ICT for Emerging Economies Mythology and Reality of the Digital Divide Problem Raj Reddy Carnegie Mellon University Pittsburgh October 1, 2004.

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ICT for Emerging Economies Mythology and Reality of the Digital Divide Problem Raj Reddy Carnegie Mellon University Pittsburgh October 1, 2004

The Role IT in Emerging Economies Economic Development –Price discovery –Marketing assistance using eBay like auction exchanges –Find jobs e.g. monster.com Social Development –Free flow of information and democratization of knowledge –Increased transparency of Governmental Operations –Disaster management and logistics support for cyclones and floods Personal Development –Life-long learning, independent of the limitations of language, distance, age and physical disabilities –Access to entertainment – watch any movie, TV show when desired –Telemedicine, providing links to doctors and treatment at a distance –Access to information about hygiene and safe water, helping to reduce infant mortality

Barriers to Entry: Digital Divide Issues Connectivity Divide –Access to free Internet for basic services? Computer Access Divide –Accessibility: Less than 5 minute walk? –Affordability: Costing less than a cup of coffee per day? Digital Literacy Divide –Language Divide –Literacy Divide Content Divide –Access to information and knowledge –Access to health care –Access to education and learning –Access to jobs –Access to entertainment –Access to improved quality of life

Accessibility and Affordability of IT Almost Free Access to Internet –Basic services free up to 10 and web exchanges per day –Value added services at affordable rates access to movies Clear Value Proposition –To an illiterate person in a village, the need for a PC is not obvious –A TV and/or a telephone represent a better value proposition: a PCtvt, 5 in 1 multi-function information appliance? Accessible –No more than a 5 minute walk from home? Affordable –No more than the price of a cup of coffee Trustable and Tamper Proof –Preserve privacy and anonymity –Secure and reliable repository of house deeds and land records

Necessary Conditions for eDevelopment Connectivity Computer Access Capacity Building Content

Connectivity Current cost of connectivity of $10+/month line charges for telephone and $40+/month for broadband too high Even 10% of that cost would be too high Usage based charging with basic services provided free may represent a long-term sustainable model

Computer Access Total cost of ownership less than 10% of income? –GDP in India is currently less than $400 per annum –a villager earning Rs. 50/day cannot afford to spend more than Rs. 5/day for access to information Shared access to 80% of the population who cannot afford even Rs. 5/day –Using a kiosk or an STD unit. –The cost per hour should be less than Rs. 1/day PCs for consumption, not creation –For Most People in a Village, Entertainment and Communication are of Greater Importance than PC Functionality A Multifunction Information Appliance: PC tvt –PC tvt : TV, PVR, Video Phone, IP Phone and PC

PC tvt UI Design for Use by Illiterate Persons An Illiterate person needs a more powerful PC than a Microsoft employee – If not , use voic – Replace Text Help by Video Help Radically simple design – One minute learning time – Two click model – Three modes of communication: Video, Audio and Text Both Synchronous and Asynchronous All-Iconic interfaces Multiple input modalities – TV-remote, Speech I/O, Keyboard, Mouse or Cell phone

Mapping TV Remote to Iconic Screen Layout OK BACK 0 MENU 9 OK

TV MenuVideo Phone Menu OK

Capacity Building Give man a fish and you will feed him for a day. Teach man to fish and you will feed him for life. (Old Chinese Proverb -- Lao Tzu) How to teach an illiterate villager who has never seen a computer to effectively use PCtvt? –Self-evident, intuitive interfaces Two clicks to most applications Learning time – less than five minutes to happiness –Short video clips for Just in Time learning Instant access to information through vast video digital libraries in local languages –Teach the Teacher Programs Intensive programs for educating the local expert, the Village Information Officer

Content – Day to Day Applications of Potential Use in a Village Entertainment and Amusement Synchronous Communications –Video Phone, IP Telephone, Instant Messaging Asynchronous Communications –Video , Voice , Text Access to Essential Information –Medical, Agriculture, FAQ indexed and searchable Access to Advice –Interactive access to Doctors, Rescue Personnel, Affinity Groups Lifelong Learning and Education Health and Hygiene Agricultural Information –Price discovery, crop disease information, weather prediction

Content – Day to Day Applications of Potential Use in a Village Access to Markets and Jobs Household Purchases and Shopping Payment of Utilities Tourism and Pilgrimage Information Societal Trends and Fashion News Political Discussion Groups Disaster Relief and Management Access to Newspapers and Magazines Access to 1,000 Radio Channels Access to 100 Video Channels

Disruptive Technology Many Businesses as we know them today will not exist in 10 to 20 years –Telecos: POTS (plain old telephone service) replaced by video phones Death of time and distance: Fixed fee for all services –Broadcasting Companies like CBS/NBC Broadcasting goes to Unicasting –Each person with their own channel –Cable Companies –Video Rental Stores –Music Industry Need to Evolve New Business Models –Models for Compensating Copyright and Intellectual Property Owners 25% of the Global Library Budget paid out as royalties to IP or Content Providers

Conclusions and Action Items Create and Demonstrate a Model for Free Internet –Less than 1% of the cost of building roads Create a Low Cost (less than the cost of TV) Multi-Function Information Appliance with Easy to Use Interface by Illiterate Users Develop capacity building programs to make 100% of the population “digiliterate” Overcome language barriers –Create multi-lingual interfaces, spoken language interfaces and multi-lingual translation systems Provide Universal Access to Knowledge and Know-How –Access to e-Learning tools and content