Stanford hci group / cs376 research topics in human-computer interaction Collaborative Spaces Scott Klemmer 18 October 2005 Paul.

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stanford hci group / cs376 research topics in human-computer interaction Collaborative Spaces Scott Klemmer 18 October 2005 Paul Badger, Information Superhighway Anagrams

Proxemics: Edward T. Hall  The study of spatial distances between individuals in different cultures and situations  The Hidden Dimension, 1966 intimate personal social public

intimate personal social public Proxemics: Edward T. Hall  The boundaries between these areas is highly culturally dependent  e.g., Southern Europe has closer boundaries for personal space than America

16 November Collaborative Spaces Proxemics: Intimate (<18")  Embracing and whispering

16 November Collaborative Spaces Proxemics: Personal (18“ – 4')  Friends and family, waiting in line

16 November Collaborative Spaces Proxemics: Social (4' – 12')  Communication among business associates  Separates strangers using public areas

16 November Collaborative Spaces Proxemics: Public (12' – 25')  Distance between audience and speaker

16 November Collaborative Spaces Angle of Orientation  Sommers 1959 ConversationCooperationCompetition

16 November Collaborative Spaces William H. Whyte ( )  The Social Life of Small Urban Spaces (book 1980, video 1984)  Results of the Street Life project  In addition to captivating results, an excellent case study in social science research methods

16 November Collaborative Spaces Recording Spatial Information

16 November Collaborative Spaces Closer to reality  Meyer TeamSpace  TideWave  Smart Ideas + CamFire

16 November Collaborative Spaces Design Issues, Principles, Research  Even today, building collaborative spaces is hard. Recent developments help:  DiamondTouch table & DiamondSpin toolkit (tables)  The Papier-Mâché toolkit (vision, rfid, barcode)  iROS and the PatchPanel (interactive rooms)  These tools all support simultaneous input by multiple people, and the latter two address heterogeneous devices

16 November Collaborative Spaces History  Weiser’s ubicomp era: LiveBoards  Fundamental contribution: computing at the wall scale  Commercial spinouts by LiveWorks, SMART  SMART now a $100m/yr business  Early/Mid 90s: Richer interactions  Digital Desk, Clearboard  More recently: Interacting across devices  iRoom!

16 November Collaborative Spaces Design Principles  Always on scanning  Geo-referenced I/O  Capture & Access