Tangible Interactions and Augmented Reality Nirav Mehta Anne Marie Piper.

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Presentation transcript:

Tangible Interactions and Augmented Reality Nirav Mehta Anne Marie Piper

“Tangible Bits” Foreground vs. background bits Foreground vs. background bits –How do we make use of the way people perceive objects, motion, and changes? For purpose of presenting info For purpose of presenting info Enhancing understanding Enhancing understanding –Foreground: grasp and manipulate physical objects –Background: ambient media in augmented space

“Knowledge Based AR” Knowledge based – takes feedback from physical world Knowledge based – takes feedback from physical world Intent based – user controls what they want to see Intent based – user controls what they want to see AR – overlays virtual on physical AR – overlays virtual on physical Powerful means of providing Powerful means of providing information information –Laser printer maintenance

“Reinventing the Familiar” Air Traffic Control is a high risk context Air Traffic Control is a high risk context Don’t want to disturb the current system Don’t want to disturb the current system –Make incremental changes –Additional technology needs to be seamless AR can combine original tactile cues with additional virtual information AR can combine original tactile cues with additional virtual information

Rationales for Tangibles and AR Learning Learning Efficiency Efficiency Informational Informational “Feel good” factor “Feel good” factor

Learning –Is it easier to start with the physical device? –Socialized to learn things in a physical realm first, then understand it virtually Ex: learning math, abacus Ex: learning math, abacus –Reinforces understanding Takes advantage of both visual and tactile memory (Air Traffic Control) Takes advantage of both visual and tactile memory (Air Traffic Control) –Mapping physical to virtual world Familiar to unfamiliar Familiar to unfamiliar

Efficiency –Is there a point at which physical devices might slow down interaction? Searchable campus map Searchable campus map –Can Tangibles and AR increase efficiency? Maintenance of a complex system Maintenance of a complex system Achieve shared understanding in group work Achieve shared understanding in group work –Example: Designer’s Outpost

Informational –Adding to surroundings Present non-urgent info peripherally Present non-urgent info peripherally Examples: stock orb, live wire Examples: stock orb, live wire –User determines whether or not they want to pay attention to the additional information –Can also direct user’s focus

“Feel Good” Factor Why bring back rich physical devices? Why bring back rich physical devices? –More natural means of input? –Ease understanding of virtual information? Physical objects provide distinct feedback Physical objects provide distinct feedback –Interactions with computers may become routine and feedback may become unnoticed after time –Tendency to give more attention to human feedback than machine feedback

When is Physical Better? Rubik’s cube on computer vs. physical? Rubik’s cube on computer vs. physical? –Similar examples?