what is software?

what is software art? what is not: art made with software is not necessarily software art; e.g., “photoshopping”

what is software art adrian ward’s “autoshop”

software art: examples mark napier’s “shredder”: potatoland.org/shredder

software art: examples CODeDEC whitney artport

project 2: connecting three points html + javascript: drawing (moving) lines on a webpage

next time open source and free culture