Characters Creating an Identity. Types of characters Playing characters and avatars –Avatar – on screen representation of a character –Hindu Mythology.

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Presentation transcript:

Characters Creating an Identity

Types of characters Playing characters and avatars –Avatar – on screen representation of a character –Hindu Mythology. the descent of a deity to the earth in an incarnate form or some manifest shape; the incarnation of a god. –An embodiment or personification, as of a principle, attitude, or view of life. –Computers. a graphical image that represents a person, as on the Internet. Non-playing characters (NPC) Character Types –Animal –Fantasy – no counter part in real world –Historical – –Licensed –Mythic – from mythology – Greek, Roman, Egyptian, Norse…

Classic character archetypes Hero –Hero’s Journey: problem – journey - solution Shadow –Represents the hero’s opposite – dark side Mentor –Guides hero Allies Guardian –Blocks hero’s progress until worthiness is attained Trickster –Neutral – enjoys making mischief Herald –Facilitates changes – eg: princess who calls for help

Classic character archetypes Protagonist –Main character –Drives story forward Makes things happen vs reacting In control –Strong physically and/ or morally –“fatal or “tragic” flaw Bad temper, jealosy Antagonsist –Opposite of the protagonist – bad –Transformational Anti hero who could have been the protagonist –Mistaken –Exaggerated –Realistic – toughest to create

Classic character archetypes Co-protagonists –Team members –MMOGs –Have a common enemy Supporting characters –Pivotal –Often start the action –The friend who calls the protagonist to action

Character Development Elements Character triangle –Love triangle Protagonist and antagonist have same love interest Character arc – character’s growth –Maslow’s heirarchy of needs: Intrapersonal Interpersonal Team Community Humanity

Point of View First person –Player sees through the eyes of the avatar Third person –Avatar can be seen on the screen

Character development Choosing a type Choosing a name –Strong, distinctive, memorable –Should have meaning Gordon Freeman (Half life) – fights for freedom Sonic the hedgehog – faster than the speed of sound Luke Skywalker Visual character development –Gender, age, body type, skin color, health, abnormalities or distinctive characteristics –Costumes Style consistency

Verbal character development Narration Monologue Dialogue Reveal character Reveal emotion Advance the plot Reveal conflict Establish relationships Comment on action Text Cartoon balloons Actual sounds Voice simulation

Movement Signature Idle Walking cycle

Character Description Background story Character description –Name –Type –Age –Physical appearance –Personality characteristics –Vocal characteristics –Class and skills –Relevance to story

Inanimate Objects Descriptive name –Sub names Description Actions Relevance to storyline

Character/Object Interaction Matrix Stationary or moving MovingMoving WallBumperPointsPinballStationary Flipper Gravity PinballAngle of incidence = angle of reflection Pinball will slow down Angle of incidence = angle of reflection Pinball will slow down or speed up based on “bounce factor” Pinball rolls over – points accumulated as pinball enters circle Angle of incidence = angle of reflection Pinball will slow down FlippersError Pulls flipper back to resting position